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411 समाचार
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411 REFERENCE · Wikibooks

Q3Map2/BSP

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

BSP phase minor switches: -custinfoparms Enables custom surfaceparms for game mods without the need to recompile Q3Map2 itself. Custom surfaceparms are stored in custinfoparms.txt, in the "scripts" directory. Custom surfaceparms follow the format: // Contentflags { surfaceparmName 0x0000 //whatever bitflag is used by your mod for said surfaceparm } // Surfaceflags { surfaceparmName 0x0000 //whatever bitflag is used by your mod for said surfaceparm } -debuginset Enables debugging of surface triangle insetting. //I'm totally not sure what this is? -debugportals Draws the portals into the bsp as translucent polygons. Omit -vis and -light for best -debugportals results. -debugsurfaces Colors every surface a different color (very trippy). Omit -vis and -light for best -debugsurfaces results. -fakemap Creates a new .map file with a blank worldspawn entity and all the world brushes from your original .map file. //Don't know much about this one. -flares Enable support for flares. They are used to generate a glare effect over bright light sources. Only supported by certain versions of the Quake3 Engine like those used in Raven's titles or ioQuake3. -flat Forces all texture coordinates for a given surface to the pixel that best fits the average color of the assigned texture. -fulldetail Will cause all detail brushes to be handled as if they were structural. -leaktest Will cause Q3Map2 to abort compile if a leak is encountered. -meta At one time, there was a clear definition as to what, exactly, the -meta switch did. Now, it has become the "magic" switch that is required for most of Q3Map2's advanced features. Always -meta, and always -v. -mi <N> Sets the maximum per-surface index count to N. -mv <N> Sets the maximum per-surface vertex count to N. -nocurves Will not compile patch meshes into the .bsp. -nodetail Will not compile detail brushes into the .bsp. -nofog Will not compile fog brushes into the .bsp. -nohint Will not compile hint brushes into the .bsp. -nosubdivide Visible surfaces will not be split. TessSize is ignored. -notjunc Will not fix T-Junctions (can cause sparklies and LOD cracks). -nowater Will not compile liquid brushes into .bsp. -np <shadeangle (1 through 179)> Forces all planar shaders to become nonplanar with the shadeangle specified. -onlyents Only changes the entities in the compiled .bsp. Needs a compiled .bsp and a new entity file (.ent) -patchmeta Creates meta surfaces from patch meshes. This "bakes" a set LOD into patches in your .bsp. -skyfix Enables fix for buggy ATI GL_CLAMP behavior. Always use this. Sidenote: ATI's behavior is correct. The bug was with *NVIDIA* drivers not distinguishing between GL_CLAMP and GL_CLAMP_TO_EDGE, and Q3 using the wrong one: since Q3 development was done predominantly on nVidia hardware, nobody noticed it until too late. -snap Enables axial bevel plane snapping to reduce clipped model plane count (use with care). //I totally don't know a thing about this. -texrange <N> Limits per-surface texel count to N. -v Enables verbose mode for the bsp phase. Always use this. -verboseentities Outputs more information about compiling entity sub-models into the .bsp.