411 REFERENCE · Wikibooks
Game of Games/Game Sheet
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
This is the Social Contract of what the shared experience should be like
Players, Roles and Conduct
+ParticipantsCreative AgendaNarrativeMechanicsFocusPlayerPlayer SheetRolesVeilsStoryImmersionSimulationGamingCharacterSettingPlayer 11-51-51-51-51-51-5Player 11-51-51-51-51-51-5Player 11-51-51-51-51-51-5
Rules of Conduct
Communication Rules
in Person
email
text
Rules Used
Creative Agenda
ElementFocusAspects12345NarrativeStory TellingNarrativeShared World ArcShared Story ArcIndividual Character ArcThemeConflict/WarRelationships/RomanceExploration/DiscoveryGrowth/Loss/RecoveryCreation/Development (Detail)VeilsViolenceReligionSexualityMoodDramaComedyHorrorSettingCultures, GeographyImmersionComplete Immersion
Never break CharacterPerspective
Focus
(Remove?)CharacterMechanicsSimulationCombat, ConflictConflict Resolution, Social Interaction of PlayersSocial Interaction, Cooperation, InfluenceTechnicalGamingBalanceAuthorityAgencyPowerPlayer InteractionCompetitiveMixed (Group goals, Collaborate and Competitive)Collaborative, Reincorporation, FactsManagementResourceRisk, Reward (Chance)Player AbilitiesKnowledgeSkill (Psychology, Perception, ..)Chance / StrategyChanceStrategy, Tactics (Long/Short), Balance
AgendaImportanceAspectsFocusWorld/SettingCharacterNarrativeStory/DramaImmersionMechanicsGamingSimulation
Note: Somewhat but not necessarily opposing, "Story/Drama" and "World/Setting" are related as are
GameNarrativeMechanicsFocusExampleCategoryStoryImmersionSimulationGamingCharacterSettingDungeons & DragonsRole-PlayingLowMediumHighMediumUniversalisRole-PlayingHighLowLowLowHighRoleMasterRole-PlayingLowHighHighFiascoRole-PlayingHighHighChivalry & SorceryRole-PlayingHighHarnMasterRole-PlayingHighRiddle of SteelRole-PlayingMediumHighMediumArs MagicaRole-PlayingMediumDogs in the VinyardRole-PlayingChess/GoStrategy GameGame of LifeBoard GameMediumMediumMediumMediumMediumLowCluedoDiplomacyBoard Game
Setting
Location and Time
Laws of Nature
Technology
Cultures
+ExamplesCategorySub-CategoriesMagicTechnologyScience Fiction Hard/ Soft, CyberpunkFantasyHigh, Sword and Sorcery,HistoricalAncient, Medieval, Renaissance, ModernNone
Mechanics
Depending on the Focus of the Game the mechanics of the will be more or less complex:
Game Mechanics
Character (Gauges, ...)
Attributes Used (Granularity)
Attribute Values (Granularity)
Attribute Value Distribution (Best/Worst of)
Can be different for different Characters/Players types
Conflict Resolution (Physical, Mental, ....)
Skill Checks
Story Mechanics
Scene Setup
Facts/World Mechanics
Laws of Nature
Cultures
History
Technology
Geography
Metagame Mechanics