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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Every Material Known to Man/Asphalt

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Asphalt (Blender Render) Material thumb|Asphalt (Blender Render) Diffuse (Lambert) Color: 404040 Intensity: 0.6 Specular (CookTorr) Color: CCCCCC Intensity: 0.22 Hardness: 5 (Leave every other sub-tab at its default settings.) Textures Texture 1 (Musgrave) Musgrave Type: Multifractal Dimension: 0.8 Lacunarity: 1 Octaves: 2 Intensity: 0.4 Noise Basis: Voronoi F4 Size: 0.03 Nabla: 0.025 Mapping Coordinates: Generated Projection: Cube Mapping Slot X: X Mapping Slot Y: Y Mapping Slot Z: Z Offset X: 0 Y: 0 Z: 0 Size X: 1 Y: 1 Z: 1 Influence Geometry Normal: 2 Blend : Mix Color: FF00FF DVar: 1 Bump Mapping Method: Low Quality Space: Object Space (Leave every other sub-tab at its default settings.) Asphalt (Cycles Render) thumb|Asphalt (Cycles Render) Node Setup frameless|Asphalt (Cycles Render) node setup|1400px Node 1 (Value) Value: 150 Node 2 (Math) Divide Value: (Node 1) Value: 5 Node 3 (Math) Multiply Value: (Node 1) Value: 2 Node 4 (Voronoi Texture) Coloring: Intensity Vector: Default Scale: (Node 1) Node 5 (Noise Texture) Vector: Default Scale: (Node 1) Detail: (Node 3) Distortion: 0 Node 6 (Noise Texture) Vector: Default Scale: (Node 1) Detail: (Node 2) Distortion: 0 Node 7 (Color Ramp) Color mode: RGB Interpolation: Linear Points 0 (Position: 0) > 000000 (Alpha: 1) 1 (Position: 1) > BABABA (Alpha: 1) Factor: (Node 4 (Color)) Node 8 (Color Ramp) Color mode: RGB Interpolation: Linear Points 0 (Position: 0) > 000000 (Alpha: 1) 1 (Position: 1) > BABABA (Alpha: 1) Factor: (Node 5 (Color)) Node 9 (Color Ramp) Color mode: RGB Interpolation: Linear Points 0 (Position: 0) > 1A1AFF (Alpha: 1) 1 (Position: 1) > 800080 (Alpha: 1) Factor: (Node 6 (Color)) Node 10 (Diffuse BSDF) Color: (Node 8 (Color)) Roughness: 0 Normal: Default Node 11 (Glossy BSDF) Shader Model: GGX Color: CCCCCC Roughness: 0.2 Normal: Default Node 12 (Normal Map) Object Space Strength: 5 Color: (Node 9 (Color)) Node 13 (Mix Shader) Factor: (Node 7 (Color)) Shader: (Node 10) Shader: (Node 11) Node 14 (Material Output) Surface: (Node 13) Volume: Default Displacement: (Node 12) Asphalt