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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Game of Games/Game Sheet

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

This is the Social Contract of what the shared experience should be like Players, Roles and Conduct +ParticipantsCreative AgendaNarrativeMechanicsFocusPlayerPlayer SheetRolesVeilsStoryImmersionSimulationGamingCharacterSettingPlayer 11-51-51-51-51-51-5Player 11-51-51-51-51-51-5Player 11-51-51-51-51-51-5 Rules of Conduct Communication Rules in Person email text Rules Used Creative Agenda ElementFocusAspects12345NarrativeStory TellingNarrativeShared World ArcShared Story ArcIndividual Character ArcThemeConflict/WarRelationships/RomanceExploration/DiscoveryGrowth/Loss/RecoveryCreation/Development (Detail)VeilsViolenceReligionSexualityMoodDramaComedyHorrorSettingCultures, GeographyImmersionComplete Immersion Never break CharacterPerspective Focus (Remove?)CharacterMechanicsSimulationCombat, ConflictConflict Resolution, Social Interaction of PlayersSocial Interaction, Cooperation, InfluenceTechnicalGamingBalanceAuthorityAgencyPowerPlayer InteractionCompetitiveMixed (Group goals, Collaborate and Competitive)Collaborative, Reincorporation, FactsManagementResourceRisk, Reward (Chance)Player AbilitiesKnowledgeSkill (Psychology, Perception, ..)Chance / StrategyChanceStrategy, Tactics (Long/Short), Balance AgendaImportanceAspectsFocusWorld/SettingCharacterNarrativeStory/DramaImmersionMechanicsGamingSimulation Note: Somewhat but not necessarily opposing, "Story/Drama" and "World/Setting" are related as are GameNarrativeMechanicsFocusExampleCategoryStoryImmersionSimulationGamingCharacterSettingDungeons & DragonsRole-PlayingLowMediumHighMediumUniversalisRole-PlayingHighLowLowLowHighRoleMasterRole-PlayingLowHighHighFiascoRole-PlayingHighHighChivalry & SorceryRole-PlayingHighHarnMasterRole-PlayingHighRiddle of SteelRole-PlayingMediumHighMediumArs MagicaRole-PlayingMediumDogs in the VinyardRole-PlayingChess/GoStrategy GameGame of LifeBoard GameMediumMediumMediumMediumMediumLowCluedoDiplomacyBoard Game Setting Location and Time Laws of Nature Technology Cultures +ExamplesCategorySub-CategoriesMagicTechnologyScience Fiction Hard/ Soft, CyberpunkFantasyHigh, Sword and Sorcery,HistoricalAncient, Medieval, Renaissance, ModernNone Mechanics Depending on the Focus of the Game the mechanics of the will be more or less complex: Game Mechanics Character (Gauges, ...) Attributes Used (Granularity) Attribute Values (Granularity) Attribute Value Distribution (Best/Worst of) Can be different for different Characters/Players types Conflict Resolution (Physical, Mental, ....) Skill Checks Story Mechanics Scene Setup Facts/World Mechanics Laws of Nature Cultures History Technology Geography Metagame Mechanics