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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Guide to Game Development/Settings/Graphical

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

General Reset all options Button with "are you sure?" menu Textures Texture Quality Low - Extreme Texture Filtering Quality Low - High Particles Low - Extreme Character models (polygon count) Tessellation Textures Field of view 100 is 'normal' Less than 100 is 'zoomed out' Greater than 100 is 'zoomed in' Brightness Shadow quality Screen space reflection Depth-of-field quality Contact hardening shadows Reflections Motion blur Render Distance Slider about how much Water quality Still animation (for low end computers) Polygons count Animated water textures? Occlusion thumb|right|150px|Ambient occlusion Parallax occlusion quality Used to make surfaces look more 3D Alpha mapping Ambient occlusion MHBAO Standard, better than having no ambient occlusion HBAO Higher quality than MHBAO SSAO Screen space ambient occlusion Some people don't like this and would prefer not to have it Anti-aliasing thumb|right|200px|Anti-Aliasing SSAA Super Sampling Anti-Aliasing Resolves colours Example: (White + White + White + Green)/4 = Light Lime MSAA Multi-Sample Anti-Aliasing FXAA Fast Approximate Anti-Aliasing A lot of people prefer not to use this TXAA / Temporal Anti-Aliasing Nvidia GPUs only SMAA Minimizes the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolutionhttps://en.wikipedia.org/wiki/Spatial_anti-aliasing Spatial anti-aliasing References 100%