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411 REFERENCE · Wikibooks

History of video games/1980-1989

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Trends Decision Making The early 1980's were a chaotic time in the Gaming Industry, with little demographic information on gamers available to inform game companies on their decisions.Lien Tracey No girls allowed https://www.polygon.com/features/2013/12/2/5143856/no-girls-allowed 25 October 2020 Polygon 2 December 2013 en Home Computers The 1980's saw the rise of personal computers, as well as home game development companies. See the 1980's section of the Computer gaming article. Arcades thumb|upright|A replica of the iconic Donkey Kong upright arcade cabinet. The late 1970's and early 1980's is widely considered to be the peak of arcades, as they were culturally relevant and popular in many countries. Arcade machines allowed players to game without the expensive upfront cost of consoles, as well as to experience graphical fidelity that often surpassed what was possible on popular home hardware. High Difficulty Games from the 1980's are known for their high difficulty. As game media could not easily store information for detailed long stories and campaigns, many developers instead used high difficulties to make games last longer. Gaming Watches While gaming watches first hit the market in the 1970's, they became relatively common during the 1980's and 1990's.Crecente Brian Watch History Time killers: The strange history of wrist gaming https://www.polygon.com/a/smartwatch-history-guide-evolution/watch-history 23 December 2020 Polygon.com 7 December 2015 An example of a watch from this time is the 1984 Casio GD8 wristwatch, which included a simple racing game.A brief history of wearable gaming https://www.wareable.com/features/the-history-of-wearable-gaming Wareable 23 December 2020 en 8 April 2015 Popular Genres Arcade games 2D Platformers 2D Action adventure games Puzzle games Rougelikes (On Computers) 1982 The Golden Age of Spanish Software dawns Spanish software becomes a major player in the home computer gaming scene in Europe.George Ashley The Other Spanish Golden Age https://www.languagemagazine.com/2020/11/18/the-other-spanish-golden-age/ 30 May 2022 Language Magazine 18 November 2020 1983 Game Stores By 1983 there were dedicated game stores and mail order used game services in the United States.SECONDHAND GAMES FOR VIDEO BUFFS (Published 1983) https://www.nytimes.com/1983/07/07/garden/secondhand-games-for-video-buffs.html The New York Times 2 December 2020 7 July 1983 The Video game crash of 1983 The 1980's also saw the end of the Second generation of video game consoles with the Video game crash of 1983 severely disrupting the market in North AmericaNo. 3038: The Video Game Crash of 1983 https://www.uh.edu/engines/epi3038.htm www.uh.edu 22 November 2020. Unsold North American-market Atari consoles, computers and cartridges are buried in a New Mexico landfill to be discovered only in 2013. Third Generation of Video Game Consoles Beginning in 1983 the Third generation of video game consoles later saw widespread mainstream success.Video Game History https://www.cs.uic.edu/~pinglot/proj1/hovg3.html www.cs.uic.edu 22 November 2020 These consoles offered much better 2D graphics and sound then earlier generations. WarGames WarGames, a 1983 movie about a teenager computer hacker and phreaker looking for unreleased video games but accidentally triggering a nuclear defense system, helps put computer hacking in the public imagination and sparks some of the first high level American government efforts regarding cybersecurity. While many aspects of the movie were fake, automated scanning of phone numbers for game company computers was inspired by real phreaker practices from the time like demon dialingWarGames: A Look Back at the Film That Turned Geeks and Phreaks Into Stars https://www.wired.com/2008/07/ff-wargames/ Wired 22 November 2020 en-usKaplan Fred ‘WarGames’ and Cybersecurity’s Debt to a Hollywood Hack (Published 2016) https://www.nytimes.com/2016/02/21/movies/wargames-and-cybersecuritys-debt-to-a-hollywood-hack.html The New York Times 22 November 2020 19 February 2016, which came to be known as "wardialing" after the film. The aesthetics of the film would also influence a number of later retro revival games made after the 1980's. 1984 Distribution A few companies such as Cumma Technology try their hand at game distribution through rewritable cartridges.Pollack Andrew TECHNOLOGY; NEW SOFTWARE DELIVERY IDEAS (Published 1984) https://www.nytimes.com/1984/01/12/business/technology-new-software-delivery-ideas.html 25 January 2021 The New York Times 12 January 1984 1987 thumb|upright|A 1987 design document for the game Bubble Ghost. Sketches on graph paper were common for game design during the 1980's. Beginning of the Fourth Generation of Video Game Consoles Early fourth generation game console began to be released in 1987Fourth Generation (1987-1993) https://hiscoga.wordpress.com/fourth-generation-1987-1993/ History of Console Gaming 22 November 2020 en 22 September 2016, though serious competition in this space would not begin until 1990 with more international releases.4th Generation https://www.retroislife.com/Video-Game-History/Console-History/4th-Generation/4th-generation.html www.retroislife.com 22 November 2020 The improved hardware in these consoles featured much better audio and graphics than the previous generation. 1989 Fall of the Berlin Wall Throughout the 1980's game developers in East Germany had to make games in accordance to party wishes, such as not including violent elements in their games.Gaming Beyond the Iron Curtain: East Germany https://www.youtube.com/watch?v=b7xndvitLa8 22 November 2020 Meetings of gamers were often monitored by the Stasi agents out of concern that western software and games were being used.ZEIT ONLINE Lesen Sie zeit.de mit Werbung oder im PUR-Abo. Sie haben die Wahl. https://www.zeit.de/digital/games/2018-11/computer-games-gdr-stasi-surveillance-gamer-crowd www.zeit.de 22 November 2020 On November 9th, 1989 East German citizens begin to tear down the Berlin Wall, leading to German ReunificationFall of Berlin Wall: How 1989 reshaped the modern world https://www.bbc.com/news/world-europe-50013048 BBC News 22 November 2020 5 November 2019 and thus the end of gaming culture under the East German government. 1980's gaming gallery General Gallery References 1980s in video games 2 1970-1979 1990-1999 100%__NOTOC__