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OpenGL Programming/reference/glBegin
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Description
Defines a list of points to make in to primitives.
The type of primitive is passed when you call it.
Useage Context
Allowed Primitive Types
[[OpenGL_Programming/reference/GL_POINTS
Each vertex is a single point
[[OpenGL_Programming/reference/GL_LINES
Must be a multiple of 2
Each pair of vertices is a independent line segment.
[[OpenGL_Programming/reference/GL_LINE_STRIP
Draws a connected group of line segments from the first vertex to the last. After the first Vertices each additional Vertices draws a new line.
[[OpenGL_Programming/reference/GL_LINE_LOOP
Draws a connected group of line segments from the first vertex to the last. The last line is defined by the first and last vertex makeing a closed loop.
[[OpenGL_Programming/reference/GL_TRIANGLES
Each triplet of vertices as an independent triangle.
Must be a multiple of 3
[[OpenGL_Programming/reference/GL_TRIANGLE_STRIP
Draws a connected group of triangles. After the first 2 vertices each additional point defines a new triangle. The triangle is made up of the last 2 and the newest vertex moving down the list.
[[OpenGL_Programming/reference/GL_TRIANGLE_FAN
Draws a connected group of triangles. After the first 2 vertices each additional point defines a new triangle. The triangle is made up of the first the last and the newest vertex moving down the list.
[[OpenGL_Programming/reference/GL_QUADS
Each group of four vertices as an independent quadriliteral.
Must be a multiple of 4
[[OpenGL_Programming/reference/GL_QUAD_STRIP
Draws a connected group of quadriliterals. After the first 2 Vertices each additional pair Vertices makes a new quadriliteral.
Must be a multiple of 2 after the first 2 Vertices.
[[OpenGL_Programming/reference/GL_POLYGON
Draws a single polygon. same as GL_LINE_STRIP
Must have 3 or more Vertices.
Functions allowed inside a glBegin glEnd section
glVertex
glColor
glIndex
glNormal
glTexCoord
glEvalCoord
glEvalPoint
glMaterial
glEdgeFlag
glCallList
glCallLists
Useage Examples
functon definitions
Related functions
References
http://www.cs.utk.edu/~vose/c-stuff/opengl/glBegin.html