411 REFERENCE · Wikibooks
Blender 3D: Noob to Pro/Every Material Known to Man/Asphalt
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Asphalt (Blender Render)
Material
thumb|Asphalt (Blender Render)
Diffuse (Lambert)
Color: 404040
Intensity: 0.6
Specular (CookTorr)
Color: CCCCCC
Intensity: 0.22
Hardness: 5
(Leave every other sub-tab at its default settings.)
Textures
Texture 1 (Musgrave)
Musgrave
Type: Multifractal
Dimension: 0.8
Lacunarity: 1
Octaves: 2
Intensity: 0.4
Noise Basis: Voronoi F4
Size: 0.03
Nabla: 0.025
Mapping
Coordinates: Generated
Projection: Cube
Mapping Slot X: X
Mapping Slot Y: Y
Mapping Slot Z: Z
Offset
X: 0
Y: 0
Z: 0
Size
X: 1
Y: 1
Z: 1
Influence
Geometry
Normal: 2
Blend : Mix
Color: FF00FF
DVar: 1
Bump Mapping
Method: Low Quality
Space: Object Space
(Leave every other sub-tab at its default settings.)
Asphalt (Cycles Render)
thumb|Asphalt (Cycles Render)
Node Setup
frameless|Asphalt (Cycles Render) node setup|1400px
Node 1 (Value)
Value: 150
Node 2 (Math)
Divide
Value: (Node 1)
Value: 5
Node 3 (Math)
Multiply
Value: (Node 1)
Value: 2
Node 4 (Voronoi Texture)
Coloring: Intensity
Vector: Default
Scale: (Node 1)
Node 5 (Noise Texture)
Vector: Default
Scale: (Node 1)
Detail: (Node 3)
Distortion: 0
Node 6 (Noise Texture)
Vector: Default
Scale: (Node 1)
Detail: (Node 2)
Distortion: 0
Node 7 (Color Ramp)
Color mode: RGB
Interpolation: Linear
Points
0 (Position: 0) > 000000 (Alpha: 1)
1 (Position: 1) > BABABA (Alpha: 1)
Factor: (Node 4 (Color))
Node 8 (Color Ramp)
Color mode: RGB
Interpolation: Linear
Points
0 (Position: 0) > 000000 (Alpha: 1)
1 (Position: 1) > BABABA (Alpha: 1)
Factor: (Node 5 (Color))
Node 9 (Color Ramp)
Color mode: RGB
Interpolation: Linear
Points
0 (Position: 0) > 1A1AFF (Alpha: 1)
1 (Position: 1) > 800080 (Alpha: 1)
Factor: (Node 6 (Color))
Node 10 (Diffuse BSDF)
Color: (Node 8 (Color))
Roughness: 0
Normal: Default
Node 11 (Glossy BSDF)
Shader Model: GGX
Color: CCCCCC
Roughness: 0.2
Normal: Default
Node 12 (Normal Map)
Object Space
Strength: 5
Color: (Node 9 (Color))
Node 13 (Mix Shader)
Factor: (Node 7 (Color))
Shader: (Node 10)
Shader: (Node 11)
Node 14 (Material Output)
Surface: (Node 13)
Volume: Default
Displacement: (Node 12)
Asphalt