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Pixilang/Elements of the language

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Elements of the language Comments // - comments. Example: //blah blah blah /* */ - Multiline comments. Example: /* blah blah blah blah blah blah */ Text strings Example: a = "text string" You can put the numerical values of a variable to any string, when this string is used as a parameter for some command (except make_pixi). Example: blahblah = 34 video_export_gif( "VIDEO$blahblah.gif" ) //Save video to the VIDEO34.gif ASCII codes ASCII codes (max 4 symbols): 'A','B','ABC'... Example: ascii_code = 'E' Variables a,b,c,d... and other alphabet symbols - used for creating your own variables. Example myvar = 4 //put 4 to variable "myvar" Math operations -,+,*,/,% - math operations. Example: a = b + 4 Conditional operations < - less > - greater <= - less or equal >= - greater or equal = - equal (after if operator) != - not equal Binary logic operations ^ - xor & - and | - or Numbers Numbers (for example: -1234) - decimal numbers :) Some commands (transformations, for example) need numbers in the fixed point format 24.8. Fixed point numbers are decimal numbers, multiplied by 256. Examples: 1 will be 256 (1*256) in the fixed point format; 2 will be 512 (2*256) in the fixed point format; 0.5 will be 128 (0.5*256) in the fixed point format; Numbers in the form #XXXXXXXX (for example: #80EFB434) can be used as color values for some graphics commands in standard HTML color format: #RRGGBB, where RR - red, GG - greed, BB - blue. For example: #FF0000 - it's a red; #00FF00 - green; #0000FF - blue. Predefined colors: ORANGE, BLACK, WHITE, RED, GREEN, BLUE, YELLOW. User defined commands You can define your own commands (subprogramms). Let's see an example: //here our main program starts print("Hello world!",0,0) myfunc1 //here we execute our own command, which is defined at the end of our main program stop //stop main program myfunc: //here is the body of our command (named "myfunc1") ret //Return from subprogram. Don't forget this word! So user defined commands look like this: COMMAND_NAME: BODY OF YOUR COMMAND (SOME PIECE OF PROGRAM) ret. Also you can create your commands on the fly: //Create user defined command: user_command = { print("hello1") print("hello2") } //And run it: user_command //user_command - it's address of created subprogram. "goto" command You can jump from one part of a program to another part. Here is an example: marker1: blah blah goto marker1 #here you go to the marker1, that was declared above. Example2: my_cool_marker: dot(1,1,#FF0000) go my_cool_marker "while" command "while" command is for conditional loops: while( condition ) { actions }. Example: a = 0 while( a < 8 ) { print( "$a", a * 8, 0, WHITE ) a + 1 } //Show "a" variable eight times Commands Commands have the following syntax: COMMAND_NAME (PARAMETER1, PARAMETER2,...) For example, let's execute the "dot" command: dot(1,1,#FF0000) If there are no parameters, then you must write the command name only. For example: frame. Some commands can return a value. Example: x = get_dot( 10, 10 )