411 REFERENCE · Wikibooks
History of video games/Cloud
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
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Early Technology
thumb|ASR-33 teletype terminal.
During the 1970's games were streamed from Mainframes to terminals at a number of institutions.The BG News October 3, 1973 https://scholarworks.bgsu.edu/bg-news/2880 BG News (Student Newspaper) 12 November 2020 3 October 1973The Forgotten History of 'The Oregon Trail,' As Told By Its Creators https://www.vice.com/en/article/qkx8vw/the-forgotten-history-of-the-oregon-trail-as-told-by-its-creators 25 November 2020
Dawn of cloud gaming
G-Cluster demonstrated a cloud game streaming setup at E3 2000 which streamed PC titles to specialized rental G-Cluster mobile devices over Wi-FiThe past and future of cloud gaming: Will it ever work? https://gamecrate.com/past-and-future-cloud-gaming-will-it-ever-work/21044 Gamecrate 25 November 2020 enG-cluster’s G-screen Tackles Wireless Gaming https://www.gamasutra.com/view/news/91521/Gcluster8217s_Gscreen_Tackles_Wireless_Gaming.php 25 November 2020 There were plans to launch the service in the Helsinki airport in August 2001, and in American airports by 2002.
Onlive would manage a public launch of a game streaming service in 2010.OnLive lost: how the paradise of streaming games was undone by one man's ego https://www.theverge.com/2012/8/28/3274739/onlive-report 25 November 2020
Cloud gaming matures
Cloud enhanced gaming became widespread in the 2010's and 2020 for a number of reasons. Cloud Saving can be used to automatically back up save data from a console.Save Data Cloud Backup – Nintendo Switch™ Online https://www.nintendo.com/switch/online-service/save-data-cloud/ www.nintendo.com 5 November 2020 Cloud gaming can be used to get games to play on hardware that they are prevented from running games locally due to developer disputes.Fortnite set to return to iPhones via Nvidia cloud gaming service https://www.bbc.co.uk/news/technology-54825891 BBC News 5 November 2020 5 November 2020
Early attempts
100% November 16, 2020 Vidéoway - Montreal, Canada and Dayton, Ohio only.
100% December 11, 2020 Taito WOWOW - Canceled Japanese satellite streaming service and device.
Modern Cloud Gaming Platforms
100% November 25, 2020 AirConsole
100% November 25, 2020 Xbox Game Pass cloud gaming
100% November 25, 2020 Google Stadia
100% November 25, 2020 PlayStation Now
100% November 25, 2020 Gaikai
100% November 25, 2020 OnLive
100% November 25, 2020 Luna
100% November 25, 2020 GeForce Now
100% November 25, 2020 Shinra Technologies
References
Cloud gaming
Open games Esports
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