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411 REFERENCE · Wikibooks

Cg Programming

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

__NOEDITSECTION__ 250px An Introduction to Real-Time 3D Graphics GLSL Programming Cg (programming language) Table of Contents Introduction Cg in Specific Frameworks and Platforms Cg in Vertex and Fragment Shaders in Unity 2019.4.7 with the built-in renderer (Unity's ShaderLab) [stub:] Cg in Surface Shaders in Unity (Unity's ShaderLab) [stub:] Cg in Nvidia's Cg Toolkit General Cg Topics (linked from the previous sections) Overview of the Programmable Graphics Pipeline Vertex Transformations (Modeling, Viewing, Projection, and Viewport Transformations) Vector and Matrix Operations in Cg (includes references about Cg syntax) Applying Matrix Transformations to Points, Directions, and Normals in Cg Rasterization (Interpolation of Per-Fragment Varying Parameters) Per-Fragment Operations (Stencil Test, Depth Test and Blending, etc.) [stub:] Anti-Aliasing Techniques [stub:] Phong Reflection Model   Shading languages C 25%