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411 REFERENCE · Wikibooks

OpenGL Programming/Anti-Aliasing

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

- DRAFT - Concept keywords: Spatial_anti-aliasing Multisample_anti-aliasing Supersampling Spatial_anti-aliasing#Super_sampling_.2F_full-scene_anti-aliasing (Spatial) Anti-aliasing MSAA (MultiSample Anti-Aliasing) Provided by OpenGL According to phoronix.com, MSAA is still in progress in Mesa. Full GLUT example available at OpenGL wiki, using GL_MULTISAMPLE/GLUT_MULTISAMPLE (not producing results with Mesa 8). Supersampling or FSAA (Full-Scene/Full-Screen Anti-Aliasing) using the accumulation buffer: cf. ../Supersampling Shader-based (with acronyms feast!): Fast Approximate Anti-Aliasing (FXAA): based on Intel's MLAA Normal Filter AA (NFAA): using edge detection Practical Morphological Anti-Aliasing (PMAA) and Enhanced Subpixel Morphological Antialiasing (SMAA): http://www.iryoku.com/mlaa/ http://www.iryoku.com/smaa/