411 REFERENCE · Wikibooks
Trainz/containers/smoke container
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
1 signals_container signals-ID, C signals C soundscript, soundscript_container soundscript-ID, soundscript_container soundscript-ID sound subcontainer K many KINDs config.txt file blah
About smokes
Smokes and vapors abound around a trainyard and amongst train traveled scenery from the gush of water out of a spigot to the acrid pine smoke plume capping that trackside ranchhouse's chimney; semi-transparent filmy thingys make for many effects that are almost magical. Anyone for smoke and mirrors to aid believability? This sort of container finds it's way into all sorts of assets. More than one earns an NN number as a suffix forming smoke0, smoke1, smoke2, ..., smokeNN as an asset needs. Smokes are also interactive and have various interfaces with software, the smoke container forms part of such linkages.
smoke containers
A smoke container is effectively a PFX (particle effects) emitter that defines smoke and similar effects produced by assets. Smoke tags take the form smokeX where X is a number. There is no maximum number of smoke tags but they must be numbered sequentially (i.e. smoke0,smoke1,smoke2,etc). Smoke blocks have two sections: main and sequence properties. Main properties describe the attributes that stay the same for the life of the emitter. Sequence properties describe a set of one or more phases/periods in the smoke emission sequence.
Supported Tags
Each smoke container supports the following tags. Each tag is shown here with its default value.
texture KUID<-1:6329>
file ""
attachment ""
mode "time"
accel 0,0,0
conesize 0.2,0.2,1
direction 0,0,1
enable-steam-physics 0
enabled 1
faces "camera"
inherit-Velocity 0
loop -1
loopdelay 0
loop-amount 0
minrate 0
maxrate 20
maxspeedkph 0
start 0
period -1
color 255,255,255,255
endcolor 255,255,255,255
rate 4
velocity 1
lifetime 3
minsize 0
maxsize 3
mass 1
mass-scale .5
drag .36
spring .17
dampening .02
physics-delay 0
Main Properties
accel
Type: Decimal List
Default: 0,0,0
Compulsory: No
Desc: Sets the acceleration conditions for the smoke particles. First value is gravity, second is (optional) wind effect. Default is 0,0. A third (deprecated) form exists with three parameters - this uses the first two values to calculate the wind effect and the third as gravity.
attachment
Type: String
Default: ""
Compulsory: Yes (3.4)
Desc: The name of the attachment point at which to generate the PFX. Attachment points are specified in the mesh file during creation.
conesize
Type: Decimal List
Default: 0.2,0.2,1
Compulsory: No
Desc: Specifies the cone in which the particles are emitted. When a particle is created it will be given an initial velocity vector with its direction being a random vector in this cone and its speed being taken from the 'velocity' tag. The cone tag is a decimal list of 1, 2 or 3 values (in meters). The first two values specify the width and depth (x and y) of the cone, and the third value specifies it's height. If the height isn't provided a value of 1 will be used, if only one value is provided it will be used for both the width and height. The default value if the tag isn't provided at all is (0.2,0.2,1.0).
direction
Type: 3D Vector (x,y,z)
Default: 0,0,1
Compulsory: No
Desc: Sets the direction the particle emitter is facing. The direction will default to (0,0,1) if not supplied (straight up).
enable-steam-physics
Type: Boolean
Default: 0 (false)
Compulsory: No
Desc: Enables some of the more advanced smoke/steam related particle physics (drag, spring & dampening).
enabled
Type: Boolean
Default: 1 (true)
Compulsory: No
Desc: Sets whether the particle emitter is enabled.
faces
Type: String
Default: "camera"
Compulsory: No
Desc: Sets the direction the particle faces. Can be one of the following values:
camera - The particles are drawn so that they always face the camera (Default)
motion - The particles are drawn so that they face the direction they are travelling.
down - The particles are drawn facing down.
file
Type: String (filename of effect)
Default: ""
Compulsory: No
Desc: Specifies that the particle emitter settings should be read in from a file generated by the Twinkles PFX tool.
inherit-velocity
Type: Boolean
Default: 0
Compulsory: No
Desc: Causes particles to inherit the velocity of the emitter, default is off.
loop
Type: Decimal
Default: -1
Compulsory: No
Desc: Sets the time, in seconds, after which to loop the smoke sequence. Valid only for modes 'time' and 'anim2'. Can be set to -1 to imply that it loops after the length of the sequence, this is the default behaviour.
loopdelay
Type: Decimal
Default: 0
Compulsory: No
Desc: Specifies the delay, in seconds, until the sequence loops again.
loop-amount
Type: Integer
Default: 0
Compulsory: No
Desc: Sets the number of times the sequence should loop.
maxrate
Type: Integer
Default: 20
Compulsory: No
Desc: Sets the maximum particle emission rate for the entire sequence.
maxspeedkph
Type: Decimal
Default: 0
Compulsory: No
Desc: For cone emitters, this will set the maximum speed of the particles, in km/h.
minrate
Type: Integer
Default: 0
Compulsory: No
Desc: Sets the minimum particle emission rate for the entire sequence. Defaults to 0.
mode
Type: String
Default: "time"
Compulsory: Yes (3.4)
Desc: The PFX emitter mode. Smoke effects can contain a number of cycled 'phases', the mode defines how the 'start' and 'period' tags are interpreted to control the progression between each smoke phase. Mode must be one of the following values (defaults to "time" if not specified).
Mode ValueDescriptiontime'start' is a list of time values (in seconds) after the creation of the parent object when the next phase of the effect will start, 'period' is the duration of time the phase will remain active.timeofday'start' is the time of day to start the next phase. The time of day is specified as a decimal from 0 to 1, where 0 is 0:00.00 AM and 1 is 12:59.59 PM.anim'start' specifies a time in the assets animation cycle to start the next phase. 'period' is the time over which the phase is active. The time in the anim cycle is specified as a decimal between 0 and 1. 'start' + 'period' must not exceed 1.anim2Same as 'anim' with some additional tags (interpolate, loop, loopdelay)speed'start' is a speed, in meters per second, to start the next phase. 'period' is not used.customUNKNOWNcyldrainlToggled on and off by the Draincock command. The significance of "l" vs "r" is unknown.cyldrainrToggled on and off by the Draincock command. The significance of "l" vs "r" is unknown.stackSynchronized to the drivers and is meant for a steam locomotive's smoke stack.whistleTurns on and off when the whistle is turned on and off.generatorUNKNOWNlowpressurevalveTurns on when the boiler pressure exceeds the low pressure safety valve's setting (defined in enginespec). (?)highpressurevalveTurns on when the boiler pressure exceeds the high pressure safety valve's setting (defined in enginespec). (?)blow0UNKNOWN (blowdown?)blow1UNKNOWN (blowdown?)fire-temperatureUNKNOWNboiler-temperatureUNKNOWN
Only the 'time' and 'timeofday' modes are valid for scenery objects, other modes are intended for use with assets such as locomotives.
texture
Type: KUID
Default: <kuid:-1:6329>
Compulsory: No
Desc: Sets the kuid of the texture to use for the particles, defaults to KUID<-1:6329> (Steam).
Sequence Properties
Per-phase tags are specified as value lists. If a list is added it should specify a value for each phase.
color
Type: Color List (RGBA, 0 to 255)
Default: 1,1,1,1
Compulsory: Yes (3.4)
Desc: Specifies the initial color of the PFX texture for each phase. Color will default to white (255,255,255,255). From build 2.9, failing to include a color tag will create a validation warning.
dampening
Type: Decimal List
Default: 0.02
Compulsory: No
Desc: The spring damping constant for particles created in this phase. The spring damping constant affects the 'stability' of the link between individual particles (see 'spring'). Requires the 'enable-steam-physics' tag. Defaults to 0.02.
drag
Type: Decimal List
Default: 0.36
Compulsory: No
Desc: The drag constant for the particle created in this phase. This specifes the resistance against the particles ability to move freely through the air. If not specified the drag constant will default to 0.36, increasing the value will cause particles to be more strongly affected by wind. Requires the 'enable-steam-physics' tag.
endcolor
Type: Color List (RGBA, 0 to 255)
Default: 255,255,255,255
Compulsory: No
Desc: Specifies the ending color of the PFX texture for each phase. Color will default to white (255,255,255,255).
lifetime
Type: Float list
Default: 3
Compulsory: Yes (3.4)
Desc: Specifies the time, in seconds, that the particles exist for in this phase (defaults to 2).
mass
Type: Decimal List
Default: 1
Compulsory: No
Desc: The initial mass, in kilograms, of the particles created in this phase..
mass-scale
Type: Decimal List
Default: 0.5
Compulsory: No
Desc: The percentage of mass lost over the particles life time for this phase. This allows particles to become lighter as they dissipate into the air. The value is specified as a percentage where 1 is 100% and will default to 0.5 (50%).
maxsize
Type: Decimal List
Default: 3
Compulsory: Yes (3.4)
Desc: Specifies the ending size of the particles created in this phase (scaling value where 1 is 100%).
minsize
Type: Decimal List
Default: 0
Compulsory: Yes (3.4)
Desc: Specifies the starting size of the particles created in this phase (scaling value where 1 is 100%, default is 0).
period
Type: Decimal List
Default: -1
Compulsory: No
Desc: Specifies the duration of this phase, 'period' behaves differently depending on 'mode' and is not always used (see mode for details). Period can be set to -1 to imply that the phase is active until the next phase begins, this is the default behaviour. (Note: only mode "time" valid?)
physics-delay
Type: Decimal List
Default: 0
Compulsory: No
Desc: Delay, in seconds, before particles are affected by world physics.
rate
Type: Integer List
Default: 4
Compulsory: Yes (3.4)
Desc: Specifies the rate of particle emission in each phase. For most modes this is set to the number of particles to emit per second, for 'anim' and 'anim2' however this is the number of particles to emit over the animation period. The default rate is 4. See also 'minrate' and 'maxrate'.
spring
Type: Decimal List
Default: 0.17
Compulsory: No
Desc: The spring constant for particles created in this phase. The spring constant specifies how the strong the link is between individual particles. By default the spring constant is 0.17 if not specified, increasing the value will cause the particles to be more rigidly linked to each others movement. Requires the 'enable-steam-physics' tag.
start
Type: Decimal List
Default: 0
Compulsory: No
Desc: Specifies when to start this phase, 'start' behaves differently depending on 'mode' (see mode for details). Start will default to 0.
velocity
Type: Decimal List
Default: 1
Compulsory: Yes (3.4)
Desc: Specifies the initial speed of the emitted particles for this phase. Speed is specified in meters per second, the default value is 1m/s.
Example Config.txt
Sample config.txt file for a scenery asset that produces smoke:
region Britain
kind scenery
type Industrial
light 1
smoke0
{
attachment a.smoke
mode timeofday
color 150,150,150,250
accel 1,0.3,0
start 0.25, 0.5
period 0.25, 0.125
rate 8
velocity 3
lifetime 5
minsize 0.5
maxsize 2
}
Example Steam Loco
A config.txt file for a simple steam engine with four smoke emitters:
Dark smoke from the main chimney stack that is dependent on the trains velocity (a.smoke, Y axis pointing up),
A constant steam trail from a small safety pipe on top (a.steam.safety, Y axis pointing up),
2 steam trails on each side of the train that alternately expel steam keyed to the animation of the trains wheels (a.steam.l, a.steam.r, Y axis pointing outwards).
kind traincar
bogey 0
engine 1
name Steam Train
mass 100000
enginespec <KUID:0:0>
enginesound <KUID:0:0>
hornsound <KUID:0:0>
interior <KUID:0:0>
smoke0
{
attachment a.steam.l
mode anim
color 255,255,255,150
start 0
period 0.4
rate 2
velocity 1
lifetime 2
minsize 0.05
maxsize 1
}
smoke1
{
attachment a.steam.r
mode anim
color 255,255,255,150
start 0.5
period 0.4
rate 2
velocity 1
lifetime 2
minsize 0.05
maxsize 1
}
smoke2
{
attachment a.steam.safety
mode time
color 255,255,255,150
rate 2
velocity 1
lifetime 2
minsize 0.05
maxsize 1
}
smoke3
{
attachment a.smoke0
mode speed
color 100,100,100,200
start 0,10,20,30
rate 3,5,7,9
velocity 3,4,5,5
lifetime 4,3,2.5,2
minsize 0.3
maxsize 2
}
Categories
S
1 http://online.ts2009.com/mediaWiki/index.php/%22Smoke%22_container