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Delphi Programming/Variables and constants

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Variables are indispensable in programming. A program wouldn't do much things without variables. A variable links a name to a value. You must not confuse its name and its value. A variable is not constant. It may change during the application execution. Variables and program Variable declaration in the program To declare a variable in a program, you have to write: var The variable name (var1, for example) : Its type (integer, for example) ; An example: function foo() var var1: integer; var2: integer; begin // Some instructions end; You can also write: function foo() var var1, var2: integer; begin // Some instructions end; Right syntax for the variable names Wrong identifier Violated rule Right identifier 1name Must not start with a number name1 name.2 Dots are not allowed name_2-name-3 Dashes are not allowed_name_3 Variable name Spaces are not allowed Variable_name déjà_vu Accented characters are not allowed deja_vu You don't have to worry about lowercase and uppercase as Delphi is case-insensitive. Display a variable It's easy to display a variable in an application. In a console application, you use the command WriteLn(variableToDisplay);. Here is the result in a whole application: program Display_a_variable; {$APPTYPE CONSOLE} uses SysUtils; var var1:integer; begin var1:= 12 WriteLn (var1); ReadLn; end. So this code will display 12. Remark: If you don't want the display of a new line, use the Write function rather than WriteLn . Remark: You can use the ReadLn function to avoid the console from closing too quickly, but the actual feature of this function is described below. Remark: In GUI applications, you display variables in visual components. Retrieve a variable It's easy too. You have to call the ReadLn(variable); function. You have to first declare the variable you want to use. Here is a whole code: program Retrieve_a_Variable; {$APPTYPE CONSOLE} uses SysUtils; var var1:integer; begin ReadLn (var1); end. In the next pages, we will see how to operate variable additions, use variables in loops and conditions, etc... Remark: If you don't want to skip a line after the entry, use the Read function rather than ReadLn . Assignment You can set a value to a variable at any time in a program, from another variable for example: program Assignment; {$APPTYPE CONSOLE} uses SysUtils; var sourceVariable:integer; targetVariable:integer; begin ReadLn (sourceVariable); targetVariable := sourceVariable; end. The changed variable is on the left and the variable whose value is duplicated is on the right. Do not confuse. The constants Introduction The constants are similar to variables, except one point: they can't change their value during the execution. The constants of the system Those constants specify all the values that are native and defined in the header files. Example: stdout points on the screen buffer stdin points on the keyboard buffer The symbolic constants The symbolic constants are defined by the developer. They work as the variables, except for their declaration. To declare a constant, you have to declare it after the reserved keyword const instead of var. program Declare_constant; {$APPTYPE CONSOLE} uses SysUtils; const const1 = 12; var var1:integer; begin // Instructions end. Test your knowledge Write an application that asks the user its age and then display it. Answer program Ask_your_age; {$APPTYPE CONSOLE} uses SysUtils; var age:integer; begin WriteLn ('How old are you?'); ReadLn (age); Write ('You are '); Write (age); WriteLn (' year(s) old.'); end.