411 REFERENCE · Wikibooks
X Window Programming/Resources
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Resources
Xorg Foundation Official Website (http://www.x.org)
X Window FAQs (http://www.faqs.org/faqs/x-faq/)
X Window Wikipedia entry (http://en.wikipedia.org/wiki/X_Window_System)
XLib Programming Manual, Published by O'Reilly & Associates, Inc. (http://www.sbin.org/doc/Xlib/)
XLib Functions Manual (http://tronche.com/gui/x/xlib/function-index.html)
GTK+ References (http://www.gtk.org/api/)
GTK+ Tutorial (http://www.gtk.org/tutorial/)
XCB wiki (http://xcb.freedesktop.org/)
XCB API reference (http://xcb.freedesktop.org/XcbApi)
XCB Further publications (http://xcb.freedesktop.org/Publications)
SDL website (http://www.libsdl.org)
SDL.NET homepage (http://cs-sdl.sourceforge.net)
The Game Programming Wiki's SDL Tutorials (http://gpwiki.org/index.php/SDL_tutorials)
SDL Documentation (http://www.libsdl.org/cgi/docwiki.cgi/FrontPage)
Site dedicated to SDL. SDL forum (http://gamescreators.sourceforge.net/)
Official OpenGL Website (http://www.opengl.org)
SGI's OpenGL website (http://www.sgi.com/products/software/opengl/)
Computers/Programming/Graphics/Libraries/OpenGL/ OpenGL
Further reading
Richard S. Wright Jr. and Benjamin Lipchak: OpenGL Superbible, Third Edition, Sams Publishing, 2005, 0-672-32601-9
Astle, Dave and Hawkins, Kevin: Beginning OpenGL Game Programming, Course Technology PTR, 1-59200-369-9
Fosner, Ron: OpenGL Programming for Windows 95 and Windows NT, Addison Wesley, 0-201-40709-4
Kilgard, Mark: OpenGL for the X Window System, Addison-Wesley, 0-201-48359-9
Lengyel, Eric: The OpenGL Extensions Guide, Charles River Media, 1-58450-294-0
OpenGL Architecture Review Board, et al: OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.4, Addison-Wesley, 0-321-17383-X
OpenGL Architecture Review Board, et al: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, Fifth Edition, Addison-Wesley, 0-321-33573-2
Rost, Randi J.: OpenGL Shading Language, Addison-Wesley, 0-321-19789-5