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Exercise as it relates to Disease/Virtual Reality Improves Physical Function in Elderly Adults
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
This Wikibooks page is a fact sheet and critique of the journal article "Unsupervised Virtual Reality-Based Exercise Program Improves Hip Muscle Strength and Balance Control in Older Adults: A Pilot Study" by Kim et al. (2013)Kim J, Son J, Ko N, Yoon B. Unsupervised virtual reality-based exercise program improves hip muscle strength and balance control in older adults: a pilot study. Arch Phys Med Rehabil. 2013;94(5):937-43.
thumb|VR Exercise Program
Background
Australia is experiencing an ageing population. In 2016, 15% of the Australian population was reported as being over the age of 65Australian Institute of Health and Welfare. Older Australians at a glance. 2017; AIHW web cat. Available from: https://www.aihw.gov.au/reports/older-people/older-australia-at-a-glance/contents/health-and-aged-care-service-use. Older Australians lose over 1.8 million years of healthy life to due premature death or living with disability or diseaseAustralian Institute of Health and Welfare. Older Australians at a glance. 2017; AIHW web cat. Available from: https://www.aihw.gov.au/reports/older-people/older-australia-at-a-glance/contents/health-and-aged-care-service-use. Leading causes of burden include cardiovascular disease, respiratory disease, cancer and musculoskeletal conditionsAustralian Institute of Health and Welfare. Older Australians at a glance. 2017; AIHW web cat. Available from: https://www.aihw.gov.au/reports/older-people/older-australia-at-a-glance/contents/health-and-aged-care-service-use. Despite the benefits of physical activity in these conditions, 65% of older Australians are insufficiently activeAustralian Institute of Health and Welfare. Older Australians at a glance. 2017; AIHW web cat. Available from: https://www.aihw.gov.au/reports/older-people/older-australia-at-a-glance/contents/health-and-aged-care-service-use.
Promoting exercise in the elderly will limit an increase in burden of disease. Kim and colleagues sought to determine if virtual reality (VR) would be a safe and effective method of promoting exercise in an elderly populationKim J, Son J, Ko N, Yoon B. Unsupervised virtual reality-based exercise program improves hip muscle strength and balance control in older adults: a pilot study. Arch Phys Med Rehabil. 2013;94(5):937-43..
Source of the Research
This study was conducted by the Korea University Department of Physical Therapy. Measurements and interventions were performed at the Korea University research laboratory. Participants were volunteers from a local Korean community.
Korea is a reasonable comparison to an Australian population. Korea has a high standard of living, a high average income and an aging populationHowe N, Jackson R, Nashima K. The Aging of Korea: Demographics and Retirement Policy in the Land of the Morning Calm. Washington DC: The Centre for Strategic and International Studies; 2007.. By 2050, the elderly will contribute to 38% of the Korean populationHowe N, Jackson R, Nashima K. The Aging of Korea: Demographics and Retirement Policy in the Land of the Morning Calm. Washington DC: The Centre for Strategic and International Studies; 2007.. The leading causes of death for Korean elderly are similar to Australia and include cancer, heart diseases, cerebrovascular diseases, pneumonia and diabetes mellitusStatistics Korea. 2016 Statistics on the Aged. 2016; Available from: http://kostat.go.kr/portal/eng/pressReleases/1/index.board?bmode=read&aSeq=358082.
The authors have been involved in other high-quality studies collectively and as individuals. They have collaborated on several studies of the effects of VR in elderly and neuromuscular populationsLee M, Son J, Kim J, Yoon B. Individualized feedback-based virtual reality exercise improves older women's self-perceived health: a randomized controlled trial. Arch Gerontol Geriatr. 2015;61(2):154-60Lee M, Pyun SB, Chung J, Kim J, Eun SD, Yoon B. A Further Step to Develop Patient-Friendly Implementation Strategies for Virtual Reality-Based Rehabilitation in Patients With Acute Stroke. Phys Ther. 2016;96(10):1554-64Lee M, Suh D, Son J, Kim J, Eun SD, Yoon B. Patient perspectives on virtual reality-based rehabilitation after knee surgery: Importance of level of difficulty. J Rehabil Res Dev. 2016;53(2):239-52.
Research Design
This pilot study was an 8-week randomised control trial with one experimental group. The aim of this study was to assess the effects of a virtual-reality exercise program on hip muscle strength and reactive balance in community dwelling elderly adults. A secondary aim of this study was the assess the feasibility of virtual-reality as an unsupervised means of home based exercise.
This study has received a confirmed Physiotherapy Evidence Database (PEDro) score of 7/10. A high PEDro score indicates strong experiment design.Physiotherapy Evidence Database. PEDro Statistics. 2017; Available from: https://www.pedro.org.au/english/downloads/pedro-statistics/. As a pilot study, this research is designed to guide future study rather than directly influence practice.
+PEDro Scoring Random Allocation Y Concealed Allocation N Baseline Comparability Y Subjects Blinded N Therapists Blinded N Assessors Blinded Y Adequate Follow-up Y Intention-to-treat Analysis Y Between-group Analysis Y Point Estimates & Variability Y
Methodology
Groups were randomly created from thirty-six elderly adults. Those with a history of orthopaedic or neurological surgery, altered mental state, cardiovascular disease, dizziness or headache were excluded from participating in this study. Participants could walk independently and could perform a single leg stance for more than 15 seconds.
+Intervention Sample Size (f:m) Mean Age Intervention Experimental Group 12:4 68.28 ± 3.74
3x 1hr/week sessions for 8 weeks using Xbox KINECT exercise program.
Exercise program involved 4x tai-chi inspired movements.
Real time feedback provided by on-screen avatar.
Sessions were unsupervised and performed at the university laboratory. Control Group 17:1 66.21 ± 3.87
Instructed to continue daily routine for 8 weeks.
+Outcome Measures Measure Method Strength
Hip flexors/extensors
Hip abductors/adductors
Performed in standing using a dynamometer.
Best of 3 attempts for each muscle recorded. Reactive Balance
Backwards/sideways
Vision/vision occluded
Performed on a force plate.
Ground reaction force value for each direction recorded.
There are limitations in this methodology which impacted results. Small sample size may have inflated improvements Cochrane Methods. Assessing Risk of Bias in Included Studies. 2017; Available from: http://methods.cochrane.org/bias/assessing-risk-bias-included-studies#The%20Cochrane%20Risk%20of%20Bias%20Tool. Participants were volunteers and more likely to adhere to treatment than randomly selected subjectsCochrane Methods. Assessing Risk of Bias in Included Studies. 2017; Available from: http://methods.cochrane.org/bias/assessing-risk-bias-included-studies#The%20Cochrane%20Risk%20of%20Bias%20Tool. The inclusion criteria included only healthy participants whereas more than 50% of Australian elderly live with disabilityAustralian Institute of Health and Welfare. Older Australians at a glance. 2017; AIHW web cat. Available from: https://www.aihw.gov.au/reports/older-people/older-australia-at-a-glance/contents/health-and-aged-care-service-use. Despite claims that interventions were unsupervised, required attendance to the university laboratory may have increased adherence. Balance and strength outcomes were appropriate however adherence was not measured.
Results
There was a withdrawal rate of 0% in the experimental group and 22% in the control group. Statistical analysis was performed to determine change within and difference between groups. The control group did not demonstrate significant change in measured outcomes. The VR group had a significant improvement in strength of the hip muscles and ground reaction force for all stepping tests.
Kim et al draw sensible conclusions and do not overestimate results. They state that further investigation into VR use in less healthy individuals is needed before changing practiceKim J, Son J, Ko N, Yoon B. Unsupervised virtual reality-based exercise program improves hip muscle strength and balance control in older adults: a pilot study. Arch Phys Med Rehabil. 2013;94(5):937-43.. The authors overvalue the impact of VR in increasing subject adherence. They attribute participation to be due to "motivation and joy"Kim J, Son J, Ko N, Yoon B. Unsupervised virtual reality-based exercise program improves hip muscle strength and balance control in older adults: a pilot study. Arch Phys Med Rehabil. 2013;94(5):937-43. without considering the influence of voluntary subjects or limited equipment access.
thumb|The Xbox KINECT
Conclusions
It is reasonable to conclude that VR exercise is a safe and independent method of improving hip strength and reactive balance in healthy elderly. The degree of these increases or the effect in the presence of comorbidities cannot be determined without further study. The effect of VR programs on adherence cannot yet be determined.
These results are aligned with studies of similar populations. When used for motor learning, VR has positive and equal effect compared to general rehabilitation in healthy elderlyRibeiro-Papa D, Massetti T, Crocetta TB, Menezes LDCd, Antunes T, Bezerra I, et al. Motor learning through virtual reality in elderly - a systematic review. Medical Express. 2016;2(3).. When used in conjunction with games, VR appeared to be as effective as active controls and more effective than non-active controls at improving balance, strength and gaitMolina KI, Ricci NA, de Moraes SA, Perracini MR. Virtual reality using games for improving physical functioning in older adults: a systematic review. J Neuroeng Rehabil. 2014;11:156.. While VR was associated with high adherence and enjoymentMolina KI, Ricci NA, de Moraes SA, Perracini MR. Virtual reality using games for improving physical functioning in older adults: a systematic review. J Neuroeng Rehabil. 2014;11:156., current validity of VR research is limited due to small sample sizes and poor methodology </ref>Molina KI, Ricci NA, de Moraes SA, Perracini MR. Virtual reality using games for improving physical functioning in older adults: a systematic review. J Neuroeng Rehabil. 2014;11:156..
Practical Advice
When designing an exercise program to improve function for healthy people aged 65+ a dosage of 8-weeks of 3 hour long sessions weekly is effective. VR programs are safe for this population and appear to provide adequate feedback for correct performance when performed independently. If targeting hip strength and reactive balance, include balance and strengthening exercises such as those used in tai-chi.
Further Reading
Follow the links below for further information:
Motor learning through VR in elderly - a systematic review
VR using games for improving physical functioning in older adults: a systematic review
The Effects of VR-based Balance Training on Balance of the Elderly
References