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History of video games/Platforms/Gaikai
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
thumb|Gaikai logotype.
History
In 2010 Gaikai was in closed beta, and was planned to use streaming playable games as an advertising tool.Gaikai enters closed beta, we get an exclusive first look https://www.engadget.com/2010-12-02-gaikai-enters-closed-beta-we-get-an-exclusive-first-look.html Engadget 30 October 2020 en
In June of 2012 Gaikai partnered with Samsung for Smart TV streaming.Robertson Adi Samsung partnering with Gaikai for cloud gaming service https://www.theverge.com/2012/6/5/3066544/samsung-gaikai-cloud-gaming-service The Verge 5 June 2012 en
Sony Computer Entertainment spent about $380 million dollars to acquire Gaikai on July 2nd, 2012.Lien Tracey Sony Computer Entertainment buys Gaikai for $380 million https://www.polygon.com/gaming/2012/7/2/3131408/sony-computer-entertainment-buys-gaikai-for-380-million Polygon 30 October 2020 en 2 July 2012 This acquisition was noted for the patents this acquisition gave Sony.Analyst: PlayStation is doomed, they can't compete and have no chance https://www.tweaktown.com/news/85028/analyst-playstation-is-doomed-they-cant-compete-and-have-no-chance/index.html 6 April 2022 TweakTown 10 March 2022Hollister Sean How Sony bought, and squandered, the future of gaming https://www.theverge.com/2019/12/5/20993828/sony-playstation-now-cloud-gaming-gaikai-onlive-google-stadia-25th-anniversary 6 April 2022 The Verge 5 December 2019 en
In 2013 it was announced that Gaikai technology would be used in the Sony PlayStation 4.Sony's PlayStation 4 will use Gaikai game streaming technology https://www.theverge.com/2013/2/20/4010420/sonys-playstation-4-will-use-gaikai-game-streaming-technology 25 November 2020
References
Gaikai
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