411 REFERENCE · Wikibooks
History of video games/1960-1969
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
A small market
During the 1960's, the Video Game Industry was a rather small market, and were more often than not used as a novelty attraction or the hobby project of an academic than a serious product category. In spite of that this decade would not only host some key developments in foundational technologies, some rather significant developments would be made in video gaming directly.
The PLATO Educational computer terminal system is launched after being developed from 1959 through 1960, later giving rise to a number of early multiplayer games in the 1970's once adoption picked up.The Game Archaeologist: The PLATO MMOs, part 1 https://www.engadget.com/2013-08-03-the-game-archaeologist-the-plato-mmos-part-1.html Engadget 21 November 2020 enHow PLATO changed the World...in 1960 https://news.elearninginside.com/how-plato-changed-the-world-in-1960/ eLearningInside News 21 November 2020 3 June 2017
Adaptations of the game of Nim were quite popular during the this decade. In 1962 the mainframe game Marienbad is developed in Poland as a Nim adaptation.Marienbad (video game) https://en.wikipedia.org/wiki/Marienbad_(video_game) Wikipedia 12 November 2020 en 3 September 2020 Dr. Nim is a dedicated mechanical digital computer game that used marbles instead of a screen launched at some point during the 1960's.
For more information about some early mainframe games, please read the chapter on early games.
Computer Technology Improves
thumb|A transparent compact cassette, showing the magnetic tape.
As Computing technology was spurred on by demand from Cold War era policies and business needs, several developments were made that would go on to impact gaming technology as well.
Reed-Solomon Code is invented in 1960, allowing for more reliable telecommunication and optical media,Reed-Solomon Codes https://www.cs.cmu.edu/~guyb/realworld/reedsolomon/reed_solomon_codes.html 21 November 2020 which would later be used by gaming systems. It is also used by more obscure game media, such as Nintendo E-Reader cards.Nintendo E-Reader Technical Details https://www.caitsith2.com/ereader/tech.htm www.caitsith2.com 21 November 2020
Project Xanadu begins in 1960 and becomes a significant early attempt at implementing hypertext, as well as an early prominent example of vaporware.World's most delayed software released after 54 years of development https://www.theguardian.com/technology/2014/jun/06/vapourware-software-54-years-xanadu-ted-nelson-chapman 7 March 2021 the Guardian 6 June 2014 en This is a key development in the realization of hypertext, and eventually it's more popular competitor, the World Wide Web, plays host to a number of web games.
An early computer animation is rendered in Sweden 1960 and broadcast in 1961.Wenz John These Retro Animations Were Far Ahead of Their Time https://www.popularmechanics.com/technology/design/a16205/these-early-computer-animations-show-how-far-weve-come/ Popular Mechanics 21 November 2020 25 June 20153D Animation Design: 5 Large Industries Reshaped by It https://cgiflythrough.com/blog/3d-animation-design-5-industries/ Blog cgiflythrough.com 21 November 2020 3 July 2020 Eventually computer generated imagery, or CGI for short, becomes a common way of generating rich visuals for games.
In October 1962 the first red LED is invented.LED at 50: An illuminating history https://www.bbc.co.uk/news/technology-19886534 BBC News 3 December 2020 9 October 2012 This paves the way for cheap indicator lights in consoles and computers, as well as the red LED arrays that made consoles like the Entex Adventure Vision and the Virtual Boy possible.
In 1963 the Dutch company Phillips brings the compact cassette to market.Total rewind: 10 key moments in the life of the cassette https://www.theguardian.com/music/2013/aug/30/cassette-store-day-music-tapes the Guardian 3 December 2020 en 30 August 2013 Cassette tapes would later be used as a popular medium for computer games during the late 1970's and 1980's.Moore Bo New storage format could hold 220 terabytes of games—on tape https://www.pcgamer.com/new-storage-format-could-hold-22-terabytes-of-gameson-tape/ PC Gamer 3 December 2020 20 April 2015 The Cassette's popularity among gamers in Europe was particularly notable. By the 1980's the cassette proved popular among computer gamers in the Netherlands, as game software was distributed on radio broadcasts, where they could easily be recorded in standard players then loaded into computers.People Once Downloaded Games From The Radio https://www.amusingplanet.com/2019/04/people-once-downloaded-games-from-radio.html 10 December 2020 www.amusingplanet.com en
In 1968 Digi Grotesk is created, one of the first known digital typefaces.This Was The First Computer Font https://www.buzzfeednews.com/article/jwherrman/this-was-the-first-computer-font BuzzFeed News 12 November 2020 enThe Digital Past: When Typefaces Were Experimental https://www.aiga.org/the-digital-past-when-typefaces-were-experimental AIGA the professional association for design 12 November 2020 Digital typography would become a key component of visual design in any video game which used text,Down to the Letter: The Importance of Typography in Video Games https://www.gamasutra.com/blogs/CarolMertz/20150513/243306/Down_to_the_Letter_The_Importance_of_Typography_in_Video_Games.php www.gamasutra.com 12 November 2020 en and designers would quickly leverage type itself as a way they could further immerse the player in their games, improve visual clarity of game elements, and further their own artistic goals.
Doug Englebart
thumb|upright=1|A mouse prototype which began development in 1964 by Doug Engelbart and Bill English.
Doug Englebart invents the mouse in 1964.Markoff John Computer Visionary Who Invented the Mouse (Published 2013) https://www.nytimes.com/2013/07/04/technology/douglas-c-engelbart-inventor-of-the-computer-mouse-dies-at-88.html The New York Times 25 November 2020 3 July 2013 Following years of development, on December 9th, 1968 Doug Englebart hosts the "Mother of All Demos" where he demonstrates a number of concepts, such as a computer mouse, digital maps, hyperlinks, real time collaboration in the same environment, and video chat.Highlights of the 1968 Demo - Doug Engelbart Institute https://dougengelbart.org/content/view/276/000/ dougengelbart.org 12 November 2020Center Smithsonian Lemelson The Mother of All Demos https://invention.si.edu/mother-all-demos Lemelson Center for the Study of Invention and Innovation 12 November 2020 en 10 December 2018 The concepts demonstrated by Doug Englebart in the Mother of All Demos would eventually be deployed in the gaming industry, either in games themselves or by video game developrs.
Space Race
The space race spawned a number of space age technologies and a media frenzy. From these developments, the space race spurred several key developments in the gaming industry, either through direct technological development, or by inspiring space themed games.
thumb|A PDP-1 computer with Spacewar! creator Steve Russell.
Spacewar! for the PDP-1 computer was among the first digital video games, and featured two players fighting around a gravity pulling star.Spacewar! PDP-1 Restoration Project Computer History Museum https://www.computerhistory.org/pdp-1/spacewar/ www.computerhistory.org 21 November 2020Brandom Russell 'Spacewar!' The story of the world's first digital video game https://www.theverge.com/2013/2/4/3949524/the-story-of-the-worlds-first-digital-video-game The Verge 21 November 2020 en 4 February 2013 It's open source nature also soon leads to some of the first video game mods.
In March 1969 Bell Labs changed focus, spurring programmer Ken Thompson to port his video game Space Travel from the expensive to run GE-645 computer to a cheaper PDP-7 he had access to, eventually resulting in the creation of the Unix operating system.The Strange Birth and Long Life of Unix https://spectrum.ieee.org/tech-history/cyberspace/the-strange-birth-and-long-life-of-unix IEEE Spectrum: Technology, Engineering, and Science News 12 November 2020 en Unix derived and compatible operating systems would go on to directly power a number of gaming devices, such as the PlayStation 4.PS4 runs Orbis OS, a modified version of FreeBSD that's similar to Linux - ExtremeTech https://www.extremetech.com/gaming/159476-ps4-runs-orbis-os-a-modified-version-of-freebsd-thats-similar-to-linux www.extremetech.com 12 November 2020 Unix and compatible operating systems would also go onto power a number of gaming adjacent devices, such as game servers, or mobile phones.
During the space race NASA created demand for then emerging technologies spurring their development, like microchips.Gaudin Sharon NASA's Apollo technology has changed history https://www.computerworld.com/article/2525898/nasa-s-apollo-technology-has-changed-history.html Computerworld 10 December 2020 en 20 July 2009 This helped to promote the miniaturization of consumer electronics.Potter Sean Exploring the Moon Promises Innovation and Benefit at Home https://www.nasa.gov/feature/exploring-the-moon-promises-innovation-and-benefit-at-home NASA 10 December 2020 5 June 2019
On July 20th, 1969 humans lands on the Moon for the first time, with the historic moment televised across the globe.Sosby Micheala Memories of Apollo from People All Over the World https://www.nasa.gov/feature/goddard/2019/memories-of-apollo-from-people-all-over-the-world NASA 12 November 2020 12 July 2019 This moment defines a generation, and many are deeply moved by this momentous occasion. Among those captivated by the Apollo 11 moon landing is Hideo Kojima, who would later develop games inspired by space travel, such as Policenauts.Chen Adrian Hideo Kojima’s Strange, Unforgettable Video-Game Worlds https://www.nytimes.com/2020/03/03/magazine/hideo-kojima-death-stranding-video-game.html The New York Times 12 November 2020 3 March 2020shmuplations.com https://shmuplations.com/policenauts/ shmuplations.com 12 November 2020
Influence of Literature
The literature of the late 1950's and 1960's had a large influence on the plots of many video games in later years. One of the most notable examples Bioshock (2007) took inspiration from Atlas Shrugged (1957) 50 years later to explore the society advocated by the novel, and would also offer a deconstruction by illustrating the pitfalls of such a society.Perich John The Myth of Atlantis: Atlas Shrugged and Bioshock https://www.overthinkingit.com/2009/02/25/the-myth-of-atlantis-atlas-shrugged-and-bioshock/ 31 October 2021 Overthinking It 25 February 2009 enPerrotta Anthony “BIOSHOCK” AND THE PHILOSOPHY OF AYN RAND https://entropymag.org/bioshock-and-the-philosophy-of-ayn-rand/ 31 October 2021 7 July, 2017 A Canticle for Leibowitz (1959) would go on to inspire the Brotherhood of Steel in Fallout (1997), with both using a theme of a religious order safeguarding old world relics in a post-nuclear landscape.Boisvert Lauren The Untold Truth Of Fallout's Brotherhood Of Steel https://www.looper.com/285387/the-untold-truth-of-fallouts-brotherhood-of-steel/ 31 October 2021 Looper.com 25 November 2020 Dune (1965) was a major work of science fiction literature which would go on to influence a number of foundational science fiction games, shaping genres in a media which barely yet existed.What if: Dune was never written? https://www.pcgamesn.com/doom/what-if-dune-was-never-written 31 October 2021 PCGamesN The 1959 novel Starship Troopers is commonly credited with popularizing the concept of "Power Armor",Singer Peter W. How to Be All That You Can Be: A Look at the Pentagon’s Five Step Plan For Making Iron Man Real https://www.brookings.edu/articles/how-to-be-all-that-you-can-be-a-look-at-the-pentagons-five-step-plan-for-making-iron-man-real/ 17 November 2021 Brookings May 2, 2008 a concept later found in other science fiction media, including many video games.
1960's Gaming History Gallery
References
Early history of video games Early mainframe games
Video games of the 1960s
2
Early games 1970-1979
100%__NOTOC__