411 REFERENCE · Wikibooks
Guide to Game Development/The Programming Language
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
The programming languages that are going to be used to create the games. Note: this could be a nearly endless list, so I'm only going to add a few, but by all means add more if you want.
Programming languages
25% C++
Industry standard for game development
Not ideal for a first programming language
0% C#
Can be used with the .Net framework
Can be used with unity
0% /Objective-C/
Mac, iPad, iPhone only
25% /Java/
Works on a variety of platforms
25% /Python/
Interpreted language
Works on a variety of platforms
50% /VB.NET/
Short for "Visual Basic running on the .Net framework"
Ideal beginner language
Windows, Windows Modern/Metro and Window Phone 8 only
25% /Xojo/
Ideal beginner language
Mac, iPad, iPhone only
0% /Boo/
Can be used with unity
0% /Javascript/
Can be used with unity
Mainly used online
Can be used for Windows Modern apps.
0% /Flash Actionscript/
Online only
Scripting languages to be used with the programming language
0% /Ruby/
25% /Python/ - Repeat from above, can be used as a language and as a script.
Interpreted language
Works on a variety of platforms
Game-only programming languages
0% /DarkBasic/
0% /BlitzPlus/
Shader languages
0% GLSL
Shader language used for OpenGL
0% HLSL
Shader language used for DirectX
25%