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Rise of Nations/Units
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There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory|factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed. Also, each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different resources discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This, too, discourages diversity and is maligned by many players.
Barracks
Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and contantly produced resources, and because barracks are possible of being built in the first age.
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgeLight InfantrySlingersJavelineersElite JavelineersArquebusiersMusketeersRiflemenInfantryAssault InfantryHeavy InfantryHoplitesPhalanxPikemenElite PikemenFusiliersAnti-Tank RifleBazookaAnti-Tank MissileRanged InfantryBowmenArchersCrossbowmen-same-(Upgrades into Musketeers) ScoutsScout-same-Explorer-same--same-CommandoSpecial ForcesElite Special ForcesMachine Guns Machine GunHeavy Machine GunAdvanced Machine GunFlamethrowers Flamethrower-same--same-
Stable or Auto Plant
Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgeLight Cavalry Light HorseLight CavalryElite Light CavalryHussarArmoured CarArmoured Scout CarArmoured CavalryHeavy Cavalry CataphractKnightHeavy KnightCuirassierLight TankTankMain Battle TankRanged Cavalry Horse ArcherHeavy Horse ArcherDragoonCarabineer(Upgrades into Armoured Car)
Siege Factory or Factory
Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgeArtillery CatapultTrebuchetBombardCannonArtilleryHowitzerRocket ArtilleryAnti-Aircraft Anti-Aircraft GunAnti-Aircraft BatteryAnti-Aircraft MissileSupply Wagons Supply Wagon-same--same-Supply Truck-same--same-
Dock, Anchorage or Shipyard
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgeLight ShipsBarkDromonCaravelCorvetteSloopDestroyerCruiserMissile CruiserHeavy ShipsTriremeGalleyCarrackFrigateMan o' WarDreadnoughtBattleshipAdvanced BattleshipFireships Fire RaftHeavy Fire RaftFireshipHeavy FireshipSubmarine-same-Attack SubmarineAircraft Carriers Aircraft Carrier-same-Bombardment Ships Bomb VesselBomb Ketch(Upgrades into Dreadnought) FishermenFishermen-same--same--same--same--same--same--same-
Airfield
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeBombers BomberStrategic BomberStealth BomberFighters BiplaneFighterJet FighterAdvanced FighterHelicopters HelicopterAttack Helicopter-same-
Fortress
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeGenerals General-same--same--same--same--same--same--same-Spies Spy-same--same--same--same--same--same-
City
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeCitizensCitizen-same--same--same--same--same--same--same--same-Militia* Militia-same--same-Minutemen-same--same-Partisan-same-
Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette
Market
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeCaravanCaravan-same--same--same--same--same--same--same--same-MerchantMerchant-same--same--same--same--same--same--same--same-
Patriot Units
- The Despot
- The Senator
- The Monarch
- The President
- The CEO
- The Comrade
Unique Units
Each nation can produce exclusive units which are more powerful than the line of units they replace.
Aztec
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight InfantryAtl-AtlRoyal Atl-AtlXopilli Atl-Atl Jaguar InfantryJaguar Assault Infantry-same-
Bantu
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight InfantryUmpakatiYangombi UmpakatiImpi Umpakati Fighter Aircraft Hawk FighterEagle Fighter
British
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry HighlandersBlack Watch Foot Archers LongbowKing's LongbowKing's Yeomanry Bomber Aircraft Lancaster Bomber
Chinese
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry Fire LanceHeavy Fire LanceManchu MusketeerManchu RiflemenManchu Infantry
Egyptians
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Cavalry Light CamelCamel WarriorElite Camel Warrior Cavalry Archers ChariotHeavy ChariotMamelukeRoyal Mameluke
French
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy Cavalry ChevalierHeavy ChevalierHorse GrenadierHorse Guard Grenadier
Germans
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry Volksgrenadiers Heavy InfantrySolduriBarbarianVandalLandsknecht Heavy Cavalry Tiger TankLeopard Tank-same-Machine Gun MG 42
Greeks
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy Cavalry Companion CavalryRoyal Companion CavalryStratiotaiRoyal Stratiotai
Inca
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry Inti ClubmenRoyal Inti Macemen Artillery Inca MortarInca Siege Mortar
Japanese
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy InfantryAshigaru SpearmenBushiElite BushiSamuraiGun Samurai
Koreans
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeFoot ArchersHwarangElite HwarangRoyal HwarangElite Royal Hwarang Artillery Flaming ArrowHeavy Flaming Arrow
Maya
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight InfantryBalamob SlingerRoyal Balamob SlingerEagle Balamob Slinger Heavy Infantry Recoiless GunDragon AT Missile
Mongols
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeCavalry Archers NomadSteppe NomadHordeGolden Horde
Nubians
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeFoot Archers Kushite ArcherRoyal Kushite ArcherApedemak Archer Cavalry Archers Camel ArcherHeavy Camel ArcherCamel RaiderCamel Corps
Romans
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy Infantry LegionCaesar's LegionPraetorian Guard
Russians
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry Red Guards InfantryShock Infantry-same-Light Cavalry Rusiny LancerCossackDon Cossack Heavy Cavalry T-80-same-Artillery Katyusha Rocket
Spanish
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy Infantry ScutariRoyal ScutariTercioRoyal Tercio
Turks
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Infantry JanissaryRoyal Janissary Artillery Basilica BombardBasilica Cannon
Thrones & Patriots Unique Units
Americans
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeGunpowder Infantry Continental MarinesMarine RiflemenMarine InfantryAssault Marine-same-
Lakota
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHorse Archers Sunka WakanEagle Feather HorseMusket HorseRepeating Rifle Horse
Iroquois
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeScoutsTakohs-same-Akweks-same-Okwari Heavy InfantrySpearmenMohawk SpearmenHeavy Mohawk SpearmenElite Mohawk Spearmen
Persians
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeHeavy InfantryImmortalAnusiyaAthanoiArquebus Immortal Elephants* War ElephantMahoutGun MahoutCulverin Mahout
A unique unit type available to the Persians and Indians at the Stable.
Indians
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeElephants* War ElephantMahoutGun MahoutCulverin Mahout -
A unique unit type available to the Persians and Indians at the Stable.
Dutch
Unit TypeAncient AgeClassical AgeMedieval AgeGunpowder AgeEnlightenment AgeIndustrial AgeModern AgeInformation AgePost-Information AgeLight Ships BrigFluytClipper MerchantArmed Merchant-same--same--same--same--same--same--same--same-CaravanArmed Caravan-same--same--same--same--same--same--same--same-Supply Wagon Armed Supply Wagon-same--same--same--same--same--same