411 REFERENCE · Wikibooks
Blender 3D: Noob to Pro/Print version
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
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Unit 1: Knowing before Making
What Blender Can Do
3D Geometry
Orthographic Views
Perspective Views
Coordinate Spaces in Blender
User Interface Overview
Keystroke, Button, and Menu Notation
Non-standard Input Devices
Operating System-specific Issues
Blender User Interface
Blender Windowing System
User Preferences Windows
Buttons Windows
3D View Windows
What is a Mesh?
Quickie Model
Quickie Render
Improving Your House
Extruding a Simple Person
Smoothing Your Simple Person
Improving Your Simple Person
Spinning a Simple Hat
Putting the Hat on the Person
Materials and Textures
Quickie Material
Multiple Materials Per Object
Image Textures
Procedural Textures
Quickie Texture
Halo Materials
A common pitfall in older tutorials (align to view issue)
Using Bones
Mountains Out Of Molehills
Modeling a volcano
Penguins from Spheres
Die Easy 2 (Dice Modeling)
Die Another Way (Dice Modeling for versions under 2.44)
Model a Silver Goblet
Model a Silver Goblet Another Way
Light a Silver Goblet ( Early look at lighting )
Simple Vehicle
Simple Vehicle: Wheel
Simple Vehicle: Seat
Simple Vehicle: Rocket Launcher
Simple Vehicle: Body
Simple Vehicle: Some Assembly Required
Modeling a 3D Parachute in Blender
Model a Low Poly Head
Building a House
Pipe Joints
Aligning Vertices with a Guide Image
Modeling a Fox from Guide Images
Using Bézier Curve to Model a 3D logo from a 2D logo
Curve and Path Modeling
Intro to Bézier Curves
Curves in 3d
Deforming Meshes using the Curve Modifier
Modeling with Meta Balls
Using Textures
Using a texture to make a material partially transparent
Creating Basic Seawater
Mountains Out Of Molehills 2
Basic Carpet Texture
The Rusty Ball
Procedural Eyeball
Creating Pixar-looking eyes
UV Map Basics
Realistic Eyes In Blender