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Enjoying Math - Learning Problem Solving with Fun Math Puzzles
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Introduction
This book is meant to be a math problem solving textbook for Grade 4-7 students and teachers.
In the United States, it is meant to be useful in meeting National Council of Teachers of Mathematics (NCTM)
standard on problem solving that is summarized below.
Instructional programs from prekindergarten through grade 12 should enable all students to—
build new mathematical knowledge through problem solving;
solve problems that arise in mathematics and in other contexts;
apply and adapt a variety of appropriate strategies to solve problems;
monitor and reflect on the process of mathematical problem solving.
A critical challenge in improving the quality of mathematics education is in motivating students to take interest in studies in the presence of easy availability of alternate recreational activities that are perceived as enjoyable. Recreational mathematics identifies math activities including puzzles that can be enjoyed by adults and children. The Sudoku puzzle is a very good example of this. Another example is KenKen® puzzle that New York Times called 'the most addictive puzzle since Sudoku'. At present, such puzzles have a very limited role in classrooms because there are only a small number of math lessons that can be taught with these puzzles. The objective of this book to provide lessons for a wide variety of mathematics problem solving topics in the context of fun math puzzles. Puzzle problems are particularly suitable for teaching creative problem solving. Puzzle problems are often hard enough and require application of a variety of problem solving strategy. Reflecting on the process permit further learning about mathematics.
Authors & Contributors
The following people have contributed significantly to this book. If you have made a significant contribution to this book, (i.e. adding significant content or extensive editing) feel free to add a reference to yourself below.
Name Role CommentDeepak Kulkarni Author/ContributorInitial version of this book includes text previously copyrighted by me that I would like to release under Creative Commons Attribution-ShareAlike 3.0 Unported License.Deepak_S_Kulkarni (talk) 7 November 2012(UTC)
The Joy of Creative Problem Solving
From time immortal, people have enjoyed activities
such as games, magic shows, contests, and puzzles. Therefore, it is
not surprising to find students enjoying similar activities based on
mathematics. There are a wide variety of math-based games and math game
software. Good examples of math games include Krypto and 24. Like games,
contests have an appeal to many kids who enjoy the process of doing
things to win something. Therefore, math contests can be an activity
that kids enjoy and that can encourage kids to work on math problems.
In the process of taking part in contests, some kids begin to love math.
Math competitions in which students can participate in the United States
include NOETIC Learning Math Contest, MOEMS, Math Bee by North South
Foundation, Math Kangaroo, World Math Day, Ole Miss Math Challenge,
Online Math League, MATHCOUNTS and AMC. Math magic tricks include tricks
about guessing numbers and some card tricks based on math.
Yet another entertaining activity is doing math puzzles.
This book will examine a variety of math techniques in the context of
math puzzles. In particular, we will be studying creative problem solving
in the context of a puzzle called KenKen. We enjoy working on puzzles
because we have a natural tendency to be motivated by surprise, contradiction
and a gap in knowledge. While a math puzzle can intrigue and engage
students and get them going, a challenging, questioning and reflecting
atmosphere can make the experience of mathematical problem solving even
more enjoyable.
With the right attitude and practice, students can
enjoy the process of mathematical thinking. This process involves thinking
about mathematical problems, observing beautiful mathematical patterns,
coming up with elegant insights, facing difficult problems that one may
or may not be able to solve, experiencing the thrill of progressing
on such problems and solving them, reflecting on mathematical thinking,
and learning from successes and failures. Once students begin to love
creative math problem solving, they have an activity they can enjoy
wherever they are. Then, the joy of creative thinking is all they need
to motivate themselves to get going on any challenging math problem.
The Problem Solving Approach
Heuristic Problem Solving Approach
For some problems, students
know the strategy to use as soon as they read the problem. However,
for particularly difficult problems, they do not know right away how
they can solve them. The progress on such problems often comes from
heuristics or ‘rules of thumb’ that are likely to be useful, but
are not guaranteed to solve problems. As a result, the progress on a
problem takes the form of multiple explorations or searching different
ideas. Work on the problem solving may go through different phases such
as trying to understand the problem, working on a specific approach,
being stuck and trying to get unstuck, critically examining solutions,
or communicating. The work may involve going back and forth between
these different phases of work. In this book, we would now be providing
a variety of different rules of thumb for solving problems. These heuristics
can be described in the form of a condition and an associated action,
where conditions describe problem situations and actions describe what
should be done in such situations.
Situation: Are you about to start working on a problem? Are you trying to understand a problem?
Try to understand the problem by asking the following:
What is given and what is to be found? Is it possible
to draw a picture or a diagram of the context described in the problem?
Can you reword the problem? Can you come up with specific examples corresponding
to the problem?
Situation: Have you thought out an approach to attack the problem?
If the general approach to solving the problem is
obvious to you, create a plan to solve the problem based on this approach
and carry out this plan.
If you know a related or similar problem, you can
use the knowledge of the solution from the related problem to come up
with a plan.
If you can’t formulate an approach, you may be feeling
stuck and you may want to try to understand the problem better.
Situation: Are you feeling stuck?
Many different approaches can be tried to get unstuck.
One approach is to try working a simpler version of the problem, and
use the solution to the problem to get insights that are useful in solving
the original problem.
When you come up with a pattern or an ‘Aha’ moment,
try studying the observations that triggered it in more detail and try
observing how these could be used in progressing with the problem.
Alternatively, you may just try to understand the
problem better and use relevant suggestions.
Situation: Are you busy working out details?
Monitor how you are progressing and backtrack if needed.
Do not forget to look for patterns, the unusual and
surprises (Aha! insights).
Look for any surprise; understand it and its implication
for the problem.
Situation: Are you done solving a problem or a sub-problem or inferring a key conclusion?
Critically examine your hypotheses and solutions.
Done solving the problem? If it works, check each
step. Can you see clearly that the step is correct? Can you prove that
it is correct?
Learn from reflection:
Specialize/generalize heuristics. Learn new heuristics. If the plan
does not produce a solution in a short time, then check from time to
time: why are you doing what you are doing? Are you progressing? This
is self-monitoring. If your plan fails, examine why it did not work.
Writing with a rubric or a template can help in recalling and studying
what you have done so far. Organize the information. Ask: What can you
conclude about the approaches that won’t work? What else did you learn?
Do you see any patterns?
Situation: Are you about to communicate your conclusions to a teacher or to partners?
The final part of your work on a problem is to communicate
your conclusions. What is communicated may differ depending on the situation.
Sometimes, you are expected to report only the answer to the problem.
Sometimes, you are expected to show your work. Sometimes, you may be
doing collaborative problem solving. In such situations, it is important
to be a good communicator. Helping others with problems that you have
solved can help you develop skills needed to become a good math communicator.
The aspects of such communication include explaining your solution to
someone else clearly, understanding someone else’s solution, and providing
feedback on it at various levels of detail. After you create an explanation
for your solution, examine carefully if you have justified each step
in the work.
Specific Problem Solving Strategies
1. Change the representation
Using a wrong representation may make a problem impossible
to solve. Strategies of changing representation include drawing a picture
and looking at the problem from a completely different perspective.
By drawing a picture, and visualizing the information about the problem
using it, you will have clearer understanding of the problem and it will
help you to come up with an approach to solve the problem that you might
not be able to see otherwise.
2. Make an organized list or a table
Making an organized list allows you to examine data
clearly. It can help you in ensuring that you are looking at all of
the relevant information. It will also allow you to see patterns in
the data easily and to come to correct conclusions. Similarly,
making a table allows you to examine data clearly. It can help you in
ensuring that you are looking at all of the relevant information. It
also will allow you to see patterns in the data easily and to come to
correct conclusions.
3. Create a simpler problem
Sometimes we are not able to solve the problem as
it is stated, but we are able to solve a simpler problem that is similar
in some way. For example, the similar problem may use simpler numbers.
Once we solve one or more simpler problems, we may understand the approach
that can be used to solve the problems of similar type and may be able
to solve the problem that has been given to us.
4. Use logical reasoning
Logical reasoning is useful in mathematics problem
in various ways. It can be used to eliminate possible choices. It can
also sometimes be used to conclude the answer directly.
5. Guess and check
The ‘guess and check’ strategy can be used on
many problems. If the number of possible answers is small, one can use
this strategy to come up with the answer very quickly. In some other
cases where the number of possible answers is not small, one may still
be able to make intelligent guesses and come up with the answer.
6. Work backward
Sometimes, it is easier to start with information
at the end of the problem and work backward to the beginning of the
problem than the other way around.
Right Attitude toward Working on Difficult Problems
Often, when one is not able to solve a problem, one
feels frustrated. The natural tendency is to be disappointed, as ‘ego’
feels hurt. At an early stage of the problem solving process, one may
be stuck while solving a problem. As you are stuck, you may not know
of any action you can take to make progress on the problem. However,
you may believe that the teacher is expecting you to do some work. Therefore,
you feel unhappy about the situation. Furthermore, when you are stuck
and not able to think of ways to progress, you anticipate that you are
likely to fail in solving the problem. This adds to the frustration
of the situation. This explains why it is common to see students with
a negative attitude toward difficult problems.
Attitudes that help students
enjoy work and persist in effort include some of the following elements:
Acceptance
of the process: Acceptance of the process of solving difficult problems
in which you work for a long time and you are not always sure if you
will be able to solve the problem and that ‘being stuck’ is a normal
state and that such a process includes mixed emotions.
The
thrill of taking on challenges: When one works on an easy task, not
solving it is viewed as something of concern whereas solving it is not
a big accomplishment. In contrast, when one works on a challenging problem,
not solving it is not a concern, as the problem is inherently difficult
for anyone. When one does solve a challenging problem, there is tremendous
satisfaction and a sense of accomplishment. Despite this, it is natural
to feel frustrated when you are stuck. When this happens, you can start
by trying to identify what is difficult about the problem and writing
down information about the stuck state. Learn a few approaches (e.g.,
try a simpler problem) that can always be used when you are stuck and
when you don’t know what approach you can try next. Initially, keep
the goal ‘to try to make progress on solving the problem’ instead
of setting the goal of completely solving what seems like a very difficult
problem. Thus, one would set many short-term objectives in the process
of solving a difficult problem and one would succeed in many of these
even if one does not succeed in the overall goal. In particular, when
you use the strategies of working on a simpler version of the problem
or working on specialized cases of the problem, realize that you are
actually solving some problems in the process and making progress. Making
progress involves gathering information, noticing patterns and gaining
insights about the problem. This way, you would have a sense of accomplishment
if you work on the problem and progress without completely solving the
problem. Sometimes, after initially feeling frustrated, one is able
to make progress on the problem and solve the problem.
Attitude
toward failures: Do not be discouraged by failures. Read this quote
from the famous scientist, Edison. An assistant asked, “Why are you
wasting your time and money? We have had failure after failure, almost
a thousand of them. Why do you continue to pursue this impossible task?”
Edison said, “We haven’t had a thousand failures, we’ve just discovered
a thousand ways not to invent the electric light.” Failure often offers
a bigger opportunity for learning than successes.
Thirst for learning, furthermore,
has a clear objective of trying to learn from successes and failures
in problem solving process. To learn the most, you need to reflect on
both successes and failures. In addition, you are going to learn the
most if you are working on the kind of problem that you are not always
capable of solving.
Appreciation
of beauty in mathematics: Appreciate particularly neat insights and
your ‘Aha’ moments as you progress on problem solving. These may
be interesting patterns and surprises you encountered in problem solving.
Ingredients of beauty in mathematics include surprise at the unexpected,
the perception of unsuspected relationships and alternation of perplexity
and illumination. Mathematical beauty is found in patterns. Famous mathematician
Hardy wrote, “A mathematician, like a painter or a poet, is a maker
of patterns. If his patterns are more permanent than theirs are, it
is because they are made with ideas. The mathematician’s patterns,
like the painter’s or the poet’s, must be beautiful; the idea, like
the colors or the words, must fit together in a harmonious way.”
Interest
in mathematical communication: It helps to write the insights you learn
as you work on the problem and those you learn when you reflect on your
successes and failures. Communicating about these two to others helps
as well. If you learn a mathematical trick or a puzzle in class, you
may want to share it with your friends or siblings.
Beliefs about Problem Solving
Students often hold beliefs about the nature of mathematics
that hinder their ability to solve difficult problems creatively. Examples
of such misleading beliefs include the following:
There
aren’t multiple ways to solve a problem.
Average
students cannot expect to understand mathematics.
Mathematics
problems are invariably solved by individuals and not by a group of
people.
Students
who excel at mathematics solve any problem in a very short time.
The
mathematics topics studied in school are not useful in the real world.
Learning From Reflection
The more you practice the better you will be. However,
practice alone is not enough. Reflection over problem solving experience
can help a student learn both about the problem situation and about
problem solving process.
Recollect how you progressed toward the solution.
Remember the important aspects of the progress. Remember the stages
when you were stuck and how you recovered. Also, remember the ‘Aha’
moments if you encountered any.
What can you learn from your experience? What made
the problem difficult? What worked? What did not work? What was the
lesson learnt? Does it tell you about effectiveness of different approaches
to problems of this type? If you articulated particular rules of thumb
or strategies, what is the reason these worked? In what circumstances
would these work? Are these specific cases of more general strategies?
An important part of reflecting on your problem solving
experience is to get a better understanding of strategies and rules of
thumb that would be useful in future problem situations and, if possible,
to come up with new rules of thumb. This includes getting a better understanding
of circumstances under which a heuristic would be applicable as well
as specializing or generalizing heuristics.
Influence of Parents and Friends
Friends and parents play a very important role in
helping kids develop positive attitudes toward mathematics.
Kids would often be motivated to attend school math
clubs because they get to spend time with their friends. If the club
offers snacks, that may provide additional motivation. Math clubs do
encourage positive attitudes toward math and contribute to a higher
level of success in mathematics. If you have a child who has strong interest
with mathematics and who does not have friends with similar interests
in class, it would be helpful to encourage him/her to participate in
the Math Club if your school has one. Other alternatives include enrolling
him/her in GATE math classes where he or she gets to interact with kids
with similar interests. Summer math camps can serve this purpose as
well.
Parents can play an important role in encouraging
students to take interest in math by doing and supporting math at home.
Mathematical Puzzles
Variety of Mathematical Puzzles
Mathematical puzzles make up an integral part of recreational mathematics. They have specific rules as do multiplayer games, but they do not usually involve competition between two or more players. Instead, to solve such a puzzle, the solver must find a solution that satisfies the given conditions. Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle.
Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set, the rules of the puzzle determine all subsequent changes and moves. Many of the puzzles are well known because they were discussed by Martin Gardner in his "Mathematical Games" column in Scientific American. Mathematical puzzles are sometimes used to motivate students in teaching elementary school math problem solving techniques.
This list is not complete.
List of mathematical puzzles
The following categories are not disjoint; some puzzles fall into more than one category.
Numbers, arithmetic, and algebra
Cross-figures or Cross number Puzzle
Dyson numbers
Four fours
KenKen
Feynman Long Division Puzzles
Pirate loot problem
Verbal arithmetics
Combinatorial
Cryptograms
N-puzzle|Fifteen Puzzle
Kakuro
Rubik's Cube and other sequential movement puzzles
Str8ts a number puzzle based on sequences
Sudoku
Think-a-Dot
Tower of Hanoi
Analytical or differential
Ant on a rubber rope
See also: Zeno's paradoxes
Probability
Monty Hall problem
Tiling, packing, and dissection
Bedlam cube
Conway puzzle
Mutilated chessboard problem
Packing problem
Pentominoes tiling
Slothouber–Graatsma puzzle
Soma cube
T puzzle
Tangram
Involves a board
Conway's Game of Life
Mutilated chessboard problem
Peg solitaire
Sudoku
Chessboard tasks
Eight queens puzzle
Knight's Tour
No-three-in-line problem
Topology, knots, graph theory
The fields of knot theory and topology, especially their non-intuitive conclusions, are often seen as a part of recreational mathematics.
Disentanglement puzzles
Seven Bridges of Königsberg
Water, gas, and electricity
Mechanical
Mechanical puzzle
Rubik's Cube
Think-a-Dot
0-player puzzles
Conway's Game of Life
Flexagon
Polyominoes
In this book, we will be using examples of Sudoku and KenKen. So, we will discuss these in more detail.
Sudoku
vertical right Sudoku-by-L2G-20050714.svg Sudoku-by-L2G-20050714 solution.svg 250 A typical Sudoku puzzle The same puzzle with solution numbers marked in red A typical Sudoku puzzle grid, with nine rows and nine columns that intersect at square spaces. Some of the spaces are pre-filled with one number each; others are blank spaces for a solver to fill with a number. The previous puzzle, solved with additional numbers that each fill a blank space.
Sudoku is a logic-based, combinatorial number-placement puzzle. The objective is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub-grids that compose the grid (also called "boxes", "blocks", "regions", or "sub-squares") contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which typically has a unique solution.
Completed puzzles are always a type of Latin square with an additional constraint on the contents of individual regions. For example, the same single integer may not appear twice in the same 9×9 playing board row or column or in any of the nine 3×3 subregions of the 9×9 playing board.
The puzzle was popularized in 1986 by the Japanese puzzle company Nikoli, under the name Sudoku, meaning single number.
Although the 9×9 grid with 3×3 regions is by far the most common, many variations exist. Sample puzzles can be 4×4 grids with 2×2 regions; 5×5 grids with pentomino regions have been published under the name Logi-5; the World Puzzle Championship has featured a 6×6 grid with 2×3 regions and a 7×7 grid with six heptomino regions and a disjoint region. Larger grids are also possible. The Times offers a 12×12-grid Dodeka sudoku with 12 regions of 4×3 squares. Dell regularly publishes 16×16 Number Place Challenger puzzles (the 16×16 variant often uses 1 through G rather than the 0 through F used in hexadecimal). Nikoli offers 25×25 Sudoku the Giant behemoths. Sudoku-zilla, a 100×100-grid was published in print in 2010.
Another common variant is to add limits on the placement of numbers beyond the usual row, column, and box requirements. Often the limit takes the form of an extra "dimension"; the most common is to require the numbers in the main diagonals of the grid also to be unique. The aforementioned Number Place Challenger puzzles are all of this variant, as are the Sudoku X puzzles in the Daily Mail, which use 6×6 grids. The Sudoku X4 family of iPhone/iPad apps combine this "X" variation with the Sunday Telegraph-style interlocking colored nonomino or Jigsaw puzzle|Jigsaw shapes of nine spaces each instead of the 3x3 regions, providing a total of four different kinds of puzzles.
Mini Sudoku
A variant named "Mini Sudoku" appears in the American newspaper USA Today and elsewhere, which is played on a 6×6 grid with 3×2 regions. The object is the same as standard Sudoku, but the puzzle only uses the numbers 1 through 6. A similar form, for younger solvers of puzzles, called "The Junior Sudoku", has appeared in some newspapers, such as some editions of The Daily Mail.
Cross Sums Sudoku
Another variant is the combination of Sudoku with Kakuro on a 9×9 grid, called Cross Sums Sudoku, in which clues are given in terms of cross sums. The clues can also be given by cryptic alphametics in which each letter represents a single digit from 0 to 9. An example is NUMBER+NUMBER=KAKURO which has a unique solution 186925+186925=373850. Another example is SUDOKU=IS×FUNNY whose solution is 426972=34×12558.
Killer Sudoku
horizontal right Killersudoku color.svg Killersudoku color solution.svg 150 A Killer Sudoku puzzle Solution for puzzle to the left
Killer Sudoku
The Killer Sudoku variant combines elements of Sudoku and Kakuro.
Alphabetical Sudoku
horizontal right Wordoku puzzle.svg Wordoku puzzle solution.svg 150 A Wordoku puzzle Solution in red for puzzle to the left
Alphabetical variations have emerged, sometimes called Wordoku; there is no functional difference in the puzzle unless the letters spell something. Some variants, such as in the TV Guide, include a word reading along a main diagonal, row, or column once solved; determining the word in advance can be viewed as a solving aid. A Wordoku might contain other words, other than the main word.
Hypersudoku
horizontal right Oceans Hypersudoku18 Puzzle.svg Oceans Hypersudoku18 Solution.svg 150 Hypersudoku puzzle Solution numbers for puzzle to the left A Sudoku puzzle grid with four blue qudrants and nine rows and nine columns that intersect at square spaces. Some of the spaces are pre-filled with one number each; others are blank spaces for a solver to fill with a number. The previous puzzle, solved with additional numbers that each fill a blank space.
Hypersudoku is one of the most popular variants. It is published by newspapers and magazines around the world and is also known as "NRC Handelsblad|NRC Sudoku," "Windoku," "Hyper-Sudoku" and "4 Square Sudoku." The layout is identical to a normal Sudoku, but with additional interior areas defined in which the numbers 1 to 9 must appear. The solving algorithm is slightly different from the normal Sudoku puzzles because of the leverage on the overlapping squares. This overlap gives the player more information to logically reduce the possibilities in the remaining squares. The approach to playing is similar to Sudoku but with possibly more emphasis on scanning the squares and overlap rather than columns and rows.
Puzzles constructed from multiple Sudoku grids are common. Five 9×9 grids which overlap at the corner regions in the shape of a quincunx is known in Japan as Gattai 5 (five merged) Sudoku. In The Times, The Age and The Sydney Morning Herald this form of puzzle is known as Samurai SuDoku. The Baltimore Sun and the Toronto Star publish a puzzle of this variant (titled High Five) in their Sunday edition. Often, no givens are to be found in overlapping regions. Sequential grids, as opposed to overlapping, are also published, with values in specific locations in grids needing to be transferred to others.
Str8ts shares the Sudoku requirement of uniqueness in the rows and columns but the third constraint is very different. Str8ts uses black cells (some with clue numbers) to divide the board into compartments. These must be filled with a set of numbers that form a "straight," like the poker hand. A straight is a set of numbers with no gaps in them, such as "4,3,6,5"—and the order can be non-sequential. 9×9 is the traditional size but with suitable placement of black cells any size board is possible.
[[File:Comparison Sudoku.png|thumb|250px|An example of Greater Than Sudoku
A tabletop version of Sudoku can be played with a standard 81-card Set deck (see Set game). A three-dimensional Sudoku puzzle was invented by Dion Church and published in the Daily Telegraph in May 2005. The Times also publishes a three-dimensional version under the name Tredoku. There is a Sudoku version of the Rubik's Cube named Sudoku Cube.
There are many other variants. Some are different shapes in the arrangement of overlapping 9×9 grids, such as butterfly, windmill, or flower. Others vary the logic for solving the grid. One of these is Greater Than Sudoku. In this a 3×3 grid of the Sudoku is given with 12 symbols of Greater Than (>) or Less Than (<) on the common line of the two adjacent numbers. Another variant on the logic of solution is Clueless Sudoku, in which nine 9×9 Sudoku grids are themselves placed in a three-by-three array. The center cell in each 3×3 grid of all nine puzzles is left blank and form a tenth Sudoku puzzle without any cell completed; hence, "clueless".
Duidoku
Duidoku is a two player variant of Sudoku. It is played on a 4X4 board i.e. 16 squares or four clusters each containing four squares.
The game is followed using the rules of Sudoku. Four numbers are used, and each player consecutively places one number out of the four such that he or she makes no illegal moves. The first player to make an illegal move loses.
KenKen PuzzleKenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by the Japanese math teacher Tetsuya Miyamoto, an innovator who says he practices "the art of teaching without teaching". The names Calcudoku and Mathdoku' are sometimes used by those who don't have the rights to use the KenKen or KenDoku trademarks.
As in sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, etc. –– so that no digit appears more than once in any row or column (a Latin square). Grids range in size from 3×3 to 9×9. Additionally, KenKen grids are divided into heavily outlined groups of cells –– often called “cages” –– and the numbers in the cells of each cage must produce a certain “target” number when combined using a specified mathematical operation (either addition, subtraction, multiplication or division). For example, a three-cell cage specifying addition and a target number of 6 in a 4×4 puzzle might be satisfied with the digits 1, 2, and 3. Digits may be repeated within a cage, as long as they are not in the same row or column. No operation is relevant for a single-cell cage: placing the "target" in the cell is the only possibility (thus being a "free space"). The target number and operation appear in the upper left-hand corner of the cage.
Example
right|250px|thumb| A typical KenKen problem.
right|250px|thumb| Solution to the above problem.
The objective is to fill the grid in with the digits 1 through 6 such that:
Each row contains exactly one of each digit
Each column contains exactly one of each digit
Each bold-outlined group of cells is a cage containing digits which achieve the specified result using the specified mathematical operation: addition (+), subtraction (−), multiplication (×), and division (÷). (Unlike Killer Sudoku, digits may repeat within a cage.)
Some of the techniques from Sudoku and Killer Sudoku can be used here, but much of the process involves the listing of all the possible options and eliminating the options one by one as other information requires.
In the example here:
"11+" in the leftmost column can only be "5,6"
"2÷" in the top row must be one of "1,2", "2,4" or "3,6"
"20×" in the top row must be "4,5".
"6×" in the top right must be "1,1,2,3". Therefore the two "1"s must be in separate columns, thus row 1 column 5 is a "1".
"30x" in the fourth row down must contain "5,6"
"240×" on the left side is one of "6,5,4,2" or "3,5,4,4". Either way the five must be in the upper right cell because we have "5,6" already in column 1, and "5,6" in row 4.
etc.
Extensions
More complex KenKen problems are formed using the principles described above but omitting the symbols +, −, × and ÷, thus leaving them as yet another unknown to be determined.
Puzzle Motivated Explorations of Problem Solving
In the previous section, we described a variety of puzzles that people enjoy. In this section, we will discuss a variety of mathematical concepts relevant to problem solving in the context of these puzzles. Many of these explorations can be used in more than one puzzle, but these will be discussed with one specific examples and other relevant puzzles will be noted. As students may have liking for a particular puzzle or teachers may have chosen to utilize some puzzle after practical considerations, they may want to study the exploration here and practice these in the context of specific puzzles. Intention of the book is benefit the widest audience of students fascinated by puzzles.
Exploration of Sets and Venn Diagrams
vertical right Sudoku-by-L2G-20050714.svg 250 A Sudoku puzzle A Sudoku puzzle grid, with nine rows and nine columns that intersect at square spaces. Some of the spaces are pre-filled with one number each; others are blank spaces for a solver to fill with a number.
Relevant puzzles: Sudoku, Sudoku Variants, KenKen
A set is a collection of things. For example, the items you wear
are a set: these would include skirt, socks, hat, shirt, jeans, and
so on. You write sets with curly brackets like this: {skirt, shoes,
jeans, watches, shirts, ...}
The union of two sets is the set of elements that are in either
set. For example: let A = {1, 2, 3} and let B = {3, 4, 5}. The union
of A and B is written as A U B = {1, 2, 3, 4, 5}. There is no need to
list the 3 twice.
The intersection of two sets is the set of elements that are in
both sets. For example: let A = {1, 2, 3} and B = {3, 4, 5}. The intersection
of A and B is written as A Ç B = {3}. Sometimes there will be no intersection at all.
In that case, we say the answer is the empty set or the null set. For example, given set A = all prime numbers greater
than 5 and set B = all even prime numbers, then the intersection of
A and B = {}.
The difference between A and B are elements that are in A but not
in B.
A = {1, 2, 3} B = {3, 4} Then, A – B = {1, 2}
Now, consider the Sudoku puzzle shown here.
Consider the following sets
S1 = The set of numbers that are not assigned in the
second row.
S2 = The set of numbers that are not assigned in the
second column.
S3 = The set of numbers that are consistent with 3x3 top left grid constraint.
S4 = The set of numbers that are assigned in the second
row.
S5 = The set of numbers that are assigned in the second
column.
Exercises
Identify
S1, S2, S3, S4 and S5.
Find
the intersection of S1 and S2.
Find
the intersection of S1, S2 and S3.
What
can you conclude about the second square in the second row from your
answer to (3)?
Represent
S1, S2 and S3 in a picture.
Find
the union of S4 and S5.
There
are three sets F, R and C. The union of the three sets has 60 members.
F has 32 members. R has 32 members. C has 22 members. The intersection
of F and C has 10 members. There are 10 members that are exclusively
in C. There are 16 members exclusively in R. There are 6 members in
the intersection of F, R and C. How many members are exclusively in
F?
Examine
the Sudoku puzzle shown above.
Identify
the following sets.
S1: The set of unassigned
values in column 1
S2: The set of unassigned
values in row 3
Find the intersection
of S1 and S2. Use this to determine possible values in the third square in
the first column.
. What are the possible numbers that can go in the square
at the intersection of the ninth row and the first column in the puzzle above?
S1
has 10 members. S2 has 8 members. Their union has 16 members. How many
members does their intersection have?
S1
has 30 members. S2 has 28 members. Their union has 46 members. How many
members does their intersection have?
S1
has 100 members. S2 has 108 members. Their union has 200 members. How
many members does their intersection have?
S1
has 100 members. S2 has 128 members. Their union has 128 members. How
many members does their intersection have?
Look
for patterns in the following table.
Members in S1
Members in S2
Members in intersection
Members in union
8
8
4
12
8
8
3
13
8
8
2
14
8
9
4
13
8
10
4
14
8
11
4
15
9
11
5
15
Reflect on the things you learnt in this exploration. Write some things
you learnt.
Solutions
S1
= {2, 3,4,7,8} S2 = {1,2,4,5,7,8} S3 = {1, 2, 4,7} S4 = {1, 5,6,9} S5 = {3,6,9}.
The
intersection of S1 and S2 = {2,4,7,8}.
The
intersection of S1, S2 and S3 = {2,4,7}.
That
square can be 2, 4 or 7.
Left for reader to answer
Left for reader to answer
Represent
information in a table like the one below or in a Venn diagram. The
answer turns out that 14 are exclusively in F.
Only F
Only R
Only C
F, R, not C
F, C not R
C, R not F
F, R, C
16
10
6
60
All
Y
Y
Y
Y
Y
Y
Y
32
F
Y
Y
Y
Y
32
R
Y
Y
Y
Y
22
C
Y
Y
Y
Y
10
F, C
Y
Y
Left for the reader.
Left for the reader.
2
12
8
100
There
are many different patterns in the table. One pattern is that the number
of elements in S1 + the number of elements in S2 = the number of elements
in the intersection + the number of elements in the union.
Exploration of Divisibility
1
2
3
4
5
6
7
8
9
A
5040x
18+
Determining numbers that
go in a KenKen product cage like 5040x above involves finding if the
target number is divisible by a particular factor. Divisibility rules
are particularly helpful in doing this. In this exploration, we will
study divisibility concepts.
Exercises
1) Examples of numbers divisible
by 5 are: 5, 10, 15, 20, 15, 20, 105, 110, 205, 2300. Do you see any
patterns in these numbers?
2) Do you see any patterns in the table below that lists numbers that
are divisible by 9?
Number
27
927
9000
9909
20,007
17,127
900,009
Sum
of digits
9
18
9
27
9
18
18
3) Do you see any patterns
in the table below that lists numbers that are divisible by 6?
Number
222
1002
7008
2004
220,026
Sum
of digits
6
3
15
6
12
Last
digit
2
2
8
4
6
4) Do you see any patterns
in the table below that lists numbers that are divisible by 11?
Number
22
1331
123,244
5060
7260
Sum of odd numbered digits
2
4
8
0
2
Sum of even numbered digits
2
4
8
11
13
5) You have numbers from 1 to 11, but not necessarily in that order.
The product of the first nine is 441,760. The sum of the last two is
19. What are the last two numbers?
6) KenKen product cages in a puzzle have targets of 35, 80, 99, 96
and 100. Which of these are divisible by 5? Which of these are divisible
by 6? Which of these are divisible by 9? Which of these are divisible
by 11?
7) The following numbers are divisible by 11: A343, B15060, C22701,
D030. What A, B, C and D?
8) 2313E is divisible by 6. What is E?
9) A number is divisible by
8 if the number formed by the last three digits is divisible by 8. Which
of the following numbers are divisible by 8: (a) 12,001, (b) 24,007,
(c) 11,022, (d) 456,008, (e) 456,012.
10) If you double the last digit of a number and subtract it from
the rest of the numbers and the answer is 0, or divisible by 7, then
the number is divisible by 7. Use this rule to determine which of the
following numbers are divisible by 7: (a) 842, (b) 231, (c) 7078.
11) Reflect on the things you learnt in this exploration. Write some
things you learnt.
Solutions
1) Numbers divisible
by 5 end in 5 or 0.
2) The sum of the digits
is a multiple of 9.
3) The sum of the digits is
a multiple of 3 and the numbers end in an even number.
4) The difference between
the sum of even numbered digits and odd numbered digits is a multiple
of 11 or 0.
5) Looking at the sum of the last two numbers to be 19, we may conclude
that 11 + 8 and 10 + 9 are two possibilities that would result in a
sum of 19. We know that the product of the remaining numbers is 441,760.
Let us examine if 11 is a factor of 441,760.
Obviously, we can try
to divide 441,760 by 11. There is an easier way to determine if 11 is
a factor of 441760. This involves using a rule called ‘the divisibility
rule of 11’.
Starting from the first
digit, add all of the alternate digits to obtain Sum_odd. Next, add
the remaining digits to obtain Sum_even. Find the difference between
Sum_odd and Sum_even (Sum_odd - Sum_even or Sum_even - Sum_odd). If
the difference turns out to be 0 or a multiple of 11, then the original
number will be divisible by 11.
Let us compute Sum_odd
and Sum_even to see whether 441,760 is divisible by 11.
We obtain Sum_odd = 4
+ 1 + 6 = 11 and Sum_even = 4 + 7 + 0 = 11.
Therefore, Sum_odd -
Sum_even = 0. Hence, 441,760 is divisible by 11. If 11 is among the first 9 numbers,
it must not be in the last two numbers. As we discussed earlier,
the only two possibilities for the last two numbers are (11, 8) or (10,
9). Therefore, we can conclude that the numbers in the two-squares
are 9 and 10.
So, the procedure for
checking divisibility by 11 is:
1. Add the odd-numbered digits.
2. Add the even-numbered digits.
3. Subtract the smaller of the two sums from the larger of the two
sums. If the number you obtain is divisible by 11, then so is the original
number.
6) 35, 80 and 100 are divisible by 5. 96 is divisible by 6. 99 is
divisible by 9. 99 is divisible by 11.
7) A343 is divisible by 11. Therefore, the difference between (A +
4) and 3 + 3 = 6 is a multiple of 11. If A + 4 = 6, then A = 2. With
similar reasoning, we find that B is 1, C is 8 and D is 8.
8) 2313E is divisible by 6. Therefore, E is even. In addition, as
the sum of the digits has to be divisible by 3, 9 + E is divisible by
3. Hence, E has to be 3, 6, or 9. As E is even, E has to be 6.
9) Only 456,008 is divisible by 8.
10) Only 231 is divisible
by 7.
Exploration of Multiplication Tricks
Reasoning about KenKen product cages involves multiplication
and division of a set of numbers. It is useful to learn a few tricks
that allow us to multiply numbers quickly.
Exercises
1) What patterns do you observe in the table below?
Numbers
Product
2, 3, 5
30
2, 4, 5
40
2, 21 ,5
210
2, 28, 5
280
2, 18, 5
180
Now, try the following products using the pattern
you observed.
2) 2 x 3 x 4 x 5
3) 2 x 3 x 4 x 5 x 6
4) 2 x 3 x 5 x 6
5) 2 x 2 x 3 x 5 x 5
6) What patterns do you observe in the table below?
Numbers
Product
4, 3, 25
300
4, 4, 25
400
4, 21, 25
2100
4, 28, 25
2800
4, 18, 25
1800
Solutions
1) To look for patterns, look for similarities between entries in
each row and for similarities between different columns. We observe
that the product is the same as the middle number followed by 0. In
general, if we have a product of a series of numbers that includes 2
and 5, then do the following: (a) replace 2 and 5 by 10, (b) multiply
the rest of the numbers (c) multiply the product by 10.
Because multiplying by 10 can be done easily by
adding a zero at the end of the number, this re-ordering allows us to
do the multiplication faster.
2) 120
3) 720
4) 180
5) 300
6) To look for patterns, look for similarities between entries in
each row and for similarities between different columns. We observe
that the product is the same as the middle number followed by 00. In
general, if we have a product of a series of numbers that include 4
and 25, then do the following: (a) Replace 4 and 25 by 100. (b) Multiply
the rest of the numbers (c) Multiply the product by 100. Because multiplying
by 100 can be done easily by adding two zeros at the end of the number,
this re-ordering allows us to do the multiplication faster.
Here are some more explorations regarding multiplication
tricks:
Take
a few even numbers and compare following results:
The
product you obtain after multiplying by 5
The
result you obtain by dividing the number by 2 and then multiplying by
10.
Organize your results
in a list. Are the results the same? Why? Which is an easier way to
obtain to the answer?
Take
a few numbers that are divisible by 4 and compare the following results:
The
product you obtain after multiplying by 25
The
result you obtain by dividing the number by 4 and then multiplying by
100.
Organize your results
in a list. Are the results the same? Why? Which is an easier way to
obtain the answer?
Take
a few numbers and compare the following results:
The
product you obtain after multiplying by 9
The
result you obtain by multiplying the numbers by 10 and then subtracting
the original numbers.
Organize your results
in a list. Are the results the same? Why? Which is an easier way to
obtain to the answer?
Take
a few numbers and compare the following results:
The
product you obtain after multiplying by 15
The
result you obtain by dividing the number by 2 and then multiplying the
numbers by 30.
Organize your results
in a list. Are the results the same? Why? Which is an easier way to
obtain the answer?
Reflect
on the things you learnt in this exploration. Write some things you
learnt.
Exploration of Factor Pairs
Determining numbers that go in a two-square cage with
a product target involves finding a factor pair, the product of which
is the given target.
The procedure to find the factors of a given number
is as follows:
Starting
with 1, divide each number from 1 to the maximum allowed in the puzzle
into the given number.
If
the numbers divide exactly and there is no remainder, then you have
a pair of factors.
List
the divisor and the quotient of your division as a pair of factors.
Keep
dividing until a factor pair repeats.
Exercises
1) Find the factor pairs of 12.
2) Find the factor pairs of 20.
3) Find the factor pairs of 25.
4) Find the factor pairs of 36.
5) Find the factor pairs of 49.
6) Find the factor pairs of 50.
7) Find numbers less than 100 that have odd number
of factors.
8) Reflect on the things you learnt in this exploration.
Write some things you learnt.
Solutions
1)
Number
Division
Factor Pair
1
12 / 1 = 12
1, 12
2
12 / 2 = 6
2, 6
3
12 / 3 = 4
3, 4
4
12 / 4 = 3
Repeat pair
Factor pairs of 12 are (1, 12), (2, 6), and (3, 4).
2)
Number
Division
Factor Pair
1
20 / 1 = 20
1, 20
2
20 / 2 = 10
2, 10
3
Not divisible
4
20 / 4 = 5
4, 5
5
20 / 5 = 4
Repeat pair
The factor pairs of 20 are (1, 20), (2, 10) and (4,
5).
3) The factor pairs of 25 are (1, 25) and (5, 5).
4) The factor pairs of 36 are (1, 36), (2, 18), (3,
12), (4, 9) and (6, 6).
5) The factor pairs of 49 are (1, 49) and (7, 7).
6) The factor pairs of 50 are (1, 50), (2, 25) and
(5, 10).
7) Try numbers between 1 and 10. We find that the numbers with odd
number of factors are 1, 4 and 9. Look for patterns. These are square
numbers. This is so because square numbers have one factor pair where
both numbers are the same and other factor pairs with two different
numbers. Numbers less than 100 with odd number of factors are 1, 4,
9, 16, 25, 36, 49, 64, and 81.
Exploration of Factor Triplets
Procedure to find factor triplets
First, find all factor pairs of a given number.
Now,
for each factor pair, find factor pairs of the second factor. Replace
this factor by the corresponding factor pairs.
Remove
any duplicate factor triplets.
For example:
For 12, we have the following
factor pairs (1) 1, 12 (2) 2, 6 (3) 3, 4
When we replace 12 by
its factor pairs, we will obtain:
1, 1, 12
1, 2, 6
1, 3, 4
When we replace 6 by its
factor pairs, we will obtain:
2, 1, 6
2, 2, 3
When we replace 4 by its
factor pairs, we will obtain:
3, 1, 4
3, 2, 2
We remove duplicate instances,
what we obtain is:
1, 1, 12
1, 2, 6
1, 3, 4
2, 2, 3
EXERCISES
1) Find all factors of 15, 45, and 36.
To be sure that you found
all of the factors, it would be useful to know how many factors a number
has.
2) Number of factors of 1 is 1. Number of factors
of 10 is 4. Number of factors of 100 is 9. Number of factors of 1000
is 16. Recognize the pattern. How many factors does 10,000 have?
3) Find all factor pairs and factor triplets of 15.
4) Find all factor triplets of 12, 16, and 18.
SOLUTIONS
1) Factors of 15 are 1, 3, 5, and 15. Factors of 45 are 1, 5, 3, 15,
9, and 45. Factors of 36 are 1, 2, 4, 3, 6, 12, 9, 18, and 36.
2)
10,000 has 25 factors.
3) Factor pairs and factor triplets of 15 are (1, 15), (3, 5), (1, 1, 15), (1, 3, 5)
4) Factor triplets of 12 are (1, 1, 12), (1, 2, 6), (1, 3, 4), (2, 2, 3)
Factor triplets of 16
are (1, 2, 8), (1, 1, 16), (1, 4, 4), (2, 2, 4)
Factor triplets of 18
are (1, 1, 18), (1, 2, 9), (1, 3, 6), (2, 3, 3)
Exploration of Creating a Table
Relevant puzzles: Killer Sudoku, KenKen
Let us consider the following 3x3 KenKen puzzle.
A1 A2 A3
B1 B2 B3
C1 C2 C3
Clues:
A1 * B1 = 6
Difference between A2 and A3 is 1
Difference between C1 and C2 is 1
B2 + B3 + C3 = 7
Figure what A1, A2, A3, B1, B2, B3, C1, C2 and C3 are.
One may proceed to reason
about this puzzle as follows. Numbers 2 and 3 would be the only ones
that can go in 6x. The bottom left corner must have 1 as 2 and 3 go
in the 6x cage in the same column. The bottom middle square must have
2 because it is in a cage with target 1- and the bottom left square
has 1. The bottom right corner must have 3 as the bottom left square
is 1 and the bottom middle square is 2. As bottom right square is 3,
remaining squares in the 7+ cage must add up to 4. Therefore,
the 7+ cage must have 3 and 1 as the middle and right square of the
middle row. As 1, 2 and 3 must be in the middle row, 2 must be in the
left square of the middle row. Now, we can conclude that the top row
must have 3, 1 and 2 as left, middle and right squares of the top row.
Looking back and reflecting on a solution is often
useful in obtaining further insights about a problem solving approach.
In the above problem, it was helpful to know in the beginning that 6x
cage has 2 and 3 even though we did not know the order. Often, it is
useful to identify cages that have unique solutions. We would explore
this further in this chapter.
Now, consider the following question:
Which two-square cages with target sums in a 20x20
KenKen puzzle have unique solutions?
While you may be able to come up with one or two such
cages, it is more difficult to be sure of all such cages. In general,
if we have a difficult problem, it is useful to do exploration and obtain
insights from explorations. Here, we will consider the following problem,
which is a simpler version of the above-mentioned problem.
Which two-square cages with target sums in a 4x4 KenKen
puzzle have unique solutions?
A good strategy here is to make a table of the possible
two-square cages.
To create a table, do the following:
Identify the related quantities.
Understand the relations between these quantities.
Understand the relation between the results and these quantities.
Understand the possible values these quantities can take and create
an ordered list of these values.
Begin with the first value of one quantity and create all possible
rows corresponding to this quantity by varying the values of other quantities
from low to high.
Once, you are done with creating all possible rows corresponding to
that possible value of the row, consider the next possible value of
the quantity and create corresponding rows. Continue until you are done
considering all possible values of this quantity.
For each of these rows in the table, compute results.
EXERCISES
Create a table of all possible sums of two different numbers where
each number can be 1, 2, 3, or 4. The first column in the table should
be the smaller number and the second column should be the larger number.
In this table, identify sums for which there is a unique pair of numbers
that can be added to obtain the target sum.
Create a table of all possible sums of two different numbers where
each number can be 1, 2, 3, 4, or 5. The first column in the table should
be the larger number and the second column should be the smaller number.
In the table you created in the previous question, identify sums for
which there is a unique pair of numbers that can be added to obtain
the target sum.
Create a table of all possible sums of two different numbers where
each number can be 1, 2, 3, 4, 5, or 6. The first column in the table
should be the larger number and the second column should be the smaller
number.
In the table you created in the previous question, identify sums for
which there is a unique pair of numbers that can be added to obtain
the target sum.
Create a table of all possible sums of two different numbers where
each number can be 1, 2, 3, 4, 5, 6, or 7. The first column in the table
should be the larger number and the second column should be the smaller
number.
In the table you created in the previous question, identify sums for
which there is a unique pair of numbers that can be added to obtain
the target sum.
Identify patterns in the following table.
Puzzle size
Two-square targets with unique solutions
4x4
2, 3, 6, 7
5x5
2, 3, 8, 9
6x6
2, 3, 10, 11
7x7
2, 3, 12, 13
What are the two-square target sums in a
10 x 10 KenKen puzzle for which there are unique
solutions?
What are the two-square target sums in a
11 x 11 KenKen puzzle for which there are unique solutions?
What are the two-square target sums in a
12 x 12 KenKen puzzle for which there are unique solutions?
What are the two-square target sums in a
13 x 13 KenKen puzzle for which there are unique solutions?
What are the two-square target sums in a
14 x 14 KenKen puzzle for which there are unique solutions?
Examine three-square row cages with target sums in 5x5, 6x6 and 7x7
KenKen puzzles. Which cages have unique solutions?
Can you identify a pattern relating to the size of the KenKen puzzle
and the target sums for which there is a unique solution?
Can you identify the target sums in three-square row cages in 12x12
KenKen puzzles for which we have unique solutions?
Now, consider
three-square L-shaped puzzles like the one shown below and let us study
cages with target sums for which there is a unique solution. In this
cage, (1, 2) in the top row and 3 in the bottom square is regarded as
different than (1, 3) in the top row and 2 in the bottom square.
18)
Which target sums in an L-shaped three cage in a 4x4 KenKen puzzle
will have unique solutions?
19)
Which target sums in an L-shaped three cage in a 5x5 KenKen puzzle
will have unique solutions?
20)
Which target sums in an L-shaped three cage in a 6x6 KenKen puzzle
will have unique solutions?
21)
Which target sums in an L-shaped three cage in a 7x7 KenKen puzzle
will have unique solutions?
22)
What patterns can you identify in the following table that lists target
sums in three-square L-shaped cages for which there are unique solutions?
Puzzle size
Targets with unique
solutions
4x4
4, 5, 10, 11
5x5
4, 5, 13, 14
6x6
4, 5, 16, 17
7x7
4, 5, 19, 20
23) Find
target sums in three-square L-shaped cages in 12x12 and 13x13 KenKen
puzzles for which there are unique solutions.
24)
Identify patterns in the following product targets with unique solutions:
3, 5, 7, 11, 13.
25) Create
a table of possible numbers to determine the minus target number in
a 4x4 KenKen for which there is a unique solution.
26) Create
a table of possible numbers to determine the minus target number in
a 5x5 KenKen for which there is a unique solution.
27) Create
a table of possible numbers to determine the minus target number in
a 6x6 KenKen for which there is a unique solution.
28) Can
you identify a pattern relating to the size of the KenKen puzzle and
the minus targets in the puzzles for which there is a unique solution?
29) Create
a table of possible numbers to determine the division target numbers
in two-square cages in a 4x4 KenKen for which there is a unique solution.
30) Create
a table of possible numbers to determine the division target number
in a 5x5 KenKen for which there is a unique solution.
31) Create
a table of possible numbers to determine the division target number
in a 6x6 KenKen for which there is a unique solution.
32) Can
you identify a pattern relating to the size of a KenKen puzzle and
the division targets in the puzzles for which there is a unique solution?
33) What
patterns do you see in the following table that lists product targets
with unique solutions and associated puzzle size?
Size
Product targets
3
2, 3
4
2, 3
5
2, 3, 5
6
2, 3, 5
7
2, 3, 5, 7
11
2, 3, 5, 7, 11
14
3, 5, 7, 11, 13
34)
Identify patterns in the following table relating product targets with
unique solutions.
Size
Product
Targets with Unique Solutions
3
6
4
6
5
6,10, 15
6
6, 10, 15
12
15, 21, 22, 26, 33,
35, 55, and 77
SOLUTIONS
1) Let us use the procedure described in this chapter
to create a table. Our two columns can be the smaller of the two numbers
and the larger of the two numbers. We know that the result of
interest is the sum of these quantities. Possible values these numbers
can take are 1, 2, 3, and 4. A list is [1, 2, 3, 4] We can start with
the smaller number being 1 and consider the possibilities (1, 2), (1,
3) and (1, 4). Then, we can consider the possibility of the smaller
number being 2. Here, we will consider the possibilities (2, 3) and
(2, 4). Finally, we consider the smaller number being 3 and compute
the sum to be 7. Now, we compute the sums of quantities in each
row.
Smaller
Number
Larger number
Sum
1
2
3
1
3
4
1
4
5
2
3
5
2
4
6
3
4
7
2)
Examining the table for a 4x4 KenKen, we can find that 3+, 4+, 6+
and 7+ are the targets with a single pair of numbers associated with
targets.
3) Left for student to create the table.
4) Examining the table for a 5x5 KenKen, we can find that 3+, 4+,
8+ and 9+ are the targets with a single pair of numbers associated with
targets.
5) Left for student to create the table.
6)
Examining the table for a 6x6 KenKen, we can find that 3+, 4+, 10+
and 11+ are the targets with a single pair of numbers associated with
targets.
7) Left for student to create the table.
8)
Examining the table for a 7x7 KenKen, we can find that 3+, 4+, 12+
and 13+ are the targets with a single pair of numbers associated with
targets.
9) Let us examine patterns in the following table.
Puzzle
size
Two-square targets
with
unique solutions
4x4
3, 4, 6,
7
5x5
3 ,4, 8,
9
6x6
3, 4,10,
11
7x7
3, 4, 12,
13
Do you see a pattern here
in the numbers? One strategy to look for patterns is to see what is common between
successive rows. First, 3 and 4 are common to all of these. Now,
let us examine the largest target numbers in these rows: 7, 9, 11, 13.
When looking for a pattern, another strategy is to look for differences.
Differences between successive
numbers here turn out to be two. Aha! So, these numbers are all increasing
by two. There are two kinds of patterns: Patterns relating successive
numbers and patterns relating entries in two columns. Another possible
pattern between two types of quantities is that one is a multiple of
another quantity. Here, we can try doubling numbers in the first column
and we find that results are close to what we have in the second column,
but fall short by one. What we notice is:
7 = 2 * 4 - 1 (* means
‘multiplied by’).
9 = 2* 5 - 1.
11 = 2 * 6 -1.
13 = 2 * 7 -1.
We can generalize this
as the following hypothesis:
We can only create one
pair of numbers that can create a sum of 2 * n - 1 in an n * n KenKen
puzzle.
Often, it is a good idea to verify a given hypothesis
with additional examples. Here, if we can examine sums in 8x8
and 9x9 KenKen puzzles, we find that this hypothesis is indeed true.
Now, let us examine the
pair of numbers that result in the largest possible unique sum.
Puzzle
size
Largest
sum target with unique solution and associated numbers
4x4
7 = 3 + 4
5x5
9 = 4 + 5
6x6
11 = 5 + 6
7x7
13 = 6 + 7
Looking at the differences
between successive rows, we will find that numbers increase by 1 from
one row to the next row. Furthermore, the numbers are n and n - 1 for
an n * n KenKen puzzle. Now, let us see if we can create a logical
explanation why a target 2n - 1 will have a unique solution. If one
of the two numbers is less than (n - 1), then the other number will
have to be larger than n for the sum to be 2n - 1. However, we can’t
use a number larger than n in the sum. Therefore, we can’t have one
of the numbers be smaller than (n - 1). In addition, we can’t use
the numbers larger than n. Therefore, the only numbers we can use to
create a sum of 2n - 1 are n and n -1.
Similarly, one can notice
that there is a pattern between the second largest target number we
have identified so far:
Puzzle size
Second largest
target with unique solution
4x4
6
5x5
8
6x6
10
7x7
12
Can you identify a pattern
here? Can you provide a logical explanation for the pattern you observe?
Again, when looking for
a pattern, a possible strategy is to look for differences. Differences
between successive numbers here turn out to be two. Therefore, these
numbers are all increasing by two. Another pattern we notice is:
7 = 2 * 4 - 2.
9 = 2* 5 - 2.
11 = 2 * 6 - 2.
13 = 2 * 7 - 2.
Our observation here is
the following:
We can only create one
pair of numbers that can create a sum of 2 * n - 2 in an n * n KenKen
puzzle. Overall, the target sums n * n KenKen puzzle with unique solutions
are 3, 4, 2n - 2 and 2n -1.
10) 3,
4, 18, 19 are target sums in a 10 x 10 KenKen puzzle where there are
unique solutions.
11) 3,
4, 20, 21 are target sums in an 11 x 11 KenKen puzzle where there
are unique solutions.
12) 3,
4, 22, 23 are target sums in a 12 x 12 KenKen puzzle where there are
unique solutions.
13) 3,
4, 24, 25 are target sums in a 13 x 13 KenKen puzzle where there are
unique solutions.
14) 3,
4, 26, 27 are target sums in a 14 x 14 KenKen puzzle where there are
unique solutions.
15) In
a 5x5 KenKen, targets in three-square linear row cages with unique
sums are 6, 7, 11, and 12. Those in a 6x6 KenKen are 6, 7, 14, and
15. Those in a 7x7 KenKen are 6, 7, 17, and 18.
16) The
pattern: the unique target sums are 6, 7, and 3n - 4 and 3n - 3.
17) The
targets in a 12x12 KenKen with unique sums are 6, 7, 32, and 33.
18) 4,
5, 10, 11
19) 4,
5, 13, 14
20) 4,
5, 16, 17
21) 4,
5, 19, 20
22) An
n x n KenKen puzzle with three-square T-targets of 4, 5, and 3n -
1, 3n - 2 will have unique solutions.
23) 4,
5, 34, 35 are the target sums in three-square T-cages that have unique
solutions in a 12x12 KenKen. 4, 5, 37, 38 are the target sums in three-square
T-cages that have unique solutions in a 13x13 KenKen.
24) Those
are prime numbers.
25) In
a 4x4 KenKen, the target is 3.
26) In
a 5x5 KenKen, the target is 4.
27) In
a 6x6 KenKen, the target is 5.
28) In
an n x n KenKen, the target is n - 1.
29) 4
and 3 are division target numbers in a 4x4 KenKen for which there
is a unique solution.
30) 5,
4, and 3 are division target numbers in a 5x5 KenKen for which there
is a unique solution.
31) 6,
5, and 4 are division target numbers in a 6x6 KenKen for which there
is a unique solution.
32) For
an n x n KenKen puzzle, all numbers higher than n/2 and less than
or equal to n are division target numbers for which there is a unique
solution.
33) The
second columns are all prime numbers smaller than the size of the KenKen
puzzle.
34) These
numbers are higher than the maximum number allowed in any cage and these
are products of two prime numbers.
Exploration of Logical Reasoning
Relevant puzzles: Sudoku, Sudoku variants, KenKen
Given a situation, one can use logical reasoning to
identify the following: What must be true? What must not be true? What
may or may not be true?
Now, consider the following problem:
A three-square row cage is a cage of the kind shown
below.
A three-square row cage in a 6x6 KenKen puzzle has
13+ as a target. Can you say which numbers must be in the cage and which
numbers must not be there?
Here, the numbers 2, 3, 4, and 5 may or may not be
there. For example:
6 + 4 + 3 = 12.
6 + 5 + 2 = 12.
We have an example of a target sum with 5 as one of
the numbers in the cage and we have an example of a target sum without
5 as one of the numbers. Therefore, 5 may or may not be there. Now,
we will discuss one possible method that allows us to conclude that
some number must be there or some number must not be there.
Example 1 of
Proof by contradiction
We claim that 6 must be there.
To prove this, we will show what happens if we assume
that 6 is not there.
If 6 is not there, the maximum sum possible with three
numbers is 5 + 4 + 3 = 12.
However, the target sum is larger than 12.
Therefore, we have an impossible situation.
What we assumed must be false.
Therefore, 6 must be there.
Example 2 of
Proof by contradiction
We claim that 1 must not be there.
To prove this, we will show what happens if we assume
that 1 is there.
If 1 is there, the largest numbers among the remaining
numbers would be 6 and 5. Then, the maximum sum possible with three
numbers is 6 + 5 + 1 = 12.
However, the target is larger than 12.
Therefore, we have an impossible situation.
What we assumed must be false.
Therefore, 1 must not be there.
The general procedure for proof by contradiction
We want to show that X is true.
To show this, we will show what happens if we assume
that X is not true.
If X is not true, logical reasoning would lead to
an impossible situation.
Therefore, what we assumed must be false.
Therefore, X must be true.
This method of reasoning is called “proof by contradiction.”
EXERCISES
Consider the following challenge problem:
We have a five-square row cage in a 12 x 12 KenKen
with a target sum of 17. What can we conclude about possible numbers
in the cage? Which numbers must be there? Which numbers must not be
there?
We will do an exploratory study to understand these
types of problems so that we can progress on this problem.
1)
What can you say about possible numbers in a three-square row cage in
6x6 KenKen for target sums from 6 to 15?
2)
For a three square row cage target sum of 8 in a 20x20 KenKen puzzle,
what is the largest possible number?
3)
For a three square row cage a target sum of 49 in a 20x20 KenKen,
what is the smallest possible number?
4)
For a four-square row cage with a target sum 35 in an 11x11 KenKen,
what is the smallest possible number?
5)
For a four-square row cage with a target sum 11 in a 20x20 KenKen,
what is the largest possible number?
6)
What can you say about possible numbers in a three-square row cage in
a 12x12 KenKen for target sums of: 6, 7, 8, 9, 10, 29, 30, 31, 32,
33? Which numbers must be there? Which number can’t be there? Which
numbers may be there?
7) Identify patterns in the table below.
Numbers
allowed
The maximum sum possible
withthree different numbers
1, 2, 3, 4
9
1, 2, 3, 4, 5
12
1, 2, 3, 4, 5, 6
15
1, 2, 3, 4, 5, 6, 7
18
1, 2, 3, 4, 5, 6, 7, 8
21
8) Can you tell what is the maximum sum possible with three different
numbers if we can use any number from 1 to 100?
9) Identify patterns in the table below.
Numbers
allowed
Minimum
sum possible
withthree different numbers
3 and higher
12
4 and
higher
15
5 and
higher
18
6 and
higher
21
7 and
higher
24
10)
What is the minimum possible sum with three different numbers that are
11 or higher?
11)
What is the minimum possible sum with three different numbers that are
20 or higher?
12)
What is the minimum possible sum with three different numbers that are
100 or higher?
13)
Can you determine the largest possible number in a three-square row
cage in a 10x10 KenKen with a target 8?
14)
Can you determine the largest possible number in a three-square row
cage in a 10x10 KenKen with a target 9?
15)
Find patterns in following table.
Target
sum of a 3 square row cage
10
11
12
13
Maximum possible number
7
8
9
10
16) What is the smallest possible number in a three cage in a 10x10
KenKen if the target sum is 22?
17)
What is the smallest possible number in a three cage in a 10x10 KenKen
if the target sum is 23?
18)
What is the smallest possible number in a three cage in a 10x10 KenKen
if the target sum is 24?
19)
What is the smallest possible number in a three cage in a 10x10 KenKen
if the target sum is 25?
20)
Can you recognize patterns in the table below:
Target sum for a three
square
linear cage
26
27
28
29
Smallest possible number for a 10x10 KenKen
7
8
9
10
21) Identify patterns in the table below for a target sum of 29 in
a three-square linear cage.
Size
of puzzle
13x13
12x12
11x11
Smallest possible number
4
6
8
22) What is the smallest possible number with a target sum of 29 in
a 14x14 KenKen?
23)
For a four-square linear cage with a target sum of 11, what is the largest
possible number? Give your reasoning.
24)
For a four-square linear cage with a target sum of 12, what is the largest
possible number? Give your reasoning.
25)
For a four-square linear cage with a target sum of 13, what is the largest
possible number? Give your reasoning.
26)
Identify patterns in the table below:
Target
sum in linear four-square cage
14
15
16
17
18
Largest possible number
8
9
10
11
12
27) For a four-square row cage with a target sum of 34 in an 11x11,
what is the smallest possible number?
28)
For a four-square row cage with a target sum of 35 in an 11x11, what
is the smallest possible number?
29)
For a four-square row cage with a target sum of 36 in an 11x11, what
is the smallest possible number?
30)
For a four-square row cage with a target sum of 37 in an 11x11, what
is the smallest possible number?
31)
For a four-square row cage with a target sum of 34 in a 12x12, what
is the smallest possible number?
32)
For a four-square row cage with target sum 35 in a 12x12, what is the
smallest possible number?
33)
For a four-square row cage with target sum 36 in a 12x12, what is the
smallest possible number?
34)
For a four-square row cage with target sum 37 in a 12x12, what is the
smallest possible number?
35) Identify patterns in the following table.
Size
12
12
12
13
13
13
13
13
14
14
14
Target
38
39
40
38
39
40
41
42
40
41
42
Smallest
possible
number
5
6
7
2
3
4
5
6
1
2
3
36) Reflect on the things you learnt in this exploration. Write some
things you learnt.
Solutions
(1)
Sum targetof three-square linear cage in 6x6 KenKen
Must be there
Must not be there
May be there
6
1, 2, 3
4, 5, 6
7
1, 2, 4
3, 5, 6
8
1
6
2, 3, 4, 5
9
1, 2, 3, 4, 5, 6
10
1, 2, 3, 4, 5, 6
11
1, 2, 3, 4, 5, 6
12
1, 2, 3 ,4, 5, 6
13
6
1
2, 3, 4, 5
14
3, 5, 6
1, 2, 4
15
4, 5, 6
1, 2, 3
2) For a three cage target sum of 8 in a 20x20 KenKen puzzle, 5
is the largest possible number.
3)
For a three-cage target sum of 49 in a 20x20 KenKen puzzle, 10 is
the smallest possible number.
4)
For a four-square row cage with a target sum of 35 in an 11x11 KenKen
puzzle, 5 is the smallest possible number.
5)
For a four-square row cage with target sum of 11 in a 20x20 KenKen,
5 is the largest possible number.
6)
Sum target of three-square linear cage in 12x12 KenKen
Must be there
Must not be there
May be there
6
1, 2, 3
4 and higher
7
1, 2, 4
3, 5 and higher
8
1
6 and higher
2, 3, 4, 5
9
7 and higher
1, 2, 3, 4, 5, 6
10
8 and higher
1, 2, 3, 4, 5, 6, 7
29
5 or smaller
6 or higher
30
6 or smaller
7 or higher
31
12
7 or smaller
8, 9, 10, 11
32
9, 11, 12
10, 8 or smaller
33
10,11,12
9 or smaller
7) Here are some strategies to look for differences:
Compare successive rows
and look for similarities.
Compare successive rows
and look for differences.
Look at differences between
successive numbers and look for patterns in the differences.
Patterns in the table
include the following:
The
sums are all multiples of three.
The
numbers allowed increase by one more number from one row to the next
row.
The
sums increase by three in each successive row.
The
maximum sum is the sum of the largest three numbers.
The
maximum sum is three x ( the largest number - 3).
The
maximum sum is three times the second largest number.
8) Given the pattern we observed in the previous question’s analysis,
we would expect that the maximum possible sum with the numbers from
1 to 100 would be 297. The reason for that is the largest possible sum
would be the largest three numbers, which would be 98, 99, and 100.
Therefore, this sum would be 98 + 99 + 100 = 297.
9) Here are some strategies to look for differences:
Compare successive rows
and look for similarities.
Compare successive rows
and look for differences.
Look at differences between
successive numbers and look for patterns in differences.
Patterns in the table
include the following:
The sums are all multiples
of three.
The numbers allowed increase
by one more number from one row to the next row.
The sums increase by three
in each successive row.
The minimum sum is the
sum of the smallest three numbers.
The minimum sum is three
times the smallest number + 3.
The minimum sum is three
times the second smallest number.
10) 36 is the minimum possible sum with three different numbers that
are 11 or higher.
11)
63 is the minimum possible sum with three different numbers that are
20 or higher.
12)
303 is the minimum possible sum with three different numbers that are
100 or higher.
13) 5 is the largest possible number in a three-square row cage in
a 10x10 KenKen with target 8.
14)
6 is the largest possible number in a three-square row cage in a 10x10
KenKen with target 9.
15)
Patterns include the following:
Numbers in successive
columns increase by one.
One strategy is to look
at the differences between the values of two columns. Here, we find
that the difference is always three. Therefore, another relevant pattern
is the following:
The maximum possible number
is the target sum minus three.
A way to explain this
pattern is as follows. When we use the maximum possible number, the
sum of the remaining two numbers would be the smallest possible sum.
The minimum sum we can create with two different numbers would be the
sum of 1 and 2, which is 3. Therefore, the maximum possible number that
can be used in the cage is a target sum of minus three.
16)
3 is the smallest possible number in a three-cage in a 10x10 KenKen
if the target sum is 22.
17)
4 is the smallest possible number in a three-cage in a 10x10 KenKen
if the target sum is 23.
18)
5 is the smallest possible number in a three-cage in a 10x10 KenKen
if the target sum is 24.
19)
6 is the smallest possible number in a three-cage in a 10x10 KenKen
if the target sum is 25.
20)
Pattern: The smallest possible number = Target sum - 19
21)
Pattern:
The size of the puzzle
reduces by 1 in successive columns.
The minimum number increases
by 1 in successive columns.
For a three-cage target
sum of x in an m * m KenKen, the smallest possible number is x - m
- (m - 1) if this number is positive.
22) Using the pattern above,
we would conclude that it is 2.
23)
For a four-square linear cage with a target sum of 11, 5 is the largest
possible number. The largest possible number would correspond to the
smallest sum created by the remaining three numbers. The smallest sum
three numbers can create would be 1 + 2 + 3 = 6. Hence, the largest
possible number would be 11 - 6 = 5.
24)
For a four-square linear cage with a target sum of 12, 6 is the largest
possible number. Give your reasoning. The largest possible number would
correspond to the smallest sum created by the remaining three numbers.
The smallest sum that three numbers would create would be 1 + 2 + 3
6. Hence, the largest possible number would be 12 - 6 6.
25) For
a four-square linear cage with a target sum of 13, 7 is the largest
possible number. Give your reasoning. The largest possible number would
correspond to the smallest sum created by the remaining three numbers.
The smallest sum three numbers would create would be 1 + 2 + 3 = 6.
Hence, the largest possible number would be 13 - 6 = 7.
26)
Identify patterns in the table below:
Target sum in linear four-square cage
14
15
16
17
18
Largest possible number
8
9
10
11
12
The
largest possible number is T - 6 where T is the target sum in a linear
four-square cage. This pattern can be explained as follows. The largest
possible number would correspond to the smallest sum created by the
remaining three numbers. The smallest sum three numbers can create would
be 1 + 2 + 3 = 6. Hence, the largest possible number would be T - 6.
27)
For a four-square row cage with a target sum of 34 in an 11x11, 4 is
the smallest possible number.
28)
For a four-square row cage with a target sum of 35 in an 11x11, 5 is
the smallest possible number.
29)
For a four-square row cage with a target sum of 36 in an 11x11, 6 is
the smallest possible number.
30)
For a four-square row cage with a target sum of 37 in an 11x11, 7 is
the smallest possible number.
31)
For a four-square row cage with a target sum of 34 in a 12x12, 1 is
the smallest possible number.
32)
For a four-square row cage with a target sum of 35 in a 12x12, 2 is
the smallest possible number.
33)
For a four-square row cage with a target sum of 36 in a 12x12, 3 is
the smallest possible number.
34)
For a four-square row cage with a target sum of 37 in a 12x12, 4 is
the smallest possible number.
35)
There are various patterns in the table:
The smallest possible
number = target - 3 * (size -1)
Size
12
12
12
13
13
13
13
13
14
14
14
Target
38
39
40
38
39
40
41
42
40
41
42
Smallest
possible number
5
6
7
2
3
4
5
6
1
2
3
This can also be put in
the following form:
The smallest possible
number is T - L if L is the largest sum that can be made with three
numbers.
Exploration of Logic Charts
EXERCISES
Max, Yao and Naz are sitting in seats A, B, and
C. Max does not sit in seat B. Yao sits in seat A. Where does everyone
sit?
Consider the two rows in a 6x6 KenKen puzzle that
are listed below. Can you determine which numbers will go in the cage
with the target is 2/.
1
2
3
4
5
6
A
18x
???
???
???
???
15x
B
2/
SOLUTIONS
1) For certain type of puzzles, a graphical representation helps in
understanding the description of clues. In the puzzle described in question
1, a representation that captures all associations between people and
seats is helpful. This type of representation is shown below. This is
called a logic grid.
seat A
seat B
seat C
Max
Yao
Naz
Now let us examine how
we interpret each clue using such a logic chart. We have been told that
Mr. Yao sits in seat A. As you read each clue, cross out the boxes that
are not consistent with the clue. For instance, a sentence that tells
you Mr. Yao sits in A allows you to determine he doesn’t sit in seats
B or C.
seat A
seat B
seat C
Max
Yao
Yes
X
X
Naz
Once you’ve determined
that Mr. Yao sits in seat A; then you can eliminate the possibility
of sitting in seat A for any other person in the problem. As you can
see, this really narrows down the options and helps you work toward
a solution.
Thus, the chart would like this.
seat A
seat B
seat C
Max
X
Yao
Yes
X
X
Naz
X
Now, let us represent the
second clue in this table. Max does not sit in seat B.
seat A
seat B
seat C
Max
X
X
Yao
Yes
X
X
Naz
X
If we know that Max sits
in one of three seats and we have inferred that he can’t be sitting
in two of the three seats, then Max must be sitting in the remaining
seat. So, in this case, we can infer that Max is sitting in seat C.
seat A
seat B
seat C
Max
X
X
Yes
Yao
Yes
X
X
Naz
X
If
we know that Max is sitting in seat C, then Yao or Naz can’t be sitting
in seat C. Let’s add this information to our logic chart.
seat A
seat B
seat C
Max
X
X
Yes
Yao
Yes
X
X
Naz
X
X
If
we know that Yao sits in one of three seats and we have inferred that
he can’t be sitting in two of the three seats, then Naz must be sitting
in the remaining seat. Therefore, in this case, we can infer that Naz
is sitting in seat B. Now, let us add this information to our logic
chart.
seat A
seat B
seat C
Max
X
X
Yes
Yao
Yes
X
X
Naz
X
Yes
X
Now, we have filled all
of the entries in our logic chart with a ‘Yes’ or an ‘X’. Therefore,
we have solved the puzzle. We know that Max sits in seat C. Yao sits
in seat A and Naz sits in seat B.
2) Let us examine the pairs of numbers between 1 and 6 that satisfy
the constraint 2/.
1
2
3
4
5
6
A
18x
???
???
???
???
15x
B
2/
We find that the pairs
(6, 3), (4, 2) and (2, 1) can all satisfy the constraint 2/. Thus, any
of the numbers, 1, 2, 3, 4, or 6 can be the third or fourth square in
the bottom row. Now, let us examine which triples can satisfy the constraint
18x. We find that <3, 2, 3> and <6, 3, 1> can satisfy the
constraint 18x. Thus, any of the numbers 1, 2, 3, or 6 can be the first
or second square of the bottom row. Similarly, <5, 3, 1> can satisfy
the constrain 15x. Thus, the numbers, 1, 3, 5 can potentially be in
the fifth or sixth square in the bottom row.
Here are our clues for the logic puzzle:
Cage
1
2
3
4
5
6
18x
possible
possible
possible
possible
2/
possible
possible
possible
possible
possible
15x
possible
possible
possible
As
4 must be in one of the squares and only the 2/ cage lists it as a possibility,
we can conclude that 4 must be the 2/ cage. Hence, the 2/ cage must
have 2 and 4 as numbers. We can now revise the logic chart as below.
Cage
1
2
3
4
5
6
18x
possible
possible
possible
possible
2/
possible
possible
15x
possible
possible
possible
As 6 must be in one of
the squares and only the 18x cage lists it as a possibility, we can
conclude that 6 must be in the 18x cage. Therefore, other numbers in
18x must be 6, 3 and 1. We can now revise the logic chart as below.
Cage
1
2
3
4
5
6
18x
possible
possible
possible
2/
possible
possible
15x
possible
possible
possible
From this, we can conclude
the following:
The 2/ cage has 2 and 4. The 18x cage has 1, 3 and
6. The 15x cage has 1, 3 and 5.
Exploration of Sum and Difference
Consider the following problem:
We have a list of ten numbers. In this list, the numbers
1 to 10 each occur exactly once, but not necessarily in the increasing
order. The first eight numbers add up to 45. The difference between
the last two is 2. What are the last two numbers?
A strategy that most students try to solve this problem
is ‘guess and check’. For example, they may come up with a combination
such as (2, 3, 4, 5, 6, 7, 8) and find that the difference between the
remaining two numbers is not 2. It may take a long time to come up with
the solution to this problem using the guess and check strategy.
We may believe that we are stuck. We need some insights
to be able to make progress on the problem. A strategy in such situations is to simplify the
problem or to consider a similar problem.
We can consider understanding similar situations in
6x6 puzzles. Consider the following exercise.
Exercise 1: Look at specific examples in Figure 1
and identify any patterns in it.
Solution
to exercise 1: There are various patterns one may observe. These examples
including the following:
As the fifth number increases by 1, the target sum for the first cage
decreases by 1 as well.
As the sixth number increases by 1, the target sum for the first cage
decreases by 1 as well.
The target sum of the first cage = 21 - a - b if a and b are the fifth
and sixth numbers.
The sum of the fifth and sixth numbers = 21 – the target sum of
the first cage.
When a number in the first cage increases by 1 and other numbers in
that cage remain the same, a number in the second cage decreases by
1.
When a number in the first cage increases by 1 and other numbers in
that cage remain the same, the target sum for that cage increases by
1.
If we increase a number in the first cage by 1, the target sum for
the cage increases by 1.
Exercise 2: Can we explain
why the sum of the fifth and sixth numbers equals the difference between
21 and the target sum of the first cage?
Solution to exercise 2: The pattern about the sum
of the last two numbers allows inferring the sum of the last two numbers.
Sometimes, a number relationship becomes clearer when we develop a mathematical
model. Suppose the target for a sum cage is a and the sum of the rest
of the numbers outside the cage is b. We also know that all of the numbers
in the row are 1 to 6. Therefore, all numbers together will add up to
1 + 2 + 3 + 4 + 5 + 6 = 21.
Therefore, we can say:
a + b = 1 + 2 + 3 + 4 + 5 + 6
This is a mathematical model for reasoning about numbers
in the row.
It can be manipulated mathematically.
For example, we can write
b = 21 - a.
Because we know the value of a, we can determine the
value of b as well by solving this equation. If we know b, we know an
additional constraint that the last two numbers would add up to b. In
some problems, this would allow us to make further inferences. Now consider
the following problem:
Suppose the last two numbers are x and y. Then the
-2 target tells us that x - y = 2. Furthermore, based on what we discussed
earlier, the last two numbers would add to 4. In addition, we have been
told that the difference between them is 2.
This can be written as:
x - y = 2
x + y = 4.
Again, we have created a mathematical model here.
Creating such a model would allow us to understand strategies to solve
this type of problems that will recur in different forms in KenKen
puzzles.
Now, we need a procedure to determine the two numbers.
As the problem involves two unknown variables, one
strategy would be guess and check. In this case, you will probably obtain
the answer after making a few guesses. As the sum of x and y is 4, each
of these can, at most, be 4. One can create a table listing possible
values of x and y and their corresponding sums. Part of such a table
is shown below.
x
1
2
3
4
1
2
3
y
1
1
1
1
1
1
1
x + y
2
3
4
5
1
3
4
x- y
0
1
2
3
0
1
2
One can then identify values
in the table for which the sum of the two numbers is 4 and the difference
between the two numbers is 2. Matching numbers are x = 3 and y =1.
Now, let us examine additional approaches to solve
this problem. Sometimes, when a solution to a problem is not obvious,
we can represent the problem information in a diagram and then the solution
becomes obvious. Below is one such representation.
Visually, we may be able to see that the difference
between x + y and x - y is 2y.
Thus, 2y = 4 - 2.
Hence, 2y = 2.
Dividing both sides by two, we obtain:
y = 1.
Once, we have the value of y, we can substitute it
in the equation x + y = 4
That will give us x + 1 = 4.
Now, subtracting 1 from both sides of the equation,
we will obtain:
x + 1 - 1 = 4 - 1.
Hence, x = 3.
Below, we provide a simple three-step procedure to
determine the numbers with a sum of a and a difference of b
Let x and y be the two numbers. Calculate y to be (a - b) / 2.
Substitute the value of y in the equation x + y = a.
Simplify this equation to calculate the value of x.
This is because (x + y)
+ (x - y) = 2x = a + b.
Similarly, (x + y) - (x
- y) = 2y = a – b.
EXERCISES
For each of the problems in the table below, find
x and y. Solve this problem using two methods: drawing a diagram and
using the three-step procedure described in the chapter.
Problem
Number
x + y
x -y
What is x?
What is y?
1
4
12
2
6
20
3
12
32
4
100
140
5
3
9
6
17
19
7
25
27
8
25
77
9
50
90
10
220
300
Solutions
Problem
Number
x + y
x -y
What is x?
What is y?
1
4
12
8
4
2
6
20
13
7
3
12
32
22
10
4
100
140
120
20
5
3
9
6
3
6
17
19
18
1
7
25
27
26
1
8
25
77
51
26
9
50
90
70
20
10
220
300
260
40
The procedure for determining two rightmost numbers
in a row of the kind above in a KenKen puzzle where the rightmost
cage has a subtraction target n consisting of two-squares and the remaining
squares are in a cage with target sum m:
Add all numbers allowed in the KenKen puzzle.
Calculate the sum of the two rightmost numbers to be the difference
between the result in step (1) and m.
The difference between the two rightmost numbers is n.
Now, determine the numbers using the procedure described above for
determining numbers the sum and difference of which is given.
Now consider the problem we discussed earlier:
I have a list of ten numbers. In this list, the numbers
1 to 10 each occur exactly once, but not necessarily in increasing order.
The first eight numbers add up to 45. The difference between the last
two is 2. What are the last two numbers?
Adding all of the numbers from 1 to 10, we obtain
55.
Because the first eight numbers add up to 45, the
sum of the rightmost numbers will be 55 - 45 = 10
The difference between the rightmost two numbers is
2.
Hence, using the procedure for finding numbers from
the sum and difference, we can determine the numbers to be 6 and 4.
Answer: 6 and 4
EXERCISES
I have a list of six numbers. The numbers are 1 to
6, but not necessarily in the same order.
Each row in the table below specified the sum of the
first four numbers and difference in the last two numbers, Try to determine
the last two numbers. Each row has a different answer.
Sum of first four numbers
Difference in last two numbers
14
5
13
2
14
1
17
2
14
3
13
4
15
2
12
1
16
3
15
4
12
3
SOLUTIONS
Sum
Difference
Larger number
Smaller Number
14
5
6
1
13
2
5
3
14
1
4
3
17
2
3
1
14
3
5
2
13
4
6
2
15
2
4
2
12
1
5
4
16
3
4
1
15
4
5
1
12
3
6
3
Exploration of Product and Difference
Exercises
1) Consider the following problem:
I have a list of eight numbers. In this list, the
numbers 1 to 8 each occur exactly once, but not necessarily in increasing
order. The product of the first six numbers is 720. The difference between
the last two numbers is 1. What are the last two numbers?
Attempt to solve the problem with the guess and check
strategy where you guess the numbers. If you obtain an answer, write
it down. Try to identify the difficulties in using the guess and check
strategy on this problem.
2) Each
row in the table below lists properties of a different list of 6 numbers
consisting of numbers from 1 to 6 in different orders. What patterns
do you observe in the table?
First four numbers
Last two numbers
Product of first four
Product of last two
Difference between last two
1, 2, 3, 4
5, 6
24
30
1
1, 2, 3, 5
4, 6
30
24
2
1, 2, 4, 5
3, 6
40
18
3
1, 3, 4, 5
2, 6
60
12
4
2, 3, 4, 5
1, 6
120
6
5
3)
Each row in the table below lists properties of a different list of
six numbers consisting of numbers from 1 to 6 in different orders. What
patterns do you observe in the table?
First four numbers
Last two numbers
Product of first four
Difference between last two
1,2 , 3, 4
5, 6
24
1
2, 3, 4, 5
1, 6
120
5
1, 3, 4, 5
2, 6
60
4
2, 3, 4, 5
1, 6
120
5
1, 2, 4, 5
3, 6
40
3
2, 3, 4, 5
1, 6
120
5
4)
We have a list of six numbers from 1 to 6, but not necessarily in that
order. The product of first four numbers is 24. We are trying to determine
the product of the last two numbers. We know that the product of all
six numbers = 1 x 2 x 3 x 4 x 5 x 6 = 720. Suppose the product of the
last two numbers is p.
720 = the product of all
six numbers
Therefore, 720 = the product
of the first four numbers multiplied by the product of the last two
numbers.
Therefore, we determine
that 720 = 24 x p. From this, determine the value of p.
5) We have been given two mystery numbers x and y that can be 1, 2,
3, 4, 5 or 6. We have been told:
x - y = 1.
x * y = 30.
Can you determine x and
y from this information? One possible method to do this is to create
a table with possible values of x and y and check whether given constraints
are true.
6)
We are told that the difference between two numbers is four and the
product of these two numbers is 32. We want to determine the sum of
these two numbers.
What
is the difference between the two numbers?
What
is the square of the difference between the two numbers?
What
is 4 multiplied by the product of the two numbers?
What
is the sum of the results of (B) and (C)?
What
is the square root of (D)?
What
is the sum of the two numbers?
7) We are told that the difference between two numbers is 2 and the
product of these two numbers is 8. We want to determine the sum of these
two numbers.
What
is the difference between the two numbers?
What
is the square of the difference between the two numbers?
What
is 4 multiplied by the product of the two numbers?
What
is the sum of the results of (B) and (C)?
What
is the square root of (D)?
What
is the sum of the two numbers?
8) We are told that the difference
between two numbers is 1 and the product of the two numbers is 30. We
want to determine the sum of these two numbers.
What
is the difference between the two numbers?
What
is the square of the difference between the two numbers?
What
is 4 multiplied by the product of the two numbers?
What
is the sum of the results of (B) and (C)?
What
is the square root of (D)?
What
is the sum of the two numbers?
9) We are told that difference
between two numbers is 3 and the product of these two numbers is 18.
We want to determine the sum of these two numbers.
What
is the difference between the two numbers?
What
is the square of the difference between the two numbers?
What
is 4 multiplied by the product of the two numbers?
What
is the sum of the results of (B) and (C)?
What
is the square root of (D)?
What
is the sum of the two numbers?
10) We are told that the difference between two numbers is 1 and the
product of these two numbers is 42. We want to determine the sum of
these two numbers.
What
is the difference between the two numbers?
What
is the square of the difference between the two numbers?
What
is 4 multiplied by the product of the two numbers?
What
is sum of the results of (B) and (C)?
What
is the square root of (D)?
What
is the sum of the two numbers?
11) We are told that the difference between two numbers is 3 and the
product of the two numbers is 4. We want to determine the sum of these
two numbers.
What
is the difference between the two numbers?
What
is the square of the difference between two numbers?
What
is 4 multiplied by the product of the two numbers?
What
is the sum of the results of (B) and (C)?
What
is the square root of (D)?
What
is the sum of the two numbers?
12) We are told that the difference between two numbers is four and
the product of these two numbers is 12. We want to determine the sum
of these two numbers.
What
is the difference between the two numbers?
What
is the square of the difference between the two numbers?
What
is 4 multiplied by the product of the two numbers?
What
is the sum of the results of (B) and (C)?
What
is the square root of (D)?
What
is the sum of the two numbers?
13) If you are given the sum and difference between two positive numbers,
then you can find the two numbers using the equations below:
Larger
number = (sum + difference)/2
Smaller
number = (sum - difference)/2
(a)
The sum of two numbers is 12. Their difference is 4. What is the larger
number? What is the smaller number?
(b)
The sum of two numbers is 6. Their difference is 2. What is the larger
number? What is the smaller number?
(c)
The sum of two numbers is 11. The difference between the two numbers
is 1. What is the larger number? What is the smaller number?
(d)
The sum of two numbers is 9. The difference between the two numbers
is 3. What is the larger number? What is the smaller number?
(e)
The sum of two numbers is 13. The difference between the two numbers
is 1. What is the larger number? What is the smaller number?
(f)
The sum of two numbers is 5. The difference between the two numbers
is 3. What is the larger number? What is the smaller number?
(g)
The sum of two numbers is 8. The difference between two numbers is 4.
What is the larger number? What is the smaller number?
14) For each of the problems in the table below, find
x and y.
Problem
Number
x * y
x -y
What is
x?
What is
y?
1
32
12
2
8
2
3
30
1
4
18
3
5
42
1
6
4
3
7
12
4
15) Now, let us consider the first problem.
I have a list of 8 numbers.
In this list, the numbers 1 to 8 each occur exactly once, but not necessarily
in increasing order. The product of the first six numbers is 720. The
difference between the last two numbers is 1. What are the last two
numbers?
(a) What is the product of all of the numbers from
1 to 8?
(b) If 720 * a = 1 * 2 * 3 * 4 * 5 * 6 * 7 * 8, then
what is a?
(c)
If the difference between two numbers is 1 and their product is given
by the answer to the previous question, then what is the sum of the
two numbers?
(d)
If the sum of the numbers is given by the answer to the previous question
and the difference between the two numbers is 1, then what are the two
numbers?
16) Can
you determine what two numbers are in the first cage given the difference
between the first two numbers and the product of the last four numbers
in the next table? Each row corresponds to a different problem and has
a different solution.
Difference
between first two
Product of
last four
Larger number
Smaller
number
4
144
2
30
1
360
1
120
3
72
3
40
3
180
1
60
2
48
5
120
2
90
1
36
1
24
17) Look back and identify some things you learnt
from this exploration.
SOLUTIONS
1. A strategy that most students use on this problem is guess and check.
While this strategy can lead to a solution, it is a time-consuming strategy
that involves a lot of computation.
2. There
are various patterns one may observe in these examples including the
following:
As the last two numbers
become smaller, the product of the first four increases. The product
of the last two numbers and the first four numbers is always 720.
3. There
are various patterns one may observe in these examples including the
following:
If the fifth number is
a and it is replaced by 1, the product of the first four is multiplied
by a. The product of the last two numbers and the first four numbers
is always 720.
4. p
is 30.
5. x
is 6 and y is 5.
6. (a)
12 (b) 16 (c) 128 (d) 144 (e) 12 (f) 12.
7. (a)
2 (b) 4 (c) 32 (d) 36 (e) 6 (f) 6.
8. (a)
1 (b) 1 (c) 120 (d) 121 (e) 11 (f) 11.
9. (a)
3 (b) 9 (c) 72 (d) 81 (e) 9 (f) 9.
10. (a)
1 (b) 1 (c) 168 (d) 169 (e) 13 (f) 13.
11. (a)
3 (b) 9 (c) 16 (d) 25 (e) 5 (f) 5.
12. (a)
4 (b) 16 (c) 48 (d) 64 (e) 8 (f) 8.
13. (a)
8 and 4 (b) 4 and 2 (c) 10 and 9 (d) 6 and 3 (e) 7 and 6 (f) 4 and 1
(g) 6 and 2.
14.
Problem
Number
x * y
x - y
What
is x?
What
is y?
1
32
12
8
4
2
8
2
4
2
3
30
1
6
5
4
18
3
6
3
5
42
1
7
6
6
4
3
4
1
7
12
4
6
2
15. (a) 40320 (b) 56 (c) 15 (d) 7 and 8.
16.
Difference between first two
Product of last four
Larger number
Smaller number
4
144
5
1
2
30
6
4
1
360
2
1
1
120
3
2
3
72
5
2
3
40
6
3
3
180
4
1
1
60
4
3
2
48
5
3
5
120
6
1
2
90
4
2
1
36
5
4
1
24
6
5
17. Initially, you
may be stuck. However, exploring similar but simpler problem situations
can provide us insights that helps to solve the problem. Though guess
and check is one possible strategy that can be used for this problem,
we learnt another way to solve the problem involving sums and differences
of numbers.
Exploration of Sum and Division
EXERCISES
1) Consider the following problem:
I have a list of ten numbers. In this list, the numbers
1 to 10 each occur exactly once, but not necessarily in increasing order.
The sum of the first eight numbers is 46. The ratio of the last two
numbers is 2. What are the last two numbers?
Attempt to solve the problem with the guess and check
strategy where you guess the numbers. If you obtain an answer, write
it down. Try to identify the difficulties in using the guess and check
strategy on this problem.
2) Solve the following problems:
a. What is the sum of
the numbers from 1 to 10?
b. If the first eight
numbers add to 46, what is the sum of the last two numbers?
3)
Create a table where the first column values vary from 1 to 4, the second
column’s value is twice as much as the first column’s value, the
third column’s value is the sum of the first two column’s values,
and the fourth column’s value is the second column’s value divided
by the first column’s value.
4) If the sum of two numbers is 9 and their ratio
is 2, what are the two numbers?
5)
Now, let us practice our skills on the following problems about determining
unknown numbers from their sum and product.
Each row in the table
below is a different problem. Determine the two unknown numbers in each
case.
Problem
Number
Sum of numbers
Ratio of
numbers
Numbers
1
27
2
2
54
2
3
81
2
4
60
2
5
44
3
6
60
3
7
400
3
8
60
4
After observing your solutions
to questions in the table, can you discover any patterns relating numbers
with their sums and ratios?
6) The
first row of a 10x10 KenKen has two horizontal cages. The first is
an eight-square cage with a target sum S. The second one is a two-square
cage with a division target R. Try to determine the numbers.
Problem Number
S
R
Find numbers
1
45
4
2
52
2
3
43
2
4
40
2
7) Can you discover a pattern in the solutions to
the previous problem?
8) The first row of a 9x9 KenKen
has two horizontal cages. The first is a seven-square cage with a target
sum. The second is a two-square cage with a division target. Try to
determine the numbers.
Problem Number
Sum
Ratio
Find numbers
1
41
3
2
33
2
3
43
3
4
30
2
9) Can you discover a pattern in the solutions to
the previous problem?
SOLUTIONS
1)
A strategy that most students use on this problem is guess and check.
While this strategy can lead to a solution, it is a time-consuming strategy
that involves a lot of computation. Because it involves a lot of computation,
this strategy is error-prone as well.
2)
The sum of the numbers from 1 to 10 is 55. If the last two numbers add
to a, then we can write it as follows:
The sum of the first eight
numbers + the sum of all pairs of numbers = the sum of all numbers that
equal 55.
We know that the sum of
the first eight numbers is 46.
So, 46 + a = 55.
We can simplify this by
subtracting 46 from both sides.
46 + a - 46 = 55 – 46.
a + 0 = 9.
Hence, a must be 9.
3)
First
Number
Second Number
Sum
Ratio
1
2
3
2
2
4
6
2
3
6
9
2
4
8
12
2
4) Suppose, the smaller
of the last two numbers is a. As the ratio of two numbers is 2, then
the two numbers are a and 2a. As we know the sum of the two numbers
is 9, we can write as follows:
a + 2 a = 9.
To determine what a is,
let us realize that a + 2a should be 3a. Then, we can write:
3a = 9.
So, a = 3.
As a = 3, the last two
numbers are 3 and 6.
5)
Problem Number
Sum of numbers
Ratio of numbers
Numbers
1
27
2
9, 18
2
54
2
18, 36
3
81
2
27, 54
4
60
2
20, 40
5
44
3
11, 33
6
60
3
15, 45
7
400
3
100, 300
8
60
4
12, 48
Pattern:
Smaller number = (Sum of numbers) / (1 + ratio of numbers)
6) Now, examine the solutions of these problems below.
Problem Number
Sum
Ratio
Find numbers
1
45
4
2, 8
2
52
2
1, 2
3
43
2
4, 8
4
40
2
5, 10
7) The smaller number = (55 - sum) / (1 + ratio)
8) 9x9 KenKen
Problem Number
Sum
Ratio
Find numbers
1
41
3
1, 3
2
33
2
4, 8
3
33
3
3, 9
4
30
2
5, 10
9) The smaller number = (45 - sum) / (1 + ratio)
Below, we develop a formula
to determine the numbers where the ratio of two numbers is r and the sum of two numbers is b.
Let the two numbers be
a and r * a.
We can write a + r * a
= b.
Solving this, we will
obtain a = b / (1 + r).
Now, we know one number
to be a. The second number would be r * a.
Exploration of Product and Quotient
EXERCISES
Given
xy = 8 and x/y = 2, what is x and what is y?
Find
x and y given the product and the ratio of x, y in the first two columns.
Product of x & y
Ratio of x & y
x
y
4
1
9
1
16
1
8
2
18
2
3
3
12
3
Identify
patterns in the table below.
Product of x & y
Ratio of x & y
x
y
4
1
2
2
9
1
3
3
16
1
4
4
8
2
4
2
18
2
6
3
3
3
3
1
12
3
6
2
SOLUTIONS
(1) As x/y = 2, x is double of y. We will create a table of possible
values of x and y where x is double of y.
y
x
xy
1
2
2
2
4
8
3
6
18
Looking at the table, we can conclude that y = 2 and
x = 4.
(2)
Product of x & y
Ratio of x & y
x
y
4
1
2
2
9
1
3
3
16
1
4
4
8
2
4
2
18
2
6
3
3
3
3
1
12
3
6
2
(3) Look for
patterns in the table below
Product of x & y
Ratio of x & y
x
y
4
1
2
2
9
1
3
3
16
1
4
4
8
2
4
2
18
2
6
3
3
3
3
1
12
3
6
2
One may observe
various patterns: As product increases and the ratio is the same, x
increases and y increases.
The product
of the ratio and the product is the square of x. The product divided
by the ratio is the square of y.
Exploration of Case-Based Reasoning
Relevant Puzzles: Sudoku, Sudoku variants, KenKen
Exercises
I
have four numbers: 2, 3, 4 and 6. In how many ways can I put these in
a row of four squares?
Consider
two 2 square cages in the first row of a 6x6 KenKen. Each number from
{2, 3, 4, 6} can occur at most once in these cages as 1 and 5 have already
been assigned to the remaining squares in the row. One cage has a target
of 12x. The other cage has a target of 1-. Which numbers are in the
1- cage?
Solutions
There
are 4 x 3 x 2 x 1 = 24 ways to put in the numbers in four squares.
There
are two possibilities (C1: 2, 6 C2: 3, 4) corresponding to a cage with
a 12x target. There are two possibilities (B1: 2, 3 B2:3, 4) corresponding
to the cage with a target of 1-. Considering all possible cases together,
there is only one possibility that is consistent with the target numbers.
This corresponds to C2 and B2: 2 and 6 in a 12x cage in addition to
3 and 4 in a 1- cage.
Cage 1
Cage 2
Use all numbers once
C1 3, 4
B1 2, 3
No
C1 3, 4
B2 3, 4
No
C2 2, 6
B1 2, 3
No
C2 2, 6
B2 3, 4
Yes
Exploration of Working Backward
Consider the following problem:
I have a list of ten numbers. In this list, the numbers
1 to 10 each occur exactly once, but not necessarily in increasing order.
The sum of the first seven numbers is 39. The eighth number is 7. The
ratio of the last two numbers is 2. What are the last two numbers?
Suppose the smaller of the numbers involved in the
ratio is a. Now, numbers from 1 to 10 add up to 55. So, if I begin
with a, add twice of the number to it, then add 39 to it and finally
add 7 more to it, the result will be 55.
One strategy you can use here is to work backward.
Let us describe what we described as a diagram:
To work backward, we try to determine C first.
As C + 7 = 55 and the inverse operation is C = 55
- 7 = 48.
Now, we will try to determine B.
As B + 39 = 48 and the inverse operation of is B =
48-39 = 9.
Finally, we will try to determine A.
As A multiplied by 3 is 9 and the inverse operation
of multiplication is division, A is 9 divided by 3 = 3.
EXERCISES
I
start with a number. I multiply it by 4. I add 20 to it. I subtract
8 from it. I get 20. What was the number with which I started?
I
start with a number. I multiply it by 4. I add 20 to it. I subtract
8 from it. I get 24. What was the number with which I started?
I
start with a number. I multiply it by 4. I add 20 to it. I subtract
8 from it. I get 28. What was the number with which I started?
I
start with a number. I add 10 to it. I multiply by 2. I add to 2 to
it. The result is 26. What was the number with which I started?
I
start with a number. I add 12 to it. I multiply by 2. I add 2 to it.
The result is 32. What was the number with which I started?
SOLUTIONS
(1) 2 (2) 3 (3) 4 (4) 2 (5) 3
Exploration of Arithmetic Sequence
Relevant puzzles: Killer Sudoku, KenKen
In some of the previous explorations (sum difference),
we saw that it is useful to know the sum of numbers from 1 to the maximum
number allowed in the puzzle.
Exercises
(1) Look for patterns in the following table that
lists a set of numbers in the first row and sum of these numbers in
the second row.
1 to 2
1 to 3
1 to 4
1 to 5
1 to 6
1 to 7
1 to 8
1 to 9
1 to 10
3
6
10
15
21
28
36
45
55
SOLUTIONS
(1) A good strategy to look for patterns is to examine
the differences.
Difference
1
1
1
1
1
1
1
Difference
3
4
5
6
7
8
9
10
3
6
10
15
21
28
36
45
55
1, 2
1–3
1–4
1–5
1–6
1–7
1–8
1–9
1–10
Another rule to remember is: When second level differences
are constant, numbers are related to the square of n * n where n is
the position of the number in the sequence. So, let’s examine these
by looking for patterns in the following table.
2
3
4
5
6
7
8
9
10
n
2
3
4
5
6
7
8
9
10
n x n
4
9
16
25
36
49
64
81
100
Sum
3
6
10
15
21
28
36
45
55
After a little
experimenting, we would find that the underlying pattern is the sum
= (n x n + n) / 2.
Let us examine
the sum.
1+ 2 + 3 …
+ 20.
One way to
obtain the answer to this sum is to use the formula mentioned above
(20 x 20 + 20) / 2 = 210.
Another method
is to pair up the first number and the last number, the second number
and the second to last number and so on. In each case, the sum turns
out to be 21. Now, let us determine how many pairs of numbers there
are. There are ten such pairs. Hence, the sum would be 21 x 10 = 210.
In an arithmetic
sequence, the difference between one term and the next is a constant.
For example, 1, 4, 7, 10, 13, 16, 19, 22, 25. In general, you could
write an arithmetic sequence like this:
{a, a + d,
a + 2d, a + 3d, ... }
where:
• a is the
first term, and
• d is the
difference between the terms (called the “common difference”).
Consider the
following problem about an arithmetic sequence: Find the sum of 1 +
3 + 5 + … 49.
Here, we can
pair up the first number and the last number, the second number and
the second to last number and so on. We have twelve such pairs all adding
up to 50. The number in the middle is 25 by itself. So, the total would
be 12 x 50 + 25 = 625.
A formula
for arithmetic sequence is as follows:
a + (a + d)
+ (a + 2d) + (a + 3d) + ...(a + (n - 1) d) = n/ 2 (a + a + (n - 1) d).
Concluding Reflections
References
National Council of Teachers of Mathematics. Principles and Standards for School Mathematics. 2000.
Beneduct Carey. Tracing the Spark of Creative Problem-Solving. New York Times. December 6. 2010.
Gordon, Peter. Mensa Guide to Solving Sudoku: Hundreds of Puzzles Plus Techniques to Help You Crack Them All. Sterling. 2006
John Kounios and Mark Beeman. The Aha! Moment The Cognitive Neuroscience of Insight. In Current Directions in Psychological Science. 2012.
Kulkarni, D. Enjoying Math: Learning Problem Solving with KenKen Puzzles. Recreational Math Publications. 2012.
Lenchner, G. Creative Problem Solving in School Mathematics, Houghton Mifflin 1983.
Mason, J. Thinking Mathematically. Pearson. 1982.
Schoen, H. and Harold, R. Teaching Mathematics Through Problem Solving: Grades 6-12. National Council of Teachers of Mathematics. 2003
Singmaster, D. The Unreasonable Utility Of Recreational Mathematics. First European Congress of Mathematics, Paris, July, 1992.
Wilson, R. How to Solve Sudoku: A Step-by-Step Guide. Infinite Ideas. 2005.
Appendix
Online Puzzle Resources
This book provides a wide variety of lessons based on puzzles. However, it does not provide a large of set of puzzles as these are readily available in different forms (books, websites, software and apps). This section provides a list of available resources.
K-12 mathematics
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