411 REFERENCE · Wikibooks
Blender 3D: Noob to Pro/Every Material Known to Man/Copper
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Copper Method 1
This method is for a nice realistic Copper material, looking stratified and slightly "dent-ish".
File:EXCopper.jpg
Material Color
ColorSlider
R- 0.875
G- 0.553
B- 0.221
SpecSlider
R- 1.000
G- 0.718
B- 0.189
Shaders
Diffuse Shader
Type- Minnaert
Ref- 0.65
Dark- 0.52
Specular Shader
Type- CookTorr
Spec- 1.68
Hard- 26
RayMirror
RayMir- 0.20
Fresnel- 1.18
Fac- 1.55
Texture1
Type- Musgrave
Calculation- Multifractal
H- 1.00
Lacu- 2.00
Octa- 2.00
iScale- 0.54
NoiseSize- 0.55
NoiseBasis- Voronoi F2
MapInput
MappingMethod- Orco
MappingShape- Cube
Size
SizeX- 2.00
SizeY- 30.00
SizeZ- 25.00
MapTo
MapApplication- Nor
NorSlider- 1.1
Texture2
Type- Musgrave
Calculation- Multifractal
H- 1.00
Lacu- 2.00
Octa- 2.00
iScale- 0.54
NoiseSize- 0.55
NoiseBasis- Voronoi F2
MapInput
MappingMethod- Orco
MappingShape- Cube
Size
SizeX- 2.00
SizeY- 2.00
SizeZ- 2.00
MapTo
MapApplication- Nor
NorSlider- 0.7
Copper