411 REFERENCE · Wikibooks
Animating Weapons for Counter-Strike Source/Rigging the Hands
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Note: You can skip rigging the hands by downloading the following files:
FK: https://gkquestioninhindi.com
IK: (insert IK hands)
Fully IK: (insert fully IK hands)
Rigging the Model
Purpose: To be able to control a specific set of vertices when animating.
Open XSI Mod Tool 4.2
Go to ValveSource>Import SMD
Check the import materials box.
Open up the hands file. (It is usually found in the folder of the decompiled default model.)
If you don't see a hands file, you will have to decompile a different weapon and used that weapon's hands_reference.smd file.
On the right hand side of XSI Mod Tool, click Scene.
Navigate through the hierarchy starting at v_weapon until you find a gun name followed by parent. (such as xm1014_parent)
Right click the parent object and press delete on the keyboard.
Explanation: This gets rid of duplicate bones since you do not want them in your rig.
Go to File>Save As and save your file in your folder as css-[projectname]-part1.exp
Animating Weapons for Counter-Strike Source Preparing the Weapon for Rigging Rigging the Hands Converting and Importing Textures into XSI Mod Tool