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Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Animating Weapons for Counter-Strike Source/Applications Used

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Applications All of the applications are free except for Counter-Strike: Source. Let's take a look at the applications that you will be using: ApplicationUseComes with Source SDKSteamplatform required for Source SDK to function Counter-Strike: Sourcetesting the actual look of your model in the gameyesSource SDKprovides a source of tools for compiling models Cannonfodder's mdl decompilerdecompiles original models as a guideline to compiling a new modelyesstudiomdlcompiling modelsyesHLMV (Half Life Model Viewer)preview compiled modelsyesvtexConvert TGA textures to VTF texturesyesIrfanViewconverting the textures to BMP formatnoGCFScapeextracting the original files out of the gamenoSOFTIMAGE®|XSI® 6 Mod Tool (with ValveSource addon)animating the model and exporting itnoXSI Mod Tool 6 Updateupdating XSI Mod Tool to a more stable versionnoCrosswalkmerging XSI Mod Tool 6 scenesnoSOFTIMAGE®|XSI® 4.2 Mod Tool (with ValveSource addon)rigging the model and merging itnoText editorediting the QC fileno Why do you need 2 XSI Mod Tools? You need two XSI Mod Tools because XSI Mod Tool 6 is not fully functional for our purposes. Mod Tool 6 cannot merge scenes or import smds properly. Here is a feature comparison of the two Mod Tools. FeatureXSI Mod Tool 6XSI Mod Tool 4.2import smds with proper skeletonsNoYesexport smds with proper skeletonsYesyes, sometimes doesn't workMerge Scenesyesyes (easier)open Mod Tool 4.2 scenesyesyesopen Mod Tool 6 scenesyesnoregistration required to save and export scenesnoyes Click here to register XSI Mod Tool 4.2. Animating Weapons for Counter-Strike Source Questions Applications Used Setting up the Source SDK