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411 समाचार
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411 REFERENCE · Wikibooks

Chess Opening Theory/Pachinko Index

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Introduction Why do we need an index? Because this is a book and not an encyclopedia, so there has to be a logical order in which to read the various pages. And because it helps ensure that equally important openings get equal coverage. The internet can have "shallow bias" when it comes to discussing chess openings. Miscellaneous first and second moves by both players, especially exciting gambits, get proportionally more attention than important variations further along the branches of the tree. For example, there is a truckload of theory on the Blackmar-Diemer Gambit (1.d4 d5 2.e4?!) and there is a truckload of theory on the Latvian Gambit (1.e4 e5 2.Nf3 f5?!). But the Sveshnikov Sicilian line 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e5 6.Nbd5 d6 7.Bg5 a6 8.Na3 b5 9.Bxf6 gxf6 10.Nd5 has two sub-variations, 10...f5 and 10...Bg7, and in real-world, high-level chess, both of those sub-variations are more significant openings than the entire Blackmar-Diemer Gambit or the entire Latvian Gambit. How do you index a book on chess opening theory? Good question. It makes no sense to use alphabetical order. ECO codes (Encyclopedia of Chess Openings) have been the standard since the 1960s. There are a few reasons ECO codes might be sub-optimal for our purposes: ECO is a commercial endeavour. Cribbing off a commercial system is not really the wiki way. Go open source or go home! Although this is hardly ECO's fault, openings go in and out of style, and the 500 ECO codes are assigned to what used to be the 500 top openings in the 1960s. So the Staunton Gambit has two codes, the Centre Game has two codes, while several big beasts including the Sveshnikov Sicilian, c3 Sicilian, Advance French, Modern, Scandinavian and Scotch make do with one each. Because of that, an opening book arranged in ECO order will have some very long pages and some very short ones. All the possible codes from A to E and from 00 to 99 are allocated. The system can't be expanded unless Chess Informant announces a volume F or mathematicians discover some more two-digit numbers. The trunk-and-branch structure of ECO means you can get a position that's classified under one code, and a move later it's switched to a different code. The codes refer to routes rather than destinations. There is room for a complementary approach based on destinations. What's the Pachinko Index? It's a free and hopefully future-proof complement to ECO codes developed for this Wikibook. It's represented by the symbol π (pi) - not to be confused with the number 3.1415926. There are 2 letters and 2 numbers. Like this: Ru-57. They may remind you of chemical isotopes. What do the letters mean? They're the highest level of the structure, the equivalent of ECO volumes. We can define new ones as needed. Currently there are 11 volumes: [Si] - the Open Sicilian, 1.e4 c5 2.Nf3 [As] - the Anti-Sicilians, 1.e4 c5 2.everything else [Kp] - mutual king's pawn, 1.e4 e5, except for the Ruy Lopez [Ru] - the Ruy Lopez, 1.e4 e5 2.Nf3 Nc6 3.Bb5 [Fr] - the French Defence, 1.e4 e6 [Ks] - the semi-open defences, 1.e4 everything else [Ka] - a very small volume devoted to the King's Indian Attack, a particular White formation played against almost anything [In] - the Indian Defences, 1.d4 Nf6 [Qp] - mutual queen's pawn, 1.d4 d5 [Qs] - the semi-closed defences, 1.d4 everything else [Fl] - flank openings, anything other than 1.d4 or 1.e4 by White What do the numbers mean? Within each volume there are 81 possible two-digit indexes. The numbers used are 1-9, there is no zero. Each index is one unit of opening theory. A unit isn't quite the same as a line in the traditional sense, because lines can transpose into each other, whereas Pachinko Indexes are (supposed to be) mutually exclusive. The idea is that once you've reached a particular Pachinko Index, you can no longer transpose out of it to a different one. This is not a 100% guarantee, but the assigned indexes have been checked and transpositions limited as far as possible. They are also (supposed to be) roughly equal in size. This size corresponds to 1 game in 1,000, or to make the math easier, 1 game for every 500 games in your database that begin 1.e4 (1.e4 games represent about 50% of the total). If "something" happens in 1 game in every 1,000, it gets its own Pachinko Index. So you can read up on a single index in your lunch break, the way you can read a chapter of a book. Why is there no zero? This is the, ahem, clever bit. The system is effectively base-9 so that it can be infinitely expanded fractal-style and the "missing" 10th code can be used to link different levels together. If the codes from Si-21 to Si-29 are all allocated and we need to fit another code in there, we just spin off a new volume where Si-2 gets replaced by, let's say, Nd. The second digit in the old volume becomes the first digit in the new volume, so Si-21 maps to Nd-11, Si-26 maps to Nd-61, etc. The codes in the old volume do not get recycled - they are permanently linked to the new volume. Why doesn't the line played in my game seem to fit into any Pachinko Index? It's probably something that happens in fewer than 1 game out of every 1,000. There are a couple ways of handling those. One is to use a partial Pachinko Index, so if you find a random second move against the Caro-Kann that isn't covered by codes Ks-11 to Ks-19, you could just call it Ks-1 or even just Ks. (This is another reason for not using zeroes - it makes partial codes possible.) The other is to append either w or b and then a move number to the end of the Pachinko Index, so Fr-31b9 would be an opening that was heading towards Fr-31 until Black deviated from it on move 9. Flexibility is always nice. Why "Pachinko Index"? Because the words Pachinko and Index exist in almost every language. And because the individual units are like buckets in a pachinko machine - the ball may take tens or hundreds of different paths through the pins to arrive at the same one. Isn't this rather reinventing the wheel? Not just the wheel. The whole darned tractor. The codes +πCodes allocated (max 9)Openings coveredECO equivalentSi-18Sidelines after 2.Nf3 and 2.Nf3 d6B27-B29 & B50-B57Si-28Najdorf SicilianB90-B99Si-33Dragon SicilianB70-B79Si-47Classical SicilianB58-B69Si-53Scheveningen SicilianB80-B89Si-64Rossolimo SicilianB30-B31Si-792...Nc6 3.d4 including Sveshnikov SicilianB32-B39Si-85Taimanov SicilianB45-B49Si-95Kan SicilianB40-B44Sitotal 52B27-B99As-132...Nc6 and 2...d6 vs. Closed Sicilian, including Grand Prix AttackB23-B26As-21St. George Sicilian (2.Nc3 a6)B23As-32Alapin Sicilian Main Line (2...Nf6)B22As-42Alapin Sicilian, Barmen Variation (2...d5)B22As-51Smith-Morra GambitB21As-61McDonnell Attack (2.f4)B21As-71Czerniak Variation (2.b3)B20Astotal 11B20-B26Kp-12Vienna GameC25-C29Kp-24King's GambitC30-C39Kp-31Bishop's OpeningC23-C24Kp-40reserved for Centre GameC21-C22Kp-53Russian (Petroff's) DefenceC42-C43Kp-62Philidor and Hanham DefencesC41Kp-73Four Knights and PonzianiC44 & C46-C49Kp-86Italian (including Giuoco Piano)C50-C59Kp-94Scotch GameC45Kptotal 25C20-C59Ru-12Open Berlin DefenceC67Ru-22Closed Berlin Defence (4.d3)C65Ru-31Schliemann (Jaenisch) DefenceC63Ru-40reserved for Classical DefenceC64Ru-52Exchange Variation and Deferred Defences other than 4...Nf6C68-C76Ru-62White alternatives to 5.0-0C77Ru-745.0-0 sidelinesC78-C88Ru-84Closed main lineC90-C99Ru-92Marshall Gambit and anti-MarshallsC89RuTotal 19C60-C99Fr-12White second move variations other than KIAC00Fr-24Tarrasch French, everything except 3...Nf6C03-C04 & C07-C09Fr-32Closed Tarrasch (3...Nf6)C05-C06Fr-42Advance FrenchC02Fr-52Exchange FrenchC01Fr-64Winawer FrenchC15-C19Fr-733.Nc3 Nf6 4.Bg5C12-C14Fr-82Steinitz French (3.Nc3 Nf6 4.e5)C11Fr-92Rubinstein FrenchC10FrTotal 23C00-C19Ks-12Caro-Kann second move variations other than KIAB10-B11Ks-24Exchange Caro-Kann including Panov-BotvinnikB12-B14Ks-33Advance Caro-Kannpart of B12Ks-45Open Caro-Kann (3.Nc3/Nd2 dxe4)B15-B19Ks-56Pirc DefenceB07-B09Ks-64Modern DefenceA42 & B06Ks-73Scandinavian DefenceB01Ks-84Alekhine's DefenceB02-B05Ks-92Assorted rare defences to 1.e4B00Kstotal 33A42 & B00-B19Ka-11KIA vs. Frenchpart of C00Ka-31KIA vs. Caro-Kannpart of B10Ka-61KIA vs. Closed SicilianB24-B25Ka-71KIA vs. ...e6 Open Sicilianpart of B40Ka-91KIA vs. Yugoslav Rétipart of A07Katotal 5In-152.c4 sidelines and Trompowsky AttackE00In-25Nimzo-Indian Rubinstein System (4.e3)E40-E59In-36Nimzo-Indian, everything elseE20-E39In-48Bogo- and Queen's IndiansE10-E19In-59King's Indian with 5.Nf3E90-E99In-66King's Indian, everything elseE70-E89In-77Grünfeld DefenceD70-D99In-85Fianchetto System (classified as a King's Indian by ECO)E60-E69In-95Benoni and BenkoA56-A79Intotal 56A56-A79, D70-E00 & E10-E99Qp-16Semi-SlavD43-D49Qp-24Main Line SlavD15-D19Qp-36Assorted Slav sidelines including 4.e3D10-D14 & D31Qp-45Queen's Gambit Declined 3...Nf6 other than 4.Bg5D35-D42Qp-54QGD Pillsbury Attack (4.Bg5)D50-D69Qp-62QGD alternatives to 3...Nf6D32-D34Qp-74Catalan OpeningE01-E09Qp-84Assorted other defences to the Queen's GambitD06-D10Qp-95Mutual queen pawn, everything other than the Queen's GambitD00-D05Qptotal 40D00-69 & E01-E09Qs-11English Defencepart of A40Qs-20reserved for Keres Defencepart of A40Qs-33Leningrad DutchA87-A89Qs-42non-Leningrad DutchesA90-A99Qs-52anti-DutchesA80-A84Qs-61Old IndianA41Qs-71Old BenoniA43-A44Qs-80reserved for Bogoljubow-Miles Defence and Black Knight's TangoA50Qstotal 10A41, A43-A55 & A80-A99Fl-12Independent lines after 1.Nf3 d5A06-A09Fl-23Independent lines after 1.Nf3 Nf6A05Fl-31Independent lines after 1.Nf3 c5A04Fl-43Assorted defences to 1.c4A10-A19Fl-55Reversed SicilianA20-A29Fl-67Symmetrical EnglishA30-A39Fl-71Bird's OpeningA02-A03Fl-821.b3A01Fl-91Everything elseA00Fltotal 26A00-A39