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411 REFERENCE · Wikibooks

Animating Weapons for Counter-Strike Source/Rigging the Hands

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Note: You can skip rigging the hands by downloading the following files: FK: https://gkquestioninhindi.com IK: (insert IK hands) Fully IK: (insert fully IK hands) Rigging the Model Purpose: To be able to control a specific set of vertices when animating. Open XSI Mod Tool 4.2 Go to ValveSource>Import SMD Check the import materials box. Open up the hands file. (It is usually found in the folder of the decompiled default model.) If you don't see a hands file, you will have to decompile a different weapon and used that weapon's hands_reference.smd file. On the right hand side of XSI Mod Tool, click Scene. Navigate through the hierarchy starting at v_weapon until you find a gun name followed by parent. (such as xm1014_parent) Right click the parent object and press delete on the keyboard. Explanation: This gets rid of duplicate bones since you do not want them in your rig. Go to File>Save As and save your file in your folder as css-[projectname]-part1.exp Animating Weapons for Counter-Strike Source Preparing the Weapon for Rigging Rigging the Hands Converting and Importing Textures into XSI Mod Tool