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411 REFERENCE · Wikibooks

Rise of Nations/Units

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory|factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed. Also, each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different resources discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This, too, discourages diversity and is maligned by many players. Barracks Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and contantly produced resources, and because barracks are possible of being built in the first age. Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgeLight InfantrySlingersJavelineersElite JavelineersArquebusiersMusketeersRiflemenInfantryAssault InfantryHeavy InfantryHoplitesPhalanxPikemenElite PikemenFusiliersAnti-Tank RifleBazookaAnti-Tank MissileRanged InfantryBowmenArchersCrossbowmen-same-(Upgrades into Musketeers) ScoutsScout-same-Explorer-same--same-CommandoSpecial ForcesElite Special ForcesMachine Guns Machine GunHeavy Machine GunAdvanced Machine GunFlamethrowers Flamethrower-same--same- Stable or Auto Plant Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies. Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgeLight Cavalry Light HorseLight CavalryElite Light CavalryHussarArmoured CarArmoured Scout CarArmoured CavalryHeavy Cavalry CataphractKnightHeavy KnightCuirassierLight TankTankMain Battle TankRanged Cavalry Horse ArcherHeavy Horse ArcherDragoonCarabineer(Upgrades into Armoured Car) Siege Factory or Factory Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition. Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgeArtillery CatapultTrebuchetBombardCannonArtilleryHowitzerRocket ArtilleryAnti-Aircraft Anti-Aircraft GunAnti-Aircraft BatteryAnti-Aircraft MissileSupply Wagons Supply Wagon-same--same-Supply Truck-same--same- Dock, Anchorage or Shipyard Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgeLight ShipsBarkDromonCaravelCorvetteSloopDestroyerCruiserMissile CruiserHeavy ShipsTriremeGalleyCarrackFrigateMan o' WarDreadnoughtBattleshipAdvanced BattleshipFireships Fire RaftHeavy Fire RaftFireshipHeavy FireshipSubmarine-same-Attack SubmarineAircraft Carriers Aircraft Carrier-same-Bombardment Ships Bomb VesselBomb Ketch(Upgrades into Dreadnought) FishermenFishermen-same--same--same--same--same--same--same- Airfield Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeBombers BomberStrategic BomberStealth BomberFighters BiplaneFighterJet FighterAdvanced FighterHelicopters HelicopterAttack Helicopter-same- Fortress Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeGenerals General-same--same--same--same--same--same--same-Spies Spy-same--same--same--same--same--same- City Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeCitizensCitizen-same--same--same--same--same--same--same--same-Militia* Militia-same--same-Minutemen-same--same-Partisan-same- Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette Market Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeCaravanCaravan-same--same--same--same--same--same--same--same-MerchantMerchant-same--same--same--same--same--same--same--same- Patriot Units - The Despot - The Senator - The Monarch - The President - The CEO - The Comrade Unique Units Each nation can produce exclusive units which are more powerful than the line of units they replace. Aztec Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight InfantryAtl-AtlRoyal Atl-AtlXopilli Atl-Atl Jaguar InfantryJaguar Assault Infantry-same- Bantu Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight InfantryUmpakatiYangombi UmpakatiImpi Umpakati Fighter Aircraft Hawk FighterEagle Fighter British Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry HighlandersBlack Watch Foot Archers LongbowKing's LongbowKing's Yeomanry Bomber Aircraft Lancaster Bomber Chinese Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry Fire LanceHeavy Fire LanceManchu MusketeerManchu RiflemenManchu Infantry Egyptians Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Cavalry Light CamelCamel WarriorElite Camel Warrior Cavalry Archers ChariotHeavy ChariotMamelukeRoyal Mameluke French Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy Cavalry ChevalierHeavy ChevalierHorse GrenadierHorse Guard Grenadier Germans Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry Volksgrenadiers Heavy InfantrySolduriBarbarianVandalLandsknecht Heavy Cavalry Tiger TankLeopard Tank-same-Machine Gun MG 42 Greeks Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy Cavalry Companion CavalryRoyal Companion CavalryStratiotaiRoyal Stratiotai Inca Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry Inti ClubmenRoyal Inti Macemen Artillery Inca MortarInca Siege Mortar Japanese Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy InfantryAshigaru SpearmenBushiElite BushiSamuraiGun Samurai Koreans Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeFoot ArchersHwarangElite HwarangRoyal HwarangElite Royal Hwarang Artillery Flaming ArrowHeavy Flaming Arrow Maya Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight InfantryBalamob SlingerRoyal Balamob SlingerEagle Balamob Slinger Heavy Infantry Recoiless GunDragon AT Missile Mongols Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeCavalry Archers NomadSteppe NomadHordeGolden Horde Nubians Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeFoot Archers Kushite ArcherRoyal Kushite ArcherApedemak Archer Cavalry Archers Camel ArcherHeavy Camel ArcherCamel RaiderCamel Corps Romans Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy Infantry LegionCaesar's LegionPraetorian Guard Russians Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry Red Guards InfantryShock Infantry-same-Light Cavalry Rusiny LancerCossackDon Cossack Heavy Cavalry T-80-same-Artillery Katyusha Rocket Spanish Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy Infantry ScutariRoyal ScutariTercioRoyal Tercio Turks Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry JanissaryRoyal Janissary Artillery Basilica BombardBasilica Cannon Thrones & Patriots Unique Units Americans Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeGunpowder Infantry Continental MarinesMarine RiflemenMarine InfantryAssault Marine-same- Lakota Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHorse Archers Sunka WakanEagle Feather HorseMusket HorseRepeating Rifle Horse Iroquois Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeScoutsTakohs-same-Akweks-same-Okwari Heavy InfantrySpearmenMohawk SpearmenHeavy Mohawk SpearmenElite Mohawk Spearmen Persians Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy InfantryImmortalAnusiyaAthanoiArquebus Immortal Elephants* War ElephantMahoutGun MahoutCulverin Mahout A unique unit type available to the Persians and Indians at the Stable. Indians Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeElephants* War ElephantMahoutGun MahoutCulverin Mahout - A unique unit type available to the Persians and Indians at the Stable. Dutch Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Ships BrigFluytClipper MerchantArmed Merchant-same--same--same--same--same--same--same--same-CaravanArmed Caravan-same--same--same--same--same--same--same--same-Supply Wagon Armed Supply Wagon-same--same--same--same--same--same