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411 REFERENCE · Wikibooks

GLSL Programming

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

__NOEDITSECTION__ An Introduction to Real-Time 3D Graphics 250px OpenGL Programming Cg Programming GLSL Table of Contents Introduction GLSL in Specific Frameworks and Platforms GLSL in Unity 3.5 (Unity's ShaderLab with JavaScript) GLSL in Blender 2.63 (Blender's Python API) GLSL in OpenGL and GLUT (OpenGL ≥ 2.0 with C/C++) [stub:] GLSL in HTML5 (WebGL with JavaScript) [stub:] GLSL in the iOS SDK (OpenGL ES 2.0 with Objective-C) [stub:] GLSL in the Android SDK (OpenGL ES 2.0 with Java) [stub:] GLSL in the Android NDK (OpenGL ES 2.0 with C/C++) [stub:] GLSL in OpenSceneGraph (OpenGL 2.0 with C++) [stub:] GLSL in OGRE (OGRE's material scripts) [stub:] GLSL in Panda3D (C++ API) [stub:] GLSL in Torque 3D (TorqueScript) [stub:] GLSL in the Irrlicht Engine (C++ API) General GLSL and OpenGL (ES) Topics (linked from the previous sections) Overview of the OpenGL (ES) 2.0 Graphics Pipeline Vertex Transformations (Modeling, Viewing, Projection, and Viewport Transformations) Vector and Matrix Operations in GLSL (includes references about GLSL syntax) Applying Matrix Transformations to Points, Directions, and Normals in GLSL Rasterization (Interpolation of Varying Variables) Per-Fragment Operations (Stencil Test, Depth Test and Blending, etc.) [stub:] Anti-Aliasing Techniques [stub:] Phong Reflection Model   Shading languages G 25%