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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Chess Opening Theory/1. Nf3/1...f5/2. e4

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Lisitsin Gambit rd nd bd qd kd bd nd rd pd pd pd pd pd pd pd pd pl nl pl pl pl pl pl pl pl rl nl bl ql kl bl rl Lisitsin Gambit 2. e4 is a very counter-intuitive move, as after the pawn is captured White does not get to make a developing move but must move an already developed piece again. However, practice has shown that the knight landing on g5 is hard to chase away and creates certain tactical threats (more than simply Nxe4!) that compensate for the lost pawn. This gambit contains various traps that black must be careful not to fall into, but will lead to approximate equality if black knows what they're doing. 2...fxe4 is the only way to challenge White's idea. "The way to refute a gambit is to accept it." - Wilhelm Steinitz 2...e5 transposes to the notorious Latvian Gambit. This may actually be a good practical choice for someone who knows nothing about the Lisitsyn, as it gives Black a greater initiative, but if white knows the theory in this line as well, black doesn't get much out of it. References