411 REFERENCE · Wikibooks
Guide to Game Development/Settings/Graphical
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
General
Reset all options
Button with "are you sure?" menu
Textures
Texture Quality
Low - Extreme
Texture Filtering Quality
Low - High
Particles
Low - Extreme
Character models (polygon count)
Tessellation
Textures
Field of view
100 is 'normal'
Less than 100 is 'zoomed out'
Greater than 100 is 'zoomed in'
Brightness
Shadow quality
Screen space reflection
Depth-of-field quality
Contact hardening shadows
Reflections
Motion blur
Render Distance
Slider about how much
Water quality
Still animation (for low end computers)
Polygons count
Animated water textures?
Occlusion
thumb|right|150px|Ambient occlusion
Parallax occlusion quality
Used to make surfaces look more 3D
Alpha mapping
Ambient occlusion
MHBAO
Standard, better than having no ambient occlusion
HBAO
Higher quality than MHBAO
SSAO
Screen space ambient occlusion
Some people don't like this and would prefer not to have it
Anti-aliasing
thumb|right|200px|Anti-Aliasing
SSAA
Super Sampling Anti-Aliasing
Resolves colours
Example: (White + White + White + Green)/4 = Light Lime
MSAA
Multi-Sample Anti-Aliasing
FXAA
Fast Approximate Anti-Aliasing
A lot of people prefer not to use this
TXAA / Temporal Anti-Aliasing
Nvidia GPUs only
SMAA
Minimizes the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolutionhttps://en.wikipedia.org/wiki/Spatial_anti-aliasing
Spatial anti-aliasing
References
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