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Unity/Sprites and Sprite Sheets
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
What are Sprites?
Sprites are 2D images or animations that represent objects in your game. These can be anything from characters, enemies, and props to backgrounds and effects.
In Unity, sprites are used as textures that you can apply to game objects.
Sprite Sheets
Sprite Sheets (or texture atlases) are a collection of multiple sprites packed into a single texture.
Using sprite sheets helps in optimizing the game by reducing the number of texture loads and draw calls.
Importing Sprites
Import your sprite assets into Unity by dragging and dropping them into the Project window, or just saved it into the project
Select the sprite in the Project window.
In the Inspector window, set the Texture Type to Sprite (2D and UI).
Click Apply to finalize the settings.
Importing Sprite Sheets
To use individual sprites from a sprite sheet, you need to slice the sheet:
Select the sprite sheet in the Project window.
In the Inspector window, change the Sprite Mode to Multiple.
Click on the Sprite Editor button.
In the Sprite Editor window, use the Slice tool to divide the sprite sheet into individual sprites. You can do this manually or use the Automatic option.
Click Apply to save your changes.
Using Sprites
Sprite Renderer: This component is responsible for displaying the sprite in the game. You can configure it in the Inspector window, adjusting properties such as the sprite, color, flip, and more.