Skip to main content

  | मौसम…

411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Final Fantasy VII/Materia/Independent Materia

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Purple Materia acts independently and is generally very specialized in its use. All effects increase as materia matures. There are seventeen different types of Purple Materia in the video game. Materia list Attribute boosting materia They only affect the equipped character (except for Gil Plus). EXP. Plus: Gains extra EXP after winning a battle. Also adds Luck +01. Gil Plus: Earns extra Gil after battles. Also adds Luck +01. HP Plus: Increases maximum HP. Luck Plus: Increases Luck. Magic Plus: Increases Magic. MP Plus: Increases maximum MP. Speed Plus: Increases Dexterity. HP <-> MP: Switches HP and MP. Field materia Chocobo Lure: Attracts chocobos to battle while in their habitat. Also adds Luck +01. Enemy Away: Decreases chance of random enemy encounters. Also adds Luck +01. Enemy Lure: Increases chance of random enemy encounters. Also adds Luck -01. Battle materia Unless stated otherwise, they affect the equipped character only. Counter Attack: Counter attacks with physical strike when character is attacked. Cover: Equipped character will take damage on behalf of ally when they are attacked. Also adds Vitality +01. Long Range: Allows the strength of a front row attack from the back row. Can also hit flying enemies that are otherwise out of reach. (Note that most of Barret's, Yuffie's and Vincent's weapons are inherently long range so it is pointless to equip this on them.) Mega All: Changes Attack to Slash-All and allows abilities that would only allow a single target to effect entire parties. Pre-emptive: Increases the whole party's chance of side-attacks and surprise-attacks. Also adds Dexterity +02. Underwater: Allows the whole party to breathe underwater, eliminating the twenty minute time limit for the battle with Emerald Weapon. Materia locations It may be useful to know how early any materia can be obtained. Materia Levels Max AP Location Cover 5 40000 Disc 1, part 1: Aeris' place Chocobo lure 4 30000 Disc 1, part 2: Chocobo farm Long range 2 30000 Disc 1, part 2: Mithril mine MP plus 5 50000 Disc 1, part 2: Cosmo Canyon HP plus 5 50000 Disc 1, part 2: Cosmo Canyon Counter attack 5 100000 Disc 1, part 2: Nibelheim Magic plus 5 50000 Disc 1, part 3: Temple of the Ancients Luck plus 5 100000 Disc 1, part 3: Forgotten capital Enemy lure 3 20000 Disc 2: Gold Saucer Enemy away 3 20000 Disc 2: Gold Saucer Pre-emptive 5 80000 Disc 2: Gold Saucer Speed plus 5 100000 Disc 2: Gold Saucer Gil plus 3 150000 Disc 2: Gold Saucer Exp. plus 3 150000 Disc 2: Gold Saucer HP<->MP 2 80000 Disc 2: Corel cave Underwater 1 0 Disc 2: Kalm traveler Mega all 5 100000 Disc 3: Northern cave TOTAL - 1150000 - Final Fantasy VII/Independent Materia