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Zelda II: The Adventure of Link/Items
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Zelda II: The Adventure of Link contains items. Here are all of them:
1-Up: Zelda II has lives unlike other games in the Zelda franchise. Lose all of them, and you'll Game Over. This pickup will give Link an extra life.
Heart Container: This will give Link an extra bar of health.
Treasure Bag: This magic bag will give Link experience points of varying amounts.
Candle: Found in the Parapa Palace. Lights up dark areas and makes enemies in caves visible.
Magic Container: Like the Heart Container, this gives Link an extra bar of magic.
Trophy: Required to get the spell Jump.
Fairy: Refills Link's health to full.
Bagu's Note: When shown to the Riverman, gives access to Death Mountain.
Mirror: Link finds this under a table in a house in Saria. Required to get the spell Life.
Hammer: Breaks rocks blocking the way in the Overworld.
Handy Glove: Allows Link to break blocks with his sword.
Raft: Allows Link to cross bodies of water.
Missing Child: Required to get the spell Reflect.
Winged Boots: Allows Link to walk on water the Raft cannot cross.
Flute: Removes the River Devil, and reveals 3-Eye Rock Palace and New Kasuto.
Magic Key: Gives Link infinite keys.
Cross: Makes invisible enemies in the graveyard visible.
Spells
Shield: It reduces damage taken by half.
Jump: Link can jump super high.
Life: Restores 3 bars of health.
Fairy: Transforms Link into a fairy.
Fire: Link can shoot fire from his sword.
Spell: Turns enemies into Bots.
Reflect: Allows Link to block attacks.
Thunder: Deals massive damage to enemies in a spark.