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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Lineage 2/The Player Character (PC) Classes & Character Guides/Shaman

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Orc Shamans is the only secondary mystic class of the orcs. Skills Format: Name (Max. Level) - Description (Level[+Updates]/Next Level ...) Buffs Blessing of Paagrio (1) - Increases P.Def. of clan. (35) Chant of Battle (2) - Increases P.Atk. of party. (14/25) Chant of Flame (1) - Increases Cast.Speed of party. (30) Chant of Fire (1) - Increases M.Def. of party. (20) Chant of Life (4) - Greatly increases HP Regen of party for a very short time. (20/25/30/35) Chant of Shielding (2) - Increases P.Def. of party. (20/30) Power of Paagrio (1) - Increases P.Atk of clan. (30) Soul Cry (4) - Increases P.Atk of caster. Consumes MP continuously. (1/14/25/35) Soul Shield (3) - Increases P.Def. of target. (7/25/35) Debuffs Aura Sink (2) - Drains enemies mp. (25/35) Dreaming Spirit (6) - Sleep on target. (7/14/20/25/30/35) Fear (5) - Fear on target. (14/20/25/30/35) Madness (4) - Confuses target to randomly attack allies or foes. (20/25/30/35) Seal of Binding (3) - Hold nearby enemies. (25/30/35) Seal of Chaos (2) - Reduces Accurrancy of nearby enemies. (30/35) Seal of Slow (1) - Reduces Speed of nearby enemies. (35) Attacks Blaze Quake (2) - Drains hp of surrounding enemies. (25/35) Chill Flame (2) - Ranged cold damage attack. (7/14) Frost Flame (2) - Ranged cold damage attack. (20/30) Life Drain (5) - Absorb health from target. (7/14/20/25/30) Seal of Poison (2) - Poisons nearby enemies. (20/30) Venom (3) - Ranged poison attack. (7/14/20) Weapon Skills Stun Attack (12) - Melee stun attack. Over-hit available. Blunt only. (20+3/25+3/30+3/35+3) Passive Anti Magic (12) - Increases M.Def. (7+2/14+2/20+2/25+2/30+2/35+2) Boost Mana (2) - Increases MP Max. (20/30) Fast HP Recovery (1) - Increases HP regen. (35) Fast Mana Recovery (2) - Increases MP regen. (25/35) Fast Spell Casting (1) - Increases Cast.Speed. (25) Heavy Armor Mastery (10) - Increases P.Def, Casting Speed and Atk.Speed. Heavy Armor only. (14+2/20+2/25+2/30+2/35+2) Light Armor Mastery (12) - Increases P.Def, Casting Speed, Atk.Speed and MP regen. Light Armor only. (7+2/14+2/20+2/25+2/30+2/35+2) Quick Recovery (2) - Time between magic reuse shortens. (20/30) Robe Mastery (12) - Increases P.Def. Robe only. (7+2/14+2/20+2/25+2/30+2/35+2) Toughness (1) - Tolerance against various irregularities. (1) Weapon Mastery (9) - Increases P.Atk. and M.Atk. (7/14/20/25+2/30+2/35+2) Adventuring The most important difference towards other clerical classes is that shamans do not have direct healing, they have only regenerative spells. These are much weaker in comparison, but of course much better than nothing. They are operating basically like health potions - and conflict with the use of the later.