411 REFERENCE · Wikibooks
Guide to Game Development/Miscellaneous/Addictive game techniques
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Unsorted list of addictive game techniques
Pretty graphics
Making a target for user to aim for to try and achieve
Making you return to the game at a specific game to obtain certain benefits
Multiplayer implementation
Friends might persuade others to play
Levelling up system that gives people something to work for
Creativity
Addictive catchy/iconic/repetitive music
Having collectables to find
Nice smooth animations
"Make your own level"
If the game has an ending, allow them to still free roam and explore
Non-depressing, bright and colourful
Doesn't require much effort to play
Uncrackable that can be obtained once per month
Backwards comparability - working on a variety of platforms to allow everyone to play, no one is left out
External Links
Youtube:
Game Theory: Candy Crush, Designed to ADDICT
75%