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411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Model a Low Poly Head

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Building a House Building a House Modeling_a_3D_Parachute_in_Blender 2.75 Overview This tutorial is designed to teach users to make a low-poly animesque head in Blender. What you need to know: Basic Blender controls Add a plane Noob Note: Using triangles on a subsurfed model may result in "peaks" appearing in some areas. To reduce this problem, merge as many triangles into quads as possible. right|200px|Add a plane Start with a new file, and delete (X) the default cube. Be in Front view (NUM1) Add a plane (SHIFT+AKEY-> add-> mesh-> plane) Click on "Align to view" in the settings at the bottom left side. Make a pointed chin right|200px|Merge the vertices Switch to Edit mode Be in Vertex select mode Select the bottom two vertices (SHIFT+RMB) and press W to bring up the vertex menu. "Select Merge", then "At Center", or just hit ALT+M and choose "At Center". right|200px|A pointed chin! Now you have a pointed chin. right|200px|A pointed chin! Select the top two vertices (use the B) right|200px|Select the top 2 vertices Re-arrange them so they make more of a chin shape by pressing the G to move and Z to constrain the movement to the Z-Axis. Noob Note: Move it down; don't scale it out. Extrude the face right|200px|Extrude along the Z-Axis Now extrude (E) "edges only", along the Z-Axis (Z) so that you have another area. right|200px|Scale it As a precaution, remove doubles. (WKEY) Scale it (S) so that it's not so cubic. right|200px|Extrude along the Z-Axis again Now extrude along the Z-Axis again (E then Z) and scale (S) it down a bit. right|200px|Extrude along the Z-Axis again One last time... (E) (Z) (S) Make the facial features right|200px|Select the middle vertices Select the middle vertices (BKEY) or (RMB) and press (WKEY) to bring up the specials menu. Subdivide it once. Note: In newer versions you have to check the checkbox: "Quad/Tri Mode" in the lower left corner. right|200px|Select the vertices Now select at first the pair of vertices above and subdivide once. right|200px|Subdivide! Now subdivide 2 times with the pair of vertices below the center line. right|200px|There! Yours should now look like this one on the right. Eyes right|200px|Subdivide some more Select and subdivide here, so you can make the eyes. right|200px|Make some eyes And rearrange the vertices so they make eye shapes. Nose right|200px|Select these Now select the middle vertex here (right mouse button). Extrude it along the Y-Axis (EKEY) (YKEY) and move your mouse around to change how far it moves. right|200px|Let's make a nose! Select these three vertices (SHIFT+RMB'') and press (F) to make a face. right|200px|Do the same to the other side Now do the same to the other side, and you will have the nose's base. right|200px|Make a face Select these vertices (SHIFT+RMB) and make a face (F). Do this to the other side. right|200px|You have a nose! Now you have a nose. Remove interior nose faces right|200px|Rotate the camera Rotate the camera (CTRL+NUM1) so you are seeing the back. Be in Face select mode. right|200px|Get rid of these Select (SHIFT+RMB) the faces behind the nose. Delete (XKEY) them (on the popup pick "Faces"). Smooth the mouth region right|200px|Select these Be in Vertex select mode Select the vertex at the bottom of the chin, and the one at the bottom of the nose. Subdivide them. Make the head right|200px|Select edges on the outside Be in Edge select mode Select all the edges on the outside (shown with blue lines in the photo). right|200px|Give the face more smoothness Move (GKEY) the vertices back, along the Y axis (YKEY), a bit to give the face more smoothness right|150px|Select the vertices at the back of the head Be in Vertex select mode Rearrange the chin, by moving (GKEY) the bottom vertice along the Y axis (YKEY) till it looks right. Make the back of the head right|150px|Extrude along Y-Aixis Be in Edge select mode Now select the edges all around the back of the head, using (BKEY). Extrude these along the y axis (EKEY) (YKEY) right|200px|Ta da! Ta da! right|200px|Make a face Now select a set of 4 back vertices that form sort of a rectangle and press (FKEY''') to make a face. right|200px|and so on... and so on.... right|200px|and so on... and so on.... right|200px|Subdivide these now select and subdivide these once (W) right|200px|Subdivide these as well and these points too. right|200px|Move the middle back Now select the middle and move it back (G) (Y). Finishing it up 200px|right|With subsurfing And here it is with sub-surfacing. You have finished. Hit (F12) to see the final render. Building a House Building a House Modeling_a_3D_Parachute_in_Blender