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411 REFERENCE · Wikibooks

The Legend of Zelda: Link's Awakening/Cheats

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Most of these cheats should work with both versions of the game, but this is not guaranteed. This guide is written with the DX version in mind. Many of these cheats have not been tested, and none have been tested outside of emulation, so they may not work as expected or may even have undesirable side-effects. Note: for some cheat devices you may need to change the first digit from 0 to 9 or vice versa. Game Genie Codes Original Only Use these codes to cheat with the Game Genie peripheral. These codes will only work on the original version, and not the DX version. Code Effect Note 054-EE9-E6E 1 Rupee is worth 5 Rupees 324-EE9-E6E 1 Rupee is worth 50 Rupees FF4-EE9-E6E 1 Rupee is worth 255 Rupees FAO-999-4C1 Infinite Energy 09C-56B-E6E All Items At Max Level (1 of 2) 09C-74A-E6E All Items At Max Level (2 of 2) All items start out maxed as long as the A or B slot is empty. FAF-BDA-4C1 Shop Items Are Free If You Can Afford Them (1 of 2) FAF-B2A-4C1 Shop Items Are Free If You Can Afford Them (2 of 2) As long as you can afford it, buy an item for free. Unknown Compatibility These may or may not work with the DX version. Code Effect Note 12E-79E-EFA You will always shoot arrows (if you have them or not) without depleting your supply DEF-9BB-7OC Messed-Up Graphics (1 of 3) DEF-8BC-7OC Messed-Up Graphics (2 of 3) DEF-7BD-7OC Messed-Up Graphics (3 of 3) This code messes up the graphics on a screen inside a cave, house, etc. When you walk between screens it jams up. Turn code off to move and you'll have a new spot. Some are on top of walls in caves, but be careful there are pits one can never get out of. 346-708-FEC No people or monsters Except in rooms you start in (i.e. like when you load a game, or walk into a house), this does work in the Labyrinths. There is a side effect to this code, and it's pretty weird. When you walk into a solid object like a fence or a house, the game makes this zapping noise and you walk strangely. If you walk going right into a fence, instead of pushing the fence, you walk up, through walls and anything else in the way (except people). The code makes it look like maybe and animal village are abandoned. You can also use the side effect to skip fighting the nightmare and just get the instrument. BA8-75C Screen Warp Replicator This code enables you to take something from one room (like people or monsters) and put them in a nearby one. You can take items for a long distance, but you end up getting everybody/thing in every other room you cross. This makes the game run really slowly, and the items get distorted across a long distance. You can take secret seashells and move them around to get enough for your sword upgrade. You cannot enter a house or a cave and keep your stuff. You can shut the owl up, move him into adjacent room, then kill him with your sword. Unfortunately, he returns to blab at you and tell you the stuff you already know. EA1-928 Walk-Through Walls This is a perfect walk through walls code. You can walk through anything (except people). The only thing is, you need the Roc's Feather to end the effects. (The fishing mouse in Mabe village works too if you play the fishing game.) The screen turns white immediately after you turn the code on. Use the save function, and return to game to remedy this. If you use the Roc's Feather while codes are on, the screen will change funky colors. 9B3-34B-218 Automatic Fire Rod Effects With this code you get a flame wand that auto fires about every eight seconds. It does not interfere with other weapons, and will not fire if you are doing the power sword slash. 00D-EAD Messed-Up People And Animals This code just messes up the graphics of the people, and animals, and likely the monsters too. DEA-D08 Monsters Act Like Pac-Man Monsters and animals can drift offscreen, especially the righthand side. For example: the chickens in Mabe village. Swat one with a sword and get him to run to the right. He will go through almost anything, and offscreen on the right. Walk to the right (without leaving the screen) and he will wrap around the other side. A28-93B Fly Up The Screen If you are not walking when this code is on you will automatically fly up to the top of the screen (will work on every single frame). 525-21B Sled-Jump Use your Feather to jump or jump off a cliff, you will land on your stomach and keep on skidding as if you were riding on a sled. 345-DCB-356 Change Soundtrack 626 738 E65 Enemies And Friends Disappear (Switchable) Caution: you can be trapped in Bottle Grotto dungeon. Don't use this code to get into a dungeon early. 02C-56B-E6E Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (1 of 2) 02C-74A-E6E Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (2 of 2) You must use this on a new game or there will be no effect. With this code, Tarin will give you the Mirror Shield, and the Master Sword will be waiting on the beach. (No more annoying shells.) However, if you use the code to gain the Mirror Shield, the ghost will never haunt you. If you want to be haunted later, turn off the code and get the Fighter's Shield. The Master Sword, however, doesn't interfere with the Ghost, so turn the code on before you touch the sword. 222-229 You Should Have The Sword And The Feather If you swipe your sword, You will have the power to walk through walls. To stop walking through walls, jump up once. You can walk through walls on to the next screen. On the overworld map, you'll go to the next screen, but in dungeons, buildings, caves and any thing like that, you'll go to an "almost random place." Almost random in that you can make a map and it will always be the same. Warnings: Sometimes, the game will lock up. Just reset, it won't hurt anything. Also, watch out for screens with holes on the sides (i.e., the telephone booth). Like above, if you don't have flippers, don't go to a spot with water on the edge. Never take a trading item except the Magnifying Glass if you find it in a cave. Later, when you go to get your Magnifying Glass, it won't be there. 542-11B Fast Music 54E-119 Store Owner Ignores You (Steal Items Easily) 100-02A In-Door Area Has No Room Wall B82-3AE Swing The Sword Quicker B82-3CE Swing The Sword Mega Fast (It's Like Stabbing) 555-5BD Darkened Rooms Always Lit (1 of 2) 122-24C Darkened Rooms Always Lit (2 of 2) 000-92E Infinite Arrow 00F-84F Infinite Bomb FA4-658 Infinite Dungeon Key 403-9E9 A Single Seashell Gives You Enough For The Master Sword 001-85E Infinite Magic Powder 7E1-DEA Unlimited Item Pickup/Teasure Chest Action Replay/GameShark Codes As a rule, these should work with both Action Replay and GameShark. Ability Modifiers Code Effect Note 010046C1 Fly When You Jump 01xx49C1 Jump Height Modifier (00 = low > FF = high) 01204AC1 Always Run 01FF21C1 Walk Slower 0134C7DB Become Dark Link With this code, you can't get hurt by enemy attacks, the only way you can get hurt is by falling into lava, and into pits. 01004CC1 Super rapid fire items and weapons (1 of 4) 01004DC1 Super rapid fire items and weapons (2 of 4) 01004EC1 Super rapid fire items and weapons (3 of 4) 01004FC1 Super rapid fire items and weapons (4 of 4) 91017CD4 Always have piece of power (can't use with acorn code) 91027CD4 Always have piece of acorn (can't use with power code) 01001FC1 Shallow water/long grass/stairs do not affect walk speed 9180xxD8 Replace xx with 00 -> FF to unlock map tiles 0101A9C5 Sword beams even if you don't have full hearts (lvl 2+ sword only) 01009FC2 Special boomerang Invisibility, Walk Through Walls, etc. Code Effect Note 01100AC1 Walk Through Walls 01007EC1 Walk Through Walls 010045C1 Invisible 010035C1 Transparent 018359C1 Bracket Bar Glitch Code (1 of 6) 01E559C1 Bracket Bar Glitch Code (2 of 6) 01006FC4 Bracket Bar Glitch Code (3 of 6) 01FF6FC4 Bracket Bar Glitch Code (4 of 6) 018E10D3 Bracket Bar Glitch Code (5 of 6) 019210D3 Bracket Bar Glitch Code (6 of 6) 010211C1 Weird Code (Matrix Code) 01050EC1 Slow-Motion 01100AC1 Walk Through Walls (1 of 2) 01007EC1 Walk Through Walls (2 of 2) 070084D7 Have Two Doors In A House 010014D7 Have Secret Doors All Around Koholint Island With this code, if you go to Madam Meow Meow's house, you can find the actual Yoshi in life. Also, some little blocks that are the same color of the ground could block your way or get you stuck. 010181C2 Fun Code With this code, you'll see lightning on the Loading Screen and everything in is in slow motion. Also, most of the enemies are dead, and you'll see a ton of rupees and power-ups. Map-Exploration Omega Code This gets its own section due to its immense size. All must be used together. All are by Xkeeper from Zelda Coalition. This will change all objects on the outer edge of the current screen to walkable tiles, usually dirt or grass. This allows you to go anywhere. It's dangerous though - be sure to turn it off when entering the room you want to exit, since the door tiles will likely be gone. Code Effect 910411D7 Map Exploration Omega Code (1 of 32) 910412D7 Map Exploration Omega Code (2 of 32) 910413D7 Map Exploration Omega Code (3 of 32) 910414D7 Map Exploration Omega Code (4 of 32) 910415D7 Map Exploration Omega Code (5 of 32) 910416D7 Map Exploration Omega Code (6 of 32) 910417D7 Map Exploration Omega Code (7 of 32) 910418D7 Map Exploration Omega Code (8 of 32) 910419D7 Map Exploration Omega Code (9 of 32) 91041AD7 Map Exploration Omega Code (10 of 32) 910421D7 Map Exploration Omega Code (11 of 32) 91042AD7 Map Exploration Omega Code (12 of 32) 910431D7 Map Exploration Omega Code (13 of 32) 91043AD7 Map Exploration Omega Code (14 of 32) 910441D7 Map Exploration Omega Code (15 of 32) 91044AD7 Map Exploration Omega Code (16 of 32) 910451D7 Map Exploration Omega Code (17 of 32) 91045AD7 Map Exploration Omega Code (18 of 32) 910461D7 Map Exploration Omega Code (19 of 32) 91046AD7 Map Exploration Omega Code (20 of 32) 910471D7 Map Exploration Omega Code (21 of 32) 91047AD7 Map Exploration Omega Code (22 of 32) 910481D7 Map Exploration Omega Code (23 of 32) 910482D7 Map Exploration Omega Code (24 of 32) 910483D7 Map Exploration Omega Code (25 of 32) 910484D7 Map Exploration Omega Code (26 of 32) 910485D7 Map Exploration Omega Code (27 of 32) 910486D7 Map Exploration Omega Code (28 of 32) 910487D7 Map Exploration Omega Code (29 of 32) 910488D7 Map Exploration Omega Code (30 of 32) 910489D7 Map Exploration Omega Code (31 of 32) 91048AD7 Map Exploration Omega Code (32 of 32) Special Code Effect Note 010195DB View The Ending Sequence Turn this on and then restart the game to see the ending in its entirety from the point where Link climbs the ladder. If activated during gameplay, only the last part of the ending will play (the credits cutscene) and the music of the current area will be over top of the intended music. This is also the easiest way to see the special Marin ending. 0126F2F6 Better SFX 0100F3FF Start on Turtle Rock (1 of 7) 0100F5FF Start on Turtle Rock (2 of 7) 0100F6FF Start on Turtle Rock (3 of 7) 0100F7FF Start on Turtle Rock (4 of 7) 0100F9FF Start on Turtle Rock (5 of 7) 0100FAFF Start on Turtle Rock (6 of 7) 0100FBFF Start on Turtle Rock (7 of 7) 010195DB "Voir la fin du jeu"(See the end of the game) This has not been tested. Item Acquisition Code Effect Note 010112DB Have Angler Key 010114DB Have Bird Key 0101CDDB Have current dungeon's Compass 010113DB Have Face Key 010E0EDB Have Magnifying Glass 0101CCDB Have current dungeon's Map 0101CFDB Have Nightmare Key 01010DDB Have Secret Medicine 010115DB Have Slime Key 0101CEDB Have current dungeon's Stone Beak 010111DB Have Tail Key 01xx4CDB Have Given Amount of Magic Powder 01204CDB Infinite Magic Powder 01093DDB Infinite Small Keys (GameShark only?) 0101D0DB Infinite Small Keys (CodeBreaker only?) 01200FDB Have All 20 Secret Seashells 010749DB All Three Ocarina Songs Learned 010515DB Have All 5 Golden Leaves With this code, after giving Richard his key, save and turn the code off. 91010CDB Have Flippers 91xx0EDB Have Trading Item... (not mapped yet) 91xx0FDC Replace xx with 00 = green cloak, 01 = red/offensive cloak, 02 = blue/defensive cloak DX Version only Photo Album Alteration Many thanks to Xkeeper from Zelda Coalition for this. Each bit is equal to one picture. If the bit is ON, the picture is on. If #13 is set, picture 1 will be alternate photo. Bits 0 1 2 3 4 5 6 7 DC0C - Pictures 1-8 08 07 06 05 04 03 02 01 DC0D - Pictures 9-12 13 12 11 10 09 Code Effect 91FF0CDC Have Pictures 1-8 910F0DDC Have Pictures 9-12 plus Normal #1 918F0DDC Have Pictures 9-12 plus Alternate #1 Rupee/Ammo/Heart Quantities Code Effect Note 013045DB Infinite Arrows 01304DDB Infinite Bombs 01185ADB Infinite Health 01705ADB Infinite Hearts (use with above code) 01095DDB Infinite Rupees (1 of 2) 01995EDB Infinite Rupees (2 of 2) Enter only this code to lock your Rupee counter where it is (nothing be added or taken away). 01705BDB Max Hearts Special Weapon Modifiers Code Effect Note 01xx43DB Bracelet Level Modifier (replace xx with almost any number you like) 01xx44DB Shield Level Modifier (replace xx with 01 to 03, 00 may also work) 01025AC1 Have Super Shield (1 of 2) 01025BC1 Have Super Shield (2 of 2) 01xx4EDB Sword Level Modifier (replace xx with 01 to 03, 00 may work) 01026AC1 Always Have Sword In Hand The advantage of this code is that you could, for example, use the boomerang while sword-ramming with the Pegasus Boots. Equip Any Item Change the weapon in a particular slot to something else. It is advisable to unequip/empty that button/slot first as the item is as-such permanently replaced by this cheat. 01xxyyDB: A-Button Slot Modifier 2 begin Use these codes to replace yy: 01: A Button equipped item 00: B Button equipped item 02-0B: slots in inventory 2 Use these codes to replace xx: 00: Blank 01: Sword 02: Bombs 03: Power Bracelet 04: Shield 05: Bow 06: Hookshot 07: Fire Rod 08: Pegasus Boots 09: Ocarina 0A: Roc's Feather 0B: Shovel 0C: Magic Powder 0D: Boomerang 0E: Glitch Items 2 end Buy Any Item 01xx07C5: Buy Item Modifier Replace xx with: 00: Empty 01: Shovel 02: Hearts 03: Shield 04: Bombs 05: Bow and Arrow set 06: Arrows 07: Ocarina (Free) 08: Acorn (doesn't work) 09: Crazy Tracy's Medicine (Free) 10: Mushroom, is invisible and crashes game Enemies and people look like... 01xx95C1: A lot of enemies & people look like... modifier 3 begin 00: Glitched enemeies 01: Female Bow-wow 39: Invisible enemies 40: Plant monster 41: Strange head monster 42: Crow 43: Old lady 44: Skull monster 45: Mother & child 46: Old guy 47: The lady who owns Bow-wow 48: Baby Bow-wow 49: Crazy Tracy's head 4A: Sea fish & Sea plant monster 4B: Guy who writes letters 4C: Strange fish 4D: Fishing guy 4F: Strange circles 50: Musical insturements 51: Same but better than the code above 52: Strange creature 53: Giant monster 54: Cyclops 55: Kirby like creature 56: Strange monster 57: Strange eye creature 58: Mask monster 59: Card monster 5A: Knight monster 5B: Frog guy 5C: Frog 5D: Big fish from the fish mini Game 5E: Horses head 5F: Snake/Plant 60: Bug/ Strange creature 61: Fish creature 62: Skull 63: Sword/Shield 64: Plant eater 65: Angry store 66: Strange sign 67: Monkey 68: Strange monkey 69: Dog like creature 6A: Cup/Bananas 3 6B: Bee's nest/ Signing guy 6C: Marin's dad 6D: Father of the kid 6E: Strange slime monster 6F: Walrus 70: Same as above 71: Mermaid's head 72: Same as above 73: Mermaid statue 74: Ghost head 75: Fisherman fishing 76: Flying monster 77: Mummy monster 78: All monsters & people are the same 79: Green eye monster 7A: Flying gremlin monster 7B: Snake 7C: Beast monsters 7D: Hoping frog 7E: Crocodile 7F: Same as above but the crocodile is smiling 80: Beast master monster 81: Spike monster 9E: Strange bird monster 9F: Very, very strange creature A1: Big fish/Fishhook A2: Flying monster A3: Witch's head A4: Bow-wow A5: Strange monster A6: Some monster/Person A7: Penguin A8: Big bug A9: Skull man AA: Plant monster 2 AB: Strange white monster AC: Strage urn orb AD: Glitch B0: Worm monster B1: Middle of worm monster B2: Tail of worm monster B3: Strange stick thing B4: Eye BB: Strange slime creature BC: Dragon head 3 BD: A wing BE: Claws C0: A word that appears, the word you see is oh C2: Eyes C3: Seashell creature C4: Bunny C5: Singing Marin C6: Strange thing C7: Flying gremlin C8: Raccon CD: Girl crocodile CE: Strange creature CF: Squeal D0: Head of crocodile man D2: Monkey D3: Some guy D4: Bananas D5: Brick wall D8: Scary ghost DC: Little boy DD: Chicken/Hen DE: Chicken DF: Rat E0: Bow-wow's pup E1: Girl Bow-wow E2: Marin's dad E3: Ball shooter monster E4: Bow-wow E5: Chicken E6: Dancing Marin E7: Boy E8: Hole F0: Blob F2: Strange blob F3: Eye F4: Link himself F5: Link himself 2 F7: Strange urn ball F9: Evil strange urn ball FA: Skull FB: Crystal ball FD: Strange thing FE: Target squares FF: Circle things 3 end