411 REFERENCE · Wikibooks
Guide to Game Development/Theory/Mathematics/Trigonometry/Trigonometry used with non-right angles
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
thumb|centre|300px|An example of a triangle with sides a, b and c and with angles A, B and C.
For non-right-angled triangles, there are two rules that you can use:
Sine Rule For finding sides:
Rearranged for finding angles:
Cosine Rule For finding sides:
Rearranged for finding angles:
25%