Skip to main content

  | मौसम…

411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Final Fantasy VII/Materia/Magic Materia

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

The magic materia is green. Usually, it has 3 to 5 levels (stars), and each time the materia gains a level, it's possible to use a new spell, with the first being equivalent to slight tickling, the second being the one you use most, and third one being the one that kills everything dead (or heals everyone alive or something). There are a few exceptions like Ultima. The first star filled at the beginning and the last star being filled means the materia is mastered, thus depending on the stars the materia can usually have 2 to 4 spells - in Ultima's case, only one. The materia is here divided quite arbitrarily to Black and White magic; this division is more of a traditional Final Fantasy thing and isn't used in the games as such. Also, the Black magic is divided to Elemental and Non-Elemental attacks. Black magic Elemental and quasi-elemental spells Earth Earth Earth 0 6,000 22,000 40,000 Quake Quake2 Quake3 6 28 68 Earth element attack Earth element attack Earth element attack Fire Fire Fire 0 ? ? ? Fire Fire2 Fire3 4 22 52 Fire element attack Fire element attack Fire element attack Gravity The Demi spells cause a lot of damage (particularly to fliers), but are not too accurate. Also, most bosses are nearly immune to Gravity effects as well. Effective against Emerald Weapon when used with W-Magic or Quadra Magic. Gravity ? ? ? 40,000 Demi Demi2 Demi3 14 33 48 Gravity-based attack. HP at 3/4 Gravity-based attack. HP at 1/2 Gravity-based attack. HP at 1/4 Ice Ice Ice ? ? ? ? Ice Ice2 Ice3 4 22 52 Ice element attack Ice element attack Ice element attack Lightning Lightning Lightning ? ? ? ? Bolt Bolt2 Bolt3 4 22 52 Lightning element attack Lightning element attack Lightning element attack Poison Poison ? ? ? 38,000 Bio Bio2 Bio3 8 36 80 Poison element attack Poison element attack Poison element attack Non-elemental spells Comet Can be obtained from the top floor of one of the houses in the Forgotten Capital. Comet ? ? 60,000 Comet Comet2 70 110 Non-elemental attack Non-elemental attack Contain Strong magical attacks with different element in each. Can be obtained from Mideel. Give it greens (Mimett Greens) to the small white chocobo, then scratch it behind the ears. Note that pairing Contain with All has no effect. Contain 0 5,000 10,000 15,000 60,000 Freeze Break Tornado Flare 82 86 90 100 Very strong Ice magic. Sometimes causes Stop Very strong Earth magic. Sometimes causes Petrify Wind elemental attack. Sometimes causes Confu Fire element attack Destruct Mystify 0 ? ? 45,000 DeBarrier DeSpell Death 12 20 30 Destroys function of any barriers Makes magic ineffective Causes sudden death Mystify Mystify 0 12,000 25,000 Confu Berserk 18 28 Confuses opponent Causes opponent to go berserk Transform Transform 0 8,000 ? Mini Toad ? ? Ultima Can be obtained for free by stopping the materia train in Corel in Disc 2. If you fail to stop the train, it can be bought. Ultima 0 5,000 100,000 Ultima 130 Extreme magic attack White magic Barrier Barrier ? ? ? ? 45,000 Barrier MBarrier Reflect Wall 16 24 30 58 Creates a Barrier resistant to physical attacks Creates a Magic Barrier resistant to magic attacks Can reflect magic spells back up to 4 times Creates Barrier/MBarrier simultaneously Exit Exit ? ? ? Escape Remove 16 99 Lets you escape from battle Eliminates opponent from battle Full Cure Full Cure materia is obtained from one of the houses in Cosmo Canyon, in Disc 2 or later. FullCure 0 0 100,000 FullCure 99 Restores entire HP Heal Heal 0 ? ? ? Poisona Esuna Resist 3 15 ? Heals Poison Cures unusual status Makes you resistant to tranformation Restore Restore 0 ? ? ? 40,000 Cure Cure2 Regen Cure3 5 24 30 64 Restores HP Restores HP Gradually restores HP Restores HP Revive Revive 0 45,000 55,000 Life Life2 34 100 Restores life Restores life and entire HP Seal Seal ? ? ? Sleepel Silence ? ? ? ? Shield Shield 0 10,000 100,000 Shield 180 extreme magic defense Time Time ? ? ? 42,000 Haste Slow Stop 18 20 34 Increases speed Decreases speed Stops all movement Master Magic The Master Magic materia basically gives you all the abilities of all the magic materias. It can be gotten either by defeating Emerald WEAPON and trading in the Earth Harp at Kalm, or by mastering all the magic materias and trading them for the Master Magic materia at Cosmo Canyon (if you managed to save that Huge materia anyway). The Master Magic materia can be linked to and "All" or a "Quadra Magic" materia to give all spells the effect of the support materia.