411 REFERENCE · Wikibooks
OpenGL Programming/Anti-Aliasing
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- DRAFT -
Concept keywords:
Spatial_anti-aliasing
Multisample_anti-aliasing
Supersampling
Spatial_anti-aliasing#Super_sampling_.2F_full-scene_anti-aliasing
(Spatial) Anti-aliasing
MSAA (MultiSample Anti-Aliasing)
Provided by OpenGL
According to phoronix.com, MSAA is still in progress in Mesa.
Full GLUT example available at OpenGL wiki, using GL_MULTISAMPLE/GLUT_MULTISAMPLE (not producing results with Mesa 8).
Supersampling or FSAA (Full-Scene/Full-Screen Anti-Aliasing)
using the accumulation buffer: cf. ../Supersampling
Shader-based (with acronyms feast!):
Fast Approximate Anti-Aliasing (FXAA): based on Intel's MLAA
Normal Filter AA (NFAA): using edge detection
Practical Morphological Anti-Aliasing (PMAA) and Enhanced Subpixel Morphological Antialiasing (SMAA):
http://www.iryoku.com/mlaa/
http://www.iryoku.com/smaa/