411 REFERENCE · Wikibooks
BlitzMax/Modules/User input/Polled input
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
The polled input module provides an easy way to detect keyboard and mouse input.
The functions in this module are only available when your program is running in Graphics mode. When working on GUI applications, you should use events instead.
Functions
AppSuspended
Function AppSuspended()
Description: Get app suspended state
Returns: True if application is currently suspended.
AppTerminate
Function AppTerminate()
Description: Return app terminate state
Returns: True if user has requested to terminate application
Example:
Graphics 640,480,0
While Not AppTerminate() Or Not Confirm( "Terminate?" )
Cls
DrawText MouseX()+","+MouseY(),0,0
Flip
Wend
KeyHit
Function KeyHit( key )
Description: Check for key hit
Returns: Number of times key has been hit.
Information:
The returned value represents the number of the times key has been hit since the last
call to KeyHit with the same key.
See the key codes module for a list of valid key codes.
Example:
' keyhit.bmx
' the following code draws a circle every time the
' program detects the spacebar has been pressed
' and exits when it detects the ESCAPE key has
' been pressed
graphics 640,480
while not keyhit(KEY_ESCAPE)
cls
if keyhit(KEY_SPACE) drawoval 0,0,640,480
flip
wend
KeyDown
Function KeyDown( key )
Description: Check for key state
Returns: True if key is currently down
Information:
See the key codes module for a list of valid keycodes.
Example:
' keydown.bmx
' the following code draws a circle if the
' program detects the spacebar is pressed
' and exits when it detects the ESCAPE key has
' been pressed
Graphics 640,480
While Not KeyHit(KEY_ESCAPE)
Cls
If KeyDown(KEY_SPACE) DrawOval 0,0,640,480
Flip
Wend
GetChar
Function GetChar()
Description: Get next character
Returns: The character code of the next character.
Information:
As the user hits keys on the keyboard, BlitzMax records the character codes of these
keystrokes into an internal 'character queue'.
GetChar removes the next character code from this queue and returns it the application.
If the character queue is empty, 0 is returned.
FlushKeys
Function FlushKeys()
Description: Flush key states and character queue.
Information:
FlushKeys resets the state of all keys to 'off', and resets the character queue
used by GetChar.
MouseX
Function MouseX()
Description: Get mouse x location
Returns: Mouse x axis location
Information:
The returned value is relative to the left of the screen.
Example:
' mousex.bmx
' the following tracks the position of the mouse
graphics 640,480
while not keyhit(KEY_ESCAPE)
cls
drawoval mousex()-10,mousey()-10,20,20
flip
wend
MouseY
Function MouseY()
Description: Get mouse y location
Returns: Mouse y axis location
Information:
The returned value is relative to the top of the screen.
Example:
' mousey.bmx
' the following tracks the position of the mouse
graphics 640,480
while not keyhit(KEY_ESCAPE)
cls
drawrect mousex()-10,mousey()-10,20,20
flip
wend
MouseZ
Function MouseZ()
Description: Get mouse wheel
Returns: Mouse wheel value
Information:
The mouse wheel value increments when the mouse wheel is rolled 'away' from the user, and
decrements when the mouse wheel is rolled 'towards' the user.
Example:
' mousez.bmx
' prints mousez() the mousewheel position
Graphics 640,480
While Not keyhit(KEY_ESCAPE)
cls
drawtext "MouseZ()="+MouseZ(),0,0
flip
Wend
MouseXSpeed
Function MouseXSpeed()
Description: Get mouse x speed
Returns: Mouse x speed
MouseYSpeed
Function MouseYSpeed()
Description: Get mouse y speed
Returns: Mouse y speed
MouseZSpeed
Function MouseZSpeed()
Description: Get mouse z speed
Returns: Mouse z speed
FlushMouse
Function FlushMouse()
Description: Flush mouse button states
Information:
FlushMouse resets the state of all mouse buttons to 'off'.
MouseHit
Function MouseHit( button )
Description: Check for mouse button click
Returns: Number of times button has been clicked.
Information:
The returned value represents the number of the times button has been clicked since the
last call to MouseHit with the same button.
button should be 1 for the left mouse button, 2 for the right mouse button or 3 for the
middle mouse button.
Example:
' mousehit.bmx
graphics 640,480
while not keyhit(KEY_ESCAPE)
cls
if mousehit(1) drawrect 0,0,200,200
if mousehit(2) drawrect 200,0,200,200
if mousehit(3) drawrect 400,0,200,200
flip
wend
MouseDown
Function MouseDown( button )
Description: Check for mouse button down state
Returns: True if button is currently down
Information:
button should be 1 for the left mouse button, 2 for the right mouse button or 3 for the
middle mouse button.
Example:
' mousedown.bmx
graphics 640,480
while not keyhit(KEY_ESCAPE)
cls
if mousedown(1) drawrect 0,0,200,200
if mousedown(2) drawrect 200,0,200,200
if mousedown(3) drawrect 400,0,200,200
flip
wend
WaitKey
Function WaitKey()
Description: Wait for a key press
Returns: The keycode of the pressed key
Information:
WaitKey suspends program execution until a key has been hit. The keycode of this
key is then returned to the application.
See the key codes module for a list of valid keycodes.
WaitChar
Function WaitChar()
Description: Wait for a key press
Returns: The character code of the pressed key
Information:
WaitChar suspends program execution until a character is available from GetChar. This
character is then returned to the application.
WaitMouse
Function WaitMouse()
Description: Wait for mouse button click
Returns: The clicked button
Information:
WaitMouse suspends program execution until a mouse button is clicked.
WaitMouse returns 1 if the left mouse button was clicked, 2 if the right mouse button was
clicked or 3 if the middle mouse button was clicked.