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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Every Material Known to Man/Copper

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Copper Method 1 This method is for a nice realistic Copper material, looking stratified and slightly "dent-ish". File:EXCopper.jpg Material Color ColorSlider R- 0.875 G- 0.553 B- 0.221 SpecSlider R- 1.000 G- 0.718 B- 0.189 Shaders Diffuse Shader Type- Minnaert Ref- 0.65 Dark- 0.52 Specular Shader Type- CookTorr Spec- 1.68 Hard- 26 RayMirror RayMir- 0.20 Fresnel- 1.18 Fac- 1.55 Texture1 Type- Musgrave Calculation- Multifractal H- 1.00 Lacu- 2.00 Octa- 2.00 iScale- 0.54 NoiseSize- 0.55 NoiseBasis- Voronoi F2 MapInput MappingMethod- Orco MappingShape- Cube Size SizeX- 2.00 SizeY- 30.00 SizeZ- 25.00 MapTo MapApplication- Nor NorSlider- 1.1 Texture2 Type- Musgrave Calculation- Multifractal H- 1.00 Lacu- 2.00 Octa- 2.00 iScale- 0.54 NoiseSize- 0.55 NoiseBasis- Voronoi F2 MapInput MappingMethod- Orco MappingShape- Cube Size SizeX- 2.00 SizeY- 2.00 SizeZ- 2.00 MapTo MapApplication- Nor NorSlider- 0.7 Copper