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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Print version

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

__TOC__ Unit 1: Knowing before Making What Blender Can Do 3D Geometry Orthographic Views Perspective Views Coordinate Spaces in Blender User Interface Overview Keystroke, Button, and Menu Notation Non-standard Input Devices Operating System-specific Issues Blender User Interface Blender Windowing System User Preferences Windows Buttons Windows 3D View Windows What is a Mesh? Quickie Model Quickie Render Improving Your House Extruding a Simple Person Smoothing Your Simple Person Improving Your Simple Person Spinning a Simple Hat Putting the Hat on the Person Materials and Textures Quickie Material Multiple Materials Per Object Image Textures Procedural Textures Quickie Texture Halo Materials A common pitfall in older tutorials (align to view issue) Using Bones Mountains Out Of Molehills Modeling a volcano Penguins from Spheres Die Easy 2 (Dice Modeling) Die Another Way (Dice Modeling for versions under 2.44) Model a Silver Goblet Model a Silver Goblet Another Way Light a Silver Goblet ( Early look at lighting ) Simple Vehicle Simple Vehicle: Wheel Simple Vehicle: Seat Simple Vehicle: Rocket Launcher Simple Vehicle: Body Simple Vehicle: Some Assembly Required Modeling a 3D Parachute in Blender Model a Low Poly Head Building a House Pipe Joints Aligning Vertices with a Guide Image Modeling a Fox from Guide Images Using Bézier Curve to Model a 3D logo from a 2D logo Curve and Path Modeling Intro to Bézier Curves Curves in 3d Deforming Meshes using the Curve Modifier Modeling with Meta Balls Using Textures Using a texture to make a material partially transparent Creating Basic Seawater Mountains Out Of Molehills 2 Basic Carpet Texture The Rusty Ball Procedural Eyeball Creating Pixar-looking eyes UV Map Basics Realistic Eyes In Blender