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Ultimate/Fundamentals
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Intro
"What?!", I hear you cry, "people actually call this a sport?" Well, yes.
Now, the basic rules of Ultimate, are remarkable simple. It is only when you delve a little deeper that things start to get complicated. But all things in good time, and here is the general gist of the game for a total ultimate newbie;
Pitch Diagram
center|500px|Diagram of an Ultimate pitch.
The Rules
There are two teams on the pitch at any one time, playing in opposite directions, with one disc.
7 players on each team on the pitch at any one time outdoors, 5 indoors.
You cannot travel bipedally or any other way when holding the disc.
The disc may be thrown in any direction.
If the disc is dropped/not caught/intercepted/stalled out (see below) then possession of the disc goes to the other team.
At either end of the pitch there are the End Zones.
To score one point you must be in the oppositions' End Zone and catch the disc.
When each point is scored then the teams swap directions.
The disc cannot be held for more than 10 seconds at a time outside, 8 inside.
If the indicated number of seconds is reached without release of the disc, then that is a Stall Out, possession changes.
All games are self adjudicated, no referees. Disputes must be solved between the players involved.
If a dispute is not resolved, then that play is reset.
Backhand
Forehand
thumb|Forehand infographic
Forcing
Cutting
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