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Final Fantasy VII/Materia/Support Materia

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Many of the materia slots in weapons and armor are joined with others. Blue Materia placed into these coupled slots give an added bonus to the materia it is joined with. There are thirteen different Support Materia in the video game. It takes 1845000 AP to master one blue materia per type; no "master support" materia exists. In the tables below, Command "main-7" materia refers to the seven materias listed here; these materias are the same ones that have to be mastered in order to get the Master Materia: Steal Sense Throw Morph Deathblow Manipulate Mime Materia list Modifying linked materia effect Materia Name Properties Effects with Maturity Supported Materia All Allows supported materia, which would normally target only one character, to target entire parties. One use Two uses Three uses Four uses Five usesMagic: Barrier, Destruct, Earth, Fire, Gravity, Heal, Ice, Lightning, Mystify, Poison, Restore, Revive, Seal, Time, Transform; Master Magic Summon: none Command: none HP Absorb When supported materia damages an opponent and equal amount of HP is absorbed by user.Magic: all Summon: all Command: "main-7", Master MP Absorb Supported materia returns 1% of inflicted damage to user as MP. Effect reversed if target is healed. Magic: all Summon: all Command: "main-7", Master MP Turbo Uses extra MP but increases the effect of supported materia. +10% +20% +30% +40% +50% Magic: all Summon: all Command: none Quadra Magic Uses supported materia four times at random targets (or globally if effect permits) with a 2/5ths loss in effectiveness for each time the effect is used. One use Two uses Three uses Four uses Five uses Magic: all Summon: all except Knights of Round Command: none CANNOT be used with: All, Mega All Affecting equipment Materia Name Properties Effects with Maturity Supported Materia Added Effect Equipped to weapon: adds associated status effect of supported materia to attack. Equipped to armor: defends against said status effect.Magic: Contain, Destruct, Mystify, Poison, Seal, Time, Transform Summon: Choco/Mog, Odin, Hades Command: none Elemental Equipped to weapon: adds associated elemental effect of supported materia to physical attacks. Equipped to armor: defends against element; if linked to a non-elemental materia in the armor, it protects from "hidden element" attacks, i.e. some special attacks of the enemies. (Applies only to defense) Halves damage from element Nullifies damage from element Heals instead of get damaged by element.Magic: all Summon: all Command: Steal Independent: "attribute-plus" Adding extra action Materia Name Properties Effects with Maturity Supported Materia Steal as Well Attempts to steal items from target when supported materia is used.Magic: all Summon: all Command: "main-7", Master Added Cut After using linked materia, attacks physically the same target or a random single target if global effect.Magic: all Summon: all Command: "main-7", Master Final Attack Linked materia is automatically used when the character is knocked out. If linked to Revive or Phoenix materia, user is revived whenever he/she is knocked out. One use Two uses Three uses Four uses Five usesMagic: all Summon: all Command: "main-7", Master Sneak Attack Chance of attacking with supported materia prior to first round of combat. +20% +35% +50% +65% +80%Magic: all Summon: all Command: "main-7", Master Magic Counter Chance of counter attacking with supported magic or summon materia. +30% +40% +60% +80% +100%Magic: all Summon: all Command: none Counter Chance of counter attacking with supported command materia. +30% +40% +60% +80% +100%Magic: none Summon: none Command: "main-7", Master Materia locations It may be useful to know how early any materia can be obtained, possibly for free. Disc 1, part 1 (Midgar): All (Beginner's Hall in Sector 7 , RedXIII comes with one) Elemental (Shinra H.Q.) Disc 1, part 2 (land travels): Added Effect (Cave of Gi) Disc 1, part 3 (sea travels): HP Absorb (Wutai) MP Absorb (Wutai) Added Cut (Great glacier) MP Turbo (Whirlwind Maze) Disc 2: Final Attack (Gold Saucer) Sneak Attack (Gold Saucer) Magic Counter (Gold Saucer) Quadra Magic (near Mideel) Steal as Well (Wutai) Disc 3: Counter (Northern cave) Final Fantasy VII/Support Materia