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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Guide to Game Development/Miscellaneous/Addictive game techniques

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Unsorted list of addictive game techniques Pretty graphics Making a target for user to aim for to try and achieve Making you return to the game at a specific game to obtain certain benefits Multiplayer implementation Friends might persuade others to play Levelling up system that gives people something to work for Creativity Addictive catchy/iconic/repetitive music Having collectables to find Nice smooth animations "Make your own level" If the game has an ending, allow them to still free roam and explore Non-depressing, bright and colourful Doesn't require much effort to play Uncrackable that can be obtained once per month Backwards comparability - working on a variety of platforms to allow everyone to play, no one is left out External Links Youtube: Game Theory: Candy Crush, Designed to ADDICT 75%