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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Star Sonata/DG items

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Weapons Mzungu Pulse Shotgun Damage: 100x2, Range: 150, Recoil: 1.8, Type: Energy, Electricity: 350, Size: 2, Tech 3 Fire Cannon Damage: 15x3, Range: 260, Recoil: 1, Type: Heat, Electricity: 90, Size: 18, Tech 5 Soul Beam Damage: 73, Range: 300, Recoil: 0.75, Type: Laser, Electricity: 219, Size: 90, Tech 8 Ariba Torpedo Damage: 185, Range: 330, Recoil: 2.1, Type: Energy, Electricity: 396, Size: 28, Tech 9 Peace Jux Banana Jux Damage: 60 - lots, Range: 380, Recoil: 2.1, Type: Surgical, Electricity: 180, Size: 24, Tech 12 Liposuction Damage: 110, Range: 310, Recoil: 0.4, Type: Surgical, Electricity: 330, Size: 56, Tech 13 Great Immolation Damage: 85x3, Range: 30, Recoil: 0.5, Type: Heat, Electricity: 255, Size: 100, Tech 14 DeathWarmedOver DeathHeatedOver Shield Jetstream Protection: 300, Regen: 3/1.05, Electricity: 1, Regen Elec: 4, Vis: 10, Size: 16, Speed Mod: 1.4, Tech 2 Airstream Biowall Deadstop Undeadstop Lifeless Stop Misdirection Protection: 4000, Regen: 150/2.1, Electricity: 7, Regen Elec: 100, Vis: 10, Size: 80, Tech 18 Give and Take Protection: 8000, Regen: 140/2.25, Electricity: 3, Regen Elec: 60, Vis: 50, Size: 100, Tech 19 Engine Moral Emphasis Grape Influence Herbal Power Plant Power Energy Blue Energy Bule Lightbank Flapping Wings Reservoir: 900, Regen: 10, Size: 10, Tech 6 Infernal Energy Reservoir: 700, Regen: 90, Size: ?, Tech 8 Ion Justice Reservoir: 1350, Regen: 135, Size: 64, Tech 15 Yallow Reservoir: 1000, Regen: 225, Size: 70, Tech 17 Obsidian Ionizer Reservoir: 2200, Regen: 220, Size: 30, Tech 17 Radar Tibsi Radar Vision: 300, Detection: 500, Electricity: 2, Visibility: 100, Size: 6, Tech 1 Zigine Radar Vision: 850, Detection: 1400, Electricity: 5, Visibility: 150, Size: 10, Tech 7 Spyrite Radar Vision: 5000, Detection: 7000, Electricity: 120, Visibility: 500, Size: 90, Tech 10 Angelic Vision Vision: 500, Detection: 700, Electricity: 6, Size: 30, Tech 13 Tunnel Vision Vision: 2200, Detection: 4500, Electiricity: 10, Visibility: 5, Size: 40, Tech 18 Items Kudzu Electron Entomber Kudzu Electron Blanket Rasputin Escape Pod Speed: 80-40, Shields: 1500, Turning: 200, Size: 1, Tech 7 Indira Hull Expander Extra Space: 25, Size: 1, Tech 9 Gulag Pod Speed: 119-80, Shields: 1500, Turning: 200, Size: 1, Tech 9 Zirconium Charger Regen: 18/1.2, Elec: 81, Size: 18, Tech 9 Argonium Charger Regen: 24/1.2, Elec: 144, Size: 24, Tech 12 Planetscanner Z Range: 5000, Power: 200, Activation energy: 120, Size: 25, Tech 12 Cowboy Charger Regen: 45/1.2, Elec: 225, Size: 30, Tech 15 Satanic Rebirth Energy Boost: 5000, Size: 20, Tech 9 Station Master Pod Slave Master Pod Fighter Ace Pod Base Items Mzungu Transdim Expansion Blueprint Item: Transdim Station Extension, Metal: 10000, Manhours: 40000, Size: 1, Tech 0 Atoms and Bits Blueprint Item: Atoms and Bits, Metal: 0, Manhours: 1800, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 4 Mini Pulse Blueprint Item: Mini Pulse, Metal: 1000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 1000000, Size: 1, Tech 5 Cannery Converts 1 Peasants into 1 Rations, costing 20 credits every 40 seconds, Size: 90, Tech 6 Incineration Blueprint Item: Incineration, Metal: 0, Manhours: 400, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 20 Blue Aether, Periodic Cost: 500000, Size: 1, Tech 6 Luscious North Blueprint Item: Luscious North, Metal: 10, Manhours: 10000, Initial Materials: 1 Mzungu Green Orb, 1 Bule Red Orb, 1 Vazaha Blue Orb, Size: 10, Tech 6 Surpresto Radar Blueprint Tech 7 Adonis Charger Blueprint Item: Adonis Charger, Metal: 1000, Manhours: 10000, Maximum Workforce: 5, Initial Cost: 10000000, Initial Materials: 1 Adonis Protector, 1 Zirconium Charger, Periodic Cost: 5000000, Size: 1, Tech 9 Axum Radar Blueprint Item: Axum Radar, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5 Argonaut Radar, Periodic Cost: 500000, Size: 1, Tech 9 Bile Displacer Blueprint Item: Bile Displacer, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 9 Crack Palace Converts 1 Silicon and 1 Peasants into 1 Crack Whores every 10 seconds, costing 20 credits, Size: 15, Tech 9 Jade Thorax Blueprint Item: Jade Thorax, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9 Nuclear Convo-Tronic II Converts 1 Fermium into 1 Promethium every 7 seconds, costing 500 credits, Size: 120, Tech 9 Semi Big Pulse Blueprint Item: Semi Big Pulse, Metal: 2000, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Adonis Pulse Gun, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9 Quu Drone Blueprint Item: Quu Drone, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1500 Promethium, Periodic Cost: 500000, Size: 1, Tech 9 Zig Zag and Swirl Blueprint Item: Zig Zag and Swirl, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9 Mythos Energizer Blueprint Item: Mythos Energizer, Metal: 10000, Manhours: 30000, Initial Materials: 10 Promethium, Size: 40, Tech 10 Shaolin Kick Torpedo Blueprint Item: Shaolin Kick Torpedo, Metal: 0, Manhours: 2000, Initial Cost: 1000000, Periodic Materials: 900 Fermium, Periodic Cost: 3000000, Size: 1, Tech 10 Apollo's Collector Blueprint Item: Apollo's Collector, Metal: 10000, Manhours: 20000, Initial Cost: 2500000, Initial Materials: 1 Sandy Solarite, Periodic Materials: 10 Solar Panel, Periodic Cost: 2500000, Size: 1, Tech 12 Lunar Blockade Blueprint Item: Lunar Blockade, Metal: 0, Manhours: 6000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5000 Promethium, Periodic Cost: 5000000, Size: 1, Tech 12 Non-Portable Surgeon Blueprint Item: Non-Portable Surgeon, Metal: 5000, Manhours: 10000, Initial Cost: 10000000, Initial Materials: 10 Promethium, 1 Love Cylinder Remains, Periodic Cost: 10000000, Size: 10, Tech 12 Slate Thorax Blueprint Item: Slate Thorax, Metal: 0, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Periodic Materials: 5 Jade Thorax, Periodic Cost: 500000000, Size: 1, Tech 12 Topaz Thorax Blueprint Item: Topaz Thorax, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 2000000, Periodic Materials: 1000 Promethium, Periodic Cost: 10000000, Size: 1, Tech 12 Ambrosia Charger Blueprint Item: Ambrosia Charger, Metal: 3000, Manhours: 30000, Maximum Workforce: 5, Initial Cost: 30000000, Initial Materials: 1 Ambrosia Protector, 1 Argonium Charger, Periodic Cost: 15000000, Size: 1, Tech 14 Fire of the Gods Blueprint Item: Fire of the Gods, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 3000 Promethium, Periodic Cost: 15000000, Size: 1, Tech 14 Heat Dampener Blueprint Item: Heat Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Hell Fire Remains, Periodic Cost: 5000000, Size: 1, Tech 14 Heat Dampener + Blueprint Item: Heat Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Hell Fire Remains, 2 Heat Dampener, Periodic Cost: 50000000, Size: 1, Tech 14 Inverto Radar Blueprint Item: Inverto Radar, Metal: 2500, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Ambrosia Radar, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 14 Surgical Dampener Blueprint Item: Surgical Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Love Cylinder Remains, Periodic Cost: 5000000, Size: 1, Tech 14 Surgical Dampener + Blueprint Item: Surgical Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Love Cylinder Remains, 2 Surgical Dampener, Periodic Cost: 50000000, Size: 1, Tech 14 Avalon Laser Blueprint Item: Avalon Laser, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Laser, Size: 10, Tech 16 Avalon Protector Blueprint Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Protector, Size: 10, Tech 16 Avalon Energy Blueprint Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Energy, Size: 10, Tech 16 Avalon Radar Blueprint Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Radar, Size: 10, Tech 16 Andaman Radar Blueprint Andaman Energy Z Blueprint Item: Andaman Energybank Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Energybank, Periodic Cost: 8000000, Size: 1, Tech 16 Andaman Protector Z Blueprint Item: Andaman Protector Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Protector, Periodic Cost: 8000000, Size: 1, Tech 16 Andaman Radar Blueprint Achilles Energy Blueprint Achilles Protector Blueprint Achilles Radar Blueprint Achilles Laser Blueprint Item: Achilles Laser, Metal: 15000, Manhours: 50000, Maximum Workforce: 10, Initial Cost: 1000000, Initial Materials: 200 Promethium, 1 Open Heart Laser, 3 Love Cylinder Remains, Size: 10, Tech 18 Station Kit VIII Size: 190, Tech 18 Attached Station Kit VIII Size: 190, Tech 18