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411 समाचार
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411 REFERENCE · Wikibooks

X-Plane Flight Simulator/Part Two

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Part One addressed flying the X-Plane simulator. For that to be any fun at all requires some content. Thanks to the efforts of a lot of people, a lot of content is available for X-Plane, But, there can never be too much! In this part we'll look into the tools and techniques for creating new content for X-Plane. Creating Aircraft covers how to use X-Plane Maker to create a model of a real or notional aircraft. Building Buildings provides techniques for creating static and animated objects used to enhance scene realism. Refining Airports introduces the WED tool for improving taxiways, markings, lighting and signage in and around airports. Adding Capabilities enters the world of plug-in development through the use of the Software Development Kit.