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Resident Evil (Video Game)

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Resident Evil is a survival horror game made by Capcom. Dialogue Barry: There must be a back door somewhere. Let's try to find it first, shall we? Jill: Okay; Let's separate again. Barry: Just a moment! I found something. Jill: What is it? Barry: It's a weapon! It's really powerful. Especially against living things. (Is holding up a colt python magnum revolver) Jill: But what about you, Barry? Barry: I have this! (Referring to his Beretta 92F which is customized to fire .44 magnum rounds.) Jill: (Chuckles) Alright, I'll take this then. Jill: Wesker! (Barry holds gun on Jill's head) Wesker: Thank you, Barry. Jill: Well, what do you know? Wesker: Oh, don't blame Barry for everything. I hear that his better half and two lovely daughters would be in danger if he doesn't do everything I tell him to. (start typing) Jill: Wesker, you're pathetic. Wesker: Well, you shouldn't worry too much dear. You'll be free of all this anyway. Jill: Why eliminate S.T.A.R.S? Wesker: Believe it or not, that's Umbrella's intention. Jill: You're just a slave of Umbrella. Wesker: Smart girl. But I think you misunderstand me. (stops typing) The things you mentioned are nothing. I'll burn all of them along with this entire laboratory. (pulls out a gun on Jill) Barry, go up on the ground and wait there. [Barry leaves the room] Jill: Barry... Wesker: You gotta love Barry. He must really be afraid of Umbrella. Jill: You and Umbrella took his family! You bastard! [Wesker smacks Jill to the floor] Wesker: Umbrella? Well I used some carrots and sticks to cow him, but it had nothing to do with Umbrella. I just used Barry for my personal interests. Though, both you and Barry seem to think I was following Umbrella's orders. Jill: What!? What are you planning!? Wesker: I guess it's time for show-and-tell. About Back in the early days, when I was making the first Resident Evil, I spent three months studying the psychology of horror. But what I’ve learned is, horror is instinctive - the things that scare me take precedence over any theory of horror. With Resident Evil, we went with human and human-shaped enemies because people are generally more interested in and scared by other people, rather than some obscure creature that we don’t recognize. Evil Within is the same. Shinji Mikami External links Category:Resident Evil (series) Category:1996 video games Category:Sega Saturn video games Category:PlayStation video games Category:Censored video games Category:Video games set in abandoned buildings and structures Category:Video games about police officers Category:Video games set in country houses