411 REFERENCE · Wikibooks
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. d4/3...exd4/4. Nxd4/4...Bc5/5. Nxc6
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Scotch Game: Classical Variation rd bd qd kd nd rd pd pd pd pd pd pd pd nl bd pl pl pl pl pl pl pl rl nl bl ql kl bl rl
Scotch Game, Classical Variation
White continues with 5. Nxc6. Black has a few options here: 5...dxc6, 5...bxc6, and 5...Qf6.
The first option, 5...dxc6?! loses castling rights to 6. Qxd8+ Kxd8, though.
The second option, 5...bxc6, is more common and continues in natural Classical development with the Bishop going to d3 and c4, the Knight usually to c3 and kingside castling.
The final option, 5...Qf6, is most common. Black attacks f2, threatening checkmate, and the knight on c6. White has no way to defend both at once, and must give back the knight. 6. Qd2 and 6. Qf3 are the most popular defenses to the Intermezzo.
Theory table
Scotch Game
+567Intermezzo Variation...
Qf6Qd2
dxc6Nc3
Be6=Intermezzo Variation…
…Qf3
bxc6Nd2
d6=5...bxc6…
bxc6Bd3
Qh4Qe2
Nf6=5...dxc6...
dxc6Qxd8+
Kxd8 +/=