Skip to main content

  | मौसम…

411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Guide to Game Development/Miscellaneous/Planning out your game

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

How to plan your game out This a rough guide for you to follow when you're planning your game out. Break your planning note document into different levels of indentation, for example: plan a world, then increase your indentation to plan the level, then increase your indentation to plan each part of the level, then increase the indentation to plan the aesthetics of that part. Note: if the document gets too large, it might be a good idea to swap a level of indentation into a different file or directory. Plan with images, this will help you and others visualise what you mean to get a better understanding. Plan out: Mechanics Worlds/locations/levels Aesthetics Character Movement Inventory Attacks GUI Storyline/objectives Things to think about when you plan a new feature "Replayability" Is this new feature worth replaying? Enjoyment Is this new feature fun? Understandable How easy is it for someone to pick up? Unique How unique is this feature? Is it typical and too expected? Hard or frustrating? It's good for games to be hard, it can make it challenging, but no one wants to play a frustrating game. References 25%