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Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Every Material Known to Man/Concrete

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

E.M.K.T.M. Concrete Method 1 This is a general concrete texture. It can be used in any sort of situation, and able to be easily applied and altered for most situations, as there are many variations in concrete in the world. 240px Color Col: (Change as needed) R-0.8 G-0.8 B-0.8 Spec: (Change as needed) R-0.8 G-0.8 B-0.8 Shaders Diffuse Shader:(Lambert) Ref-0.8 Specular Shader:(CookTorr) Spec-0.2 Hard-10 Texture(F6) Tex: (Musgrave) Input:Multifractal H-0.7 Lacu-4.0 Octs-2.0 iScale-0.6 NoiseSize-(Adjust as needed)0.1 NoiseBasis-Blender Original Map Input TE: MusgraveTex Coord-Orco Map-Cube SizeX-1.0 SizeY-7.0 SizeZ-1.0 (Note: Adjust SizeX/Y/Z as necessary, try to keep 1:7:1 Ratio) Map To: Output-Nor Nor-1.0 (Adjust Nor based on mesh size, as necessary) (Note: this tutorial seems to be for an older version of Blender- the Map Input section is not the same as newer versions) For this texture, try adding an Image Texture and add an image of actual concrete. For a large scene, take multiple concrete images and tile them randomly and overlapping in Photoshop, then putting them down on your mesh. This texture is best for shading then a stand-alone material. Also works well with Nodes. Hope this helped! Concrete