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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nf6/3. Bc4/3...Nxe4/4. Nc3

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Boden-Kieseritzky gambit C27 Russian game → Italian variation → 3...Nxe4 → 4. Nc3?! Vienna game → Frankenstein-Dracula variation → 4. Nf3?! 4. Nc3?! · Boden-Kieseritzky gambit This gambit can arise from the Russian or Vienna games. White invites Black to trade knights. White's plan after 4...Nxc3 is to take back with the d-pawn, opening up their queen's bishop, and threaten 5. Ng5 to win material. This is similar to Black's idea in the Stafford gambit, but here it's safer for White since, having played Bc4 already, they are effectively up a tempo. While the engine doesn't think this gambit completely sound (giving an evaluation of -0.5), it is a great weapon to use in faster time controls. Accepting the gambit, 4...Nxc3, is Black's main and objectively strongest move. White invariably responds 5. dxc3. Black must find a move that both defends e5 and prevents 5. Ng5: only 5...f6 works. Probably the safest way to decline the gambit is 4...Nc6. This is a transposition to the Italian variation of the four knights game: 5. Nxe4 d5 6. Bd3 dxe4 7. Bxe4 and the game is equal. If White insists on playing a gambit, they could try 5. O-O!? and the game may transpose into the main line after 5...Nxc3 6. dxc3 f6. Otherwise, retreating the knight, 4...Nf6, lets White recover the pawn leading to a roughly equal position. Theory table 4. ... Nxc3 5. dxc3 f6 6. O-O Nc6 Boden-Kieseritzky gambit - 4. ... ... 5. ... d6? 6. Ng5 Be6 7. Bxe6 fxe6 8. Qf3 Qf6 9. Qxb7 +++ 4. ... Nc6 5. O-O Nxc3 6. dxc3 f6 - (transposes) 4. ... ... 5. Nxe4 d5 6. Bd3 dxe4 7. Bxe4 Four knights game, Italian variation(by transposition) References See also