411 REFERENCE · Wikibooks
Chess Opening Theory/1. e4/1...e5/2. f4/2...d5/3. exd5
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Falkbeer Countergambit rd nd bd qd kd bd nd rd pd pd pd pd pd pd pl pd pl pl pl pl pl pl pl rl nl bl ql kl bl nl rl
3. exd5 · Falkbeer countergambit accepted
Accepting the d-pawn is the main move. From here, Black has three choices:
3...e4!? is the traditional idea, but it has fallen out of fashion due to 4. d3!, the Charousek gambit. If 4...Qxd5 5. Nc3 (hits queen) Bb4. If 4...Nf6 5. dxe4 with complications that favour White.
3...exf4 is the main move today. 4. Nf3 (to prevent Qh4+) transposes to the modern king's gambit accepted.
3...c6!? is the Nimzowitsch-Marshall countergambit that offers material for development.
Theory table
1. e4 e5 2.f4 d5 3.exd5
3
4
5
6
...e4
d3Nf6
dxe4Nxe4
Nf3Bc5
+=
...c6
Nc3exf4
Nf3Bd6
Bc4Ne7
=
...exf4
Nf3Nf6
c4c6
d4Bb4+
Nc3O-O
Be2cxd5
O-OBe6
Bxf4dxc4
Ng5Nc6
Nxe6fxe6
Bxc4Qxd4+
Qxd4Nxd4
Rad1b5
Rxd4bxc4
Rxc4a5
=
Falkbeer Countergambit
References