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Zelda II: The Adventure of Link/Items

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Zelda II: The Adventure of Link contains items. Here are all of them: 1-Up: Zelda II has lives unlike other games in the Zelda franchise. Lose all of them, and you'll Game Over. This pickup will give Link an extra life. Heart Container: This will give Link an extra bar of health. Treasure Bag: This magic bag will give Link experience points of varying amounts. Candle: Found in the Parapa Palace. Lights up dark areas and makes enemies in caves visible. Magic Container: Like the Heart Container, this gives Link an extra bar of magic. Trophy: Required to get the spell Jump. Fairy: Refills Link's health to full. Bagu's Note: When shown to the Riverman, gives access to Death Mountain. Mirror: Link finds this under a table in a house in Saria. Required to get the spell Life. Hammer: Breaks rocks blocking the way in the Overworld. Handy Glove: Allows Link to break blocks with his sword. Raft: Allows Link to cross bodies of water. Missing Child: Required to get the spell Reflect. Winged Boots: Allows Link to walk on water the Raft cannot cross. Flute: Removes the River Devil, and reveals 3-Eye Rock Palace and New Kasuto. Magic Key: Gives Link infinite keys. Cross: Makes invisible enemies in the graveyard visible. Spells Shield: It reduces damage taken by half. Jump: Link can jump super high. Life: Restores 3 bars of health. Fairy: Transforms Link into a fairy. Fire: Link can shoot fire from his sword. Spell: Turns enemies into Bots. Reflect: Allows Link to block attacks. Thunder: Deals massive damage to enemies in a spark.