411 REFERENCE · Wikibooks
Guide to Game Development/Theory/Collision detection/AABB intersection
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Axis-aligned bounding box (only works for items aligned to axes, but you can translate them, perform the test and translate them back).
External links
Youtube:
Math for game developers:
Bullet collision example
Trigger areas example
Bounding box collision detection by Atrixium
Website:
gamefromscratch's article on AABB intersections
References
25%