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F Sharp Programming

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__NOTOC__ Contents Preface - About this book and its authors. Introduction - Introducing the F# Programming Language. F# Basics This section is suitable for complete beginners to F# and Functional Programming in general. Getting Set Up - Installing F# on Windows, Linux and Mac. Basic Concepts - A lightweight crash course in functional programming concepts. Working With Functions F# is a functional programming language. Not surprisingly, functions are a big part of the language, and mastering them is the first step to becoming an effective F# developer. Declaring Values and Functions - This article will show you how to declare simple functions, how to use type inference, and how to read F#'s 'arrow' notation. Pattern Matching Basics - Pattern matching is used for control flow. Its conceptually similar to a switch statement in other languages, but orders of magnitude more powerful. Recursion and Recursive Functions - A recursive function is a special type of function which calls itself. Higher Order Functions - Higher order functions take and return functions as values. Combined with currying, it allows programmers to write powerful and expressive programs. Immutable Data Structures "Data structure" is a fancy word which refers to anything that helps programmers group and represent related values in useful, logical units. F# has a number of built-in data structures which include tuples, records, lists, unions, and a number of others. Option Types - Option types are simple, lightweight data structures which are commonly used to represent successful or failed computation. Tuples and Records - Tuples and records are simple data structures which allow programmers to group related values together into a single unit. Lists - A list represents an ordered group of values. F#'s List library has extensive support for manipulating and working with lists. Sequences - Sequence expressions represent sequences of data computed on-demand. Sets and Maps - Sets are conceptually similar to lists, except they cannot hold duplicate items. Maps allows programmers to relate keys to values and find items in the collection very efficiently. Discriminated Unions - Discriminated unions represent a finite, well-defined set of choices. Discriminated unions are often the tool of choice building up more complicated data structures including linked lists and a wide range of trees. Imperative Programming F# is an "impure" programming language, meaning it allows programmers to write functions with side-effects and mutable state, very similar to the programming style used by imperative programming languages such as C# and Java. Mutable Data - By default, variables in F# are immutable. However, F# supports mutable variables through mutable fields and ref cells. Control Flow - Decision making and Loops. Arrays - Arrays are ubiquitous mutable data structure used in imperative programming languages. Mutable Collections - Lists and Dictionaries. Basic I/O - Reading and writing to files and the console window. Exception Handling - Exception handling allows programmers to catch and handle errors whenever an application enters an invalid state. Object Oriented Programming F# is a CLI/.NET programming language. CLI is an object-oriented platform. One of the most important features of F# is its ability to mix and match styles: since the .NET platform is Object Oriented, with F#, you often work with objects. Operator Overloading - C#-like operator overloading. Classes - classes and objects are the foundation of object-oriented programming (OOP). They are used to model actions, processes, and any conceptual entities in applications. Inheritance - inheritance makes OOP code reusable. It allows programmers to create classes which inherit features from another class and add its own modifications. Interfaces - interfaces abstract away the implementation details of a class by defining a template of methods an object must implement and expose publicly. Events - events allow classes to send and receive messages between one another. Modules and Namespaces - modules and namespaces are used to organize classes into groups of related functionality. F# Advanced F# is easy enough for beginners to learn as their first language, yet it provides a powerful set of tools which can be appreciated by experienced developers. This section describes advanced syntactic constructs and techniques often used in F# programs. Units of Measure - Units of measure attach metadata to floats, which allows floats to represent kilograms, pounds, Newtons, hectares, and so on. Caching - Techniques to store computed values for efficient future retrieval. Also called Memoization. Active Patterns - Active patterns allow programmers to wrap ad hoc values and objects in union-like structures for use in pattern matching. Advanced Data Structures - Overview of techniques used to implement immutable data structures. Reflection - Reflection allows programmers to inspect types and metadata in objects. Quotations - Quotations convert arbitrary F# code into an abstract syntax tree. Computation Expressions - Similar to monads in Haskell, computation expressions are used to simplify code written continuation-passing style. Multi-threaded and Concurrent Applications Multi-threading is becoming increasingly important with the development of multi-core processors. Functional programmers can take advantage of immutable data structures to make massively scalable, concurrent applications that are simple and easy to write. Async Workflows - F#'s async primitive is fundamental for writing functional, simple multi-threaded code. MailboxProcessor Class - Mailboxes are used to implement "message-passing concurrency," a style of concurrent programming used in massively parallel applications consisting of 10s or 1000s of independent nodes. F# Tools Lexing and Parsing - FsLex and FsYacc, lexer/parser generators based on the GNU Bison family of generators, are used to implement custom grammars and domain-specific languages in F#. Authors If you have contributed to this book, please add your name to this list. Awesome Princess Notes Notes for Contributors Acknowledgments Exercise Solutions License Resources F# Language Reference on Microsoft Docs F# Homepage on Microsoft Research Microsoft F# Developer Center Real-World F# Articles on MSDN Language Specification Language Specification PDF F# Component Design Guidelines F# Component Design Guidelines PDF hubFS F# Community fpish community-driven events and learning material Community for F# monthly, virtual user group F# Snippets Try F# online Using the F# Language for Teaching Cross-platform and other F# extensions F# source code and community projects on GitHub F# cross-platform packages and samples The F# Survival Guide F# for fun and profit Objective Caml F# for game development Learning F# Through Game Development with XNA F# Tutorials for Beginning through Advanced Learners Computer programming languages F 100% ko:F 샤프 프로그래밍