411 REFERENCE · Wikibooks
MapleStory/Training Guide
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Currently, the names. I will put up monsters, descriptions, noticeable drops, etc., later.
Level 1-10: (or level 8 for mages) Anywhere in Maple Island. Great respawn rate, bad idea to leave. Potential Magicians should avoid doing BIGGS COLLECTION OF ITEMS quest as killing Orange Mushrooms takes a very long time.
Once job advanced(Mages/Archers/Assassins): It would probably be best to stick with snails for another level.
Level 11-20: Henesys Hunting Ground I, Mushroom Garden, The Tree that Grew I, Southern Forest Tree Dungeon I (Slime tree dungeon), Pig Beach (Level 17+)
Level 21-30: Party Quest (Level 25+), Pig Beach, Forest of Wisdom, Horny/Green Mushroom Tree Dungeons (Mages), Blue Mushroom Forest, Ant Tunnel, Orbis Tower 20th Floor (Level 25+), Boars in the Perion district (Level 25+).
Level 31-40: Ant Tunnel, Land of Wild Boar I/II, Cave of Evil Eyes (for warrior/mages), Burnt Land II, , Terrace Hall, Sky Terrace I, Hidden Tower(warriors), LVL 38+ ONLY [If you're at Victoria Island, go to Florina Beach and finish all of the Florina food quests]
Level 41-50: Burnt Land II, Jr. Kitty Gardens, Orbis Tower 6/7 level (Leatties), Orbis Tower 3/4 level (Dark Leatties), Monkey Forest I, Dangerous Valley, Cloud Park IV, Zombie Lupin Tree Dungeons (Clerics only), B2 subway depot, B3 subway depot, Lorang*3 (Lightning wiz only), Sky Terrace IV, Hidden Tower (warriors, bandits and fire wizards only)
Level 51-60: Zombie Lupin Tree Dungeons (Cleric and Bandit), Golem Temple Entrance, Sleepy Dungeon IV, Cloud Park VI, Watch out for freezing road I, Forest of Dead Woods, Florina Beach (Lightning Wizards and Bandits)
Level 61-70: Drake's Meal Table (Warriors and Bandits), Cargo's Area, Forest of Dead Woods, Icy Road I, Wolf Territory II (Wizards only), The Crown Flyer (Thieves and Fire wizards), Warped Path of Time I
Level 71-80: Forest of Dead Woods, Sanctuary Entrance II, Icy Valley I, Wolf Territory V, Cave of Trial II, Garden of Darkness, Warped Path of Time II (Ice Mage), Forgotten Path of Time I (Fire Mage, Priests)
Level 81-90: Icy Valley II, Dangerous Cliff, Cave of Trial II, Garden of Darkness, Sanctuary entrance IV, Unbalanced Time
Level 90+: Icy Valley II, Cave of Trial III, Unbalanced Time, Twisted Time, Lost Time, Forbidden Time (Priests)
Level 100+: Forgotten Passage, Warped Passage
Note It is advised that the player only hunts monsters that they can effectively kill in up to 4 hits tops. It is highly suggested that a player seeks the best exp giving monster he/she can one or two hit ko. This is because a player can train more effectively by killing monsters in this way rather then trying to kill stronger monsters that take more than four hits.
A thought on this; Higher levelled characters (80-90+) may train better at monsters which require more hits, such as Death Teddies and Spirit Vikings, just for the high amount of EXP they give compared to other alternatives. --EMP Demon
Note Spawn rate depends on how many people are on any given map. The more people on a map the higher the spawn rate becomes, termed spawn acceleration. By the same token the opposite is true: the less people on the map the worse the spawn rate becomes. It is advised that players seek like leveled people to party with given that parties of 4+ affect spawn rate and that each player gains exp from everyone else kill with a ten percent bonus to exp.
Actually, a map has a set amount of monsters (which MAY vary with the amount of players present, as the Lycanthropes in Wolf Territory V suggests), and at every respawn time the amount of monsters respawned equals to the amount of monster killed (Fairies, Boogies and bosses seem to be spawning in a different pattern). The respawn time doesn't go any quicker with the amount of people there, though the monster amount MAY go up (by a tiny margin). The biggest advantage is you don't have to walk around so much, but that's not really helpful for some maps.
New Training Guide
Lvl 1 to 30
Henseys Hunting Ground Blue Snail (Lv 2, 15HP, 4xp, floor 1, 2*)
Red Snail (Lv 4, 45HP, 8xp, floor 1, 3*)
Shroom (Lv 2, 20HP, 5xp, floor 1)
Slime (Lv 5, 50HP, 10xp, floor 2, weak to lit)
Stump* (Lv 5, 65HP, 8xp, floor 3, 4, weak to fire)
Orange Mushroom (Lv 8, 80HP, 15xp, floor 3)
Green Mushroom (Lv 15, 250HP, 26xp, floor 4) Pan Lid, Zeco, 100% Cape scroll for DEX. All classes from level 10 to 30, better for ranged classes. Monsters spawn very quickly
Efficient for all classes
Highly categorized, with different monsters at different levels Lots of people in virtually every channel
Massive lag
Massive kill stealing Pick your floor, and kill away. The monsters spawn like no tomrrow. Great place to train, but get ready to get KSed a lot. Divided into four floors. Pick the floor you can kill easiest.
You might want to go to the second or third hunting ground if you don't want to be KS'ed, which are hidden streets at the very tops of the hunting grounds. However, the spawns are far worse.
Mushroom Garden Shroom (Lv 2, 20HP, 5xp)
Red Snail (Lv 4, 45HP, 8xp)
Orange Mushroom (Lv 8, 80HP, 15xp) None All Classes from lv 10 to 15. Not a lot of people
Decent spawn rate Lots of climbing around to do This place is great for people who wants an alternative to HHG or Slime Tree, since there's less people here. However, the place is slower than HHG or slimes.
The Tree that Grew I Snail* (Lv 1, 8HP, 3xp)
Slimes (Lv 5, 50HP, 10xp, weak to lit) 100% Cape scroll for DEX All Classes from level 10-20. Slimes are the most HP-efficient monster around its level
Lots of spawn
Slimes drop decent NPC fodders Melee classes tends to get ksed a bit around here This place is PERFECT for ranged classes who have their range increasing skill maxed, and still remains excellent for most other classes. Slimes are one of the best monsters to train on at lower levels, yielding beautiful experience and money.
Pig Beach Pig (Lv 8, 75HP, 15xp)
Ribbon Pig (Lv 10, 120HP, 20xp)
Red Snail* (Lv 4, 45HP, 8xp)
Blue Snail* (Lv 2, 15HP, 4xp)
Iron Hog* (Lv 42, 2100HP, 99xp) 100% Cape scroll for LUK, Dankke (instant 35k from NPC). All classes from level 18-25 Pigs are basically slimes upgraded
One of the best-spawning maps in MS Ribbon Pigs HURT
SO many KSers...
Iron Hog comes out once in a while to annoy people Can be accessed through a fence in the 3-way Road Split. The pigs here spawn like no tomorrow, and they are very good experience and money. However, the occasional Iron Hog is very annoying to low-level players but it respawns every 1 - 2 hours, and high level players come here a lot to train their low-level friends. Expect lots of KSing and an Iron Hog at any moment.
Many people come to Pig Beach to get Pig Heads and Leathers for quests. Keep all of your Pig Heads, Leathers, Stiff Feathers, and Ribbons — you will need many of them in future quests.
Kerning Party Quest Complete guide and monster listing can be found here Coupons and Passes? Level 25+ Magicians/Assassins, level 28+ all other classes Good profit
FUN! This ain't your average grinding! Long waiting cycle
Beware of idiotic party members Pure bore-breaker. The waiting cycle prevents it from being a good training place. Still, one of the more fun things to do in MS. Just beware of idiots.
Forest of Wisdom Green Mushroom (Lv 15, 250HP, 26xp)
Slime (Lv 5, 50HP, 10xp, weak to lit) Pan Lid, Zeco, 100% Cape scroll for DEX All classes from level 20-30 Decent spawn
Fairly profitable Green Mushrooms hurt a bit
Teleporters are fairly confusing at first My favourite place in the 20s, even though it may not be considered the best training place in the world. The Green Mushrooms provide good experience while Slimes provide some profit. Beware of Pan Lid hunters who will most likely KS you.
Tree Dungeon, Southern Forest IV Green Mushroom (Lv 15, 250HP, 26xp)
Horned Mushroom (Lv 22, 300HP, 35xp)
Slime* (Lv 5, 50HP, 10xp, weak to lit)
Blue Mushroom* (Lv 20, 350HP, 32xp) Pan Lid, Zeco, 60% 2h sword scroll for att. All classes level 25+ Great spawn of Horned Mushroom
Decent profit Horned Mushrooms have high weapon def
Doesn't drop a lot of good things
Magicians tend to ks a lot of other people here Great place for Magicians to train and decent enough for other classes as well. If you're not a Magician however, Horned Mushrooms can be a pain to kill, especially with all those mages KSing you.
Tree Dungeon, Northern Forest II Green Mushroom (Lv 15, 250HP, 26xp)
Horned Mushroom (Lv 22, 300HP, 35xp)
Slime* (Lv 5, 50HP, 10xp, weak to lit) Pan Lid, Zeco, 60% 2h sword scroll for att. All classes level 25+ Good mix of both mushrooms
Decent profit
Less Magicians and overall, less people here Horned Mushrooms have high weapon def
Doesn't drop a lot of good things
Magicians tend to ks a lot of other people here Magicians will find Tree Dungeon, Southern Forest IV much better than here, but other classes might fare better here. Other than that, this place is not much different.
Ant Tunnel I Horned Mushroom (Lv 22, 300HP, 35xp)
Zombie Mushroom (Lv 24, 500HP, 42xp, undead, weak to holy) 60% 2h sword scroll for att, Zeco, Nakanami, Blue Counter. All classes level 28+, Magicians 25+ Great experience
Great spawn Lots of people, lots of KSing
Not very profitable in general Great place for more advanced people to kill in, since Zombie Mushrooms are very exp-efficient, and you can find a large number of them here. The horned mushrooms are also around and not hard to kill either, but you won't be earning a lot of money here.
Orbis Tower (18-20th floor) Jr Sentinel (Lv 23, 600HP, 40xp) None All classes 28+, Warriors and magicians 25+ Jr Sentinel does crap damage
Jr Sentinel drops A LOT of money High defence, high speed makes them a pain to kill
Not very exp-efficient Great for Magicians who can kill them in 2 hit consistently and Warriors who take 1 damage from it consistently. You'll be earning a lot of profit here, since Jr Sentinel's meso drop is comparable to that of Fire Boars. However, you won't be training very fast around here, so take heed.
Land of Wild Boar II Wild Boar (Lv 24, 550HP, 42xp)
Dark Axe Stump* (Lv 22, 550HP, 38xp)
Axe Stump* (Lv 17, 300HP, 30xp)
Dark Stump* (Lv 10, 250HP, 18xp) Sabretooth, Eagle Crow, Ryden All classes level 30+ Lots of boars running around
Boars are THE best monster to kill at level 30s
Very profitable
Decent experience Spawn rate is inferior to that of Land of Wild Boar I Like I said, Boars are THE best monster to train on at 30s. Great profit, great experience, what more can you ask for? This place is for people who do not want to deal with the pain that is Jr Boogie. The price is that you will train slower, since the spawn rate here is inferior to that of Land of Wild Boar I.
Land of Wild Boar Wild Boar (Lv 24, 550HP, 42xp)
Dark Axe Stump (Lv 22, 550HP, 38xp)
Jr Boogie* (Lv 35, 1750HP, 150xp) Sabretooth, Eagle Crow, Ryden All Classes level 30+, though 35+ is more perferable SO MANY BOARS...
Great spawn rate
Good profit and experience Lots of people and KSing, mostly around Scania though
Jr Boogies are VERY annoying Once you feel like you can deal with Jr Boogies efficiently, this place is THE place to train on boars. So many of them are running around it's not even funny. Great experience, great profit, just take note that lots of other people are here as well.
Cave of Evil Eyes I-IV Evil Eye (Lv 25, 720HP, 50xp)
Jr Boogie (Lv 35, 1750HP, 150xp) None Level 33+ Magicians, Level 40+ warriors and bandits Lots of evil eyes around
Slash Blast heaven
Great for melee class
Melee Class don't have to worry much about ksers Bad for ranged classes, especially Archers
Evil Eyes drop crap
Not very profitable A good place for level 40+ warriors and bandits to train on. Evil Eyes are not the most profitable monster in the world, but in the caves you don't have to worry much about ksers since ranged classes perform badly in here. Decent alternative to Jr Kitties and the like.
Lvls 30+
(Yeah, I'll organize a little better later :-p)
Sky Terrace I Brown Teddy (Lv 30, 950HP, 60xp)
Pink Teddy (Lv 32, 1050HP, 65xp) Golden Pride, Nakanami, Umber Shouldermail All classes level 40+, though assassins better than others They do crap damage compared to likes of Fire Boar
Great spawn rate Terrain is kinda bad, lots of jumping is needed
Brown Teddy doesn't drop a lot of mesos A good place to train in, especially for Assassins and Mages. Nothing much else to say otherwise.
The Road to Garden with 3 colours Jr Celion (Lv 33, 1100HP, 65xp, weak to ice)
Jr Lioner (Lv 33, 1100HP, 65xp, weak to ice)
Jr Grupin (Lv 33, 1100HP, 65xp, weak to fire) 60% claw scroll for att., 60% wand scroll for magic, Kumbi All physical classes level 40+ Good profit
Decent experience
Kitties have some good drops Lots of climbing is needed, which is annoying
They're too cute to kill! (Just kidding) An absolutely great place to train in at your early 40s. The kitties don't do much damage, and they drop great money as well as a few scrolls that can net you a few hundred thousand mesos in one go. The spawn rate is also quite good.
Garden of Red/Green/Yellow Jr Celion (Lv 33, 1100HP, 65xp, weak to ice, red)
Jr Lioner (Lv 33, 1100HP, 65xp, weak to ice, yellow)
Jr Grupin (Lv 33, 1100HP, 65xp, weak to fire, green) 60% claw scroll for att. (red)
60% bow scroll for att. (yellow)
60% wand scroll for att. (green) All classes level 40+, save elemental wizards on a kitty
opposite to their element (eg. Ice Wizard in Jr Grupins) Good profit
Decent experience
Kitties have some good drops Lots of climbing is needed, which is annoying
They're too cute to kill! (Just kidding) You can pick a colour of kitties you like to kill. The red ones drop claw scroll, blue ones drop wand scroll, and yellow one drops bow scrolls. Nothing much different from The Road to Garden of 3 colours other- wise.
Orbis Tower 3rd floor Dark Leatty (Lv 33, 1100HP, 65xp, weak to holy) Pretty much none. All physical classes level 40+. For some reasons, this place is faster than kitties
Dark Leatties have worse accuracy Less money
Can't use return scroll, must walk back to El Nath
Climbing is annoying
Dark Leatties do more damage than Kitties Eh, works well as a bore-breaker for Kitties I guess. The profit sucks, but you're training at the same rate or faster than kitties at least.
Dangerous Valley Fire Boar (Lv 32, 1000HP, 60xp, weak to ice)
Copper Drakes (Lv 45, 2700HP, 105xp) Dark Shadow Pants, Arwen's Glass Shoe. Warriors, Thieves, Ice Wizards level 43+. Bowmen doesn't do
as well here. Pretty good spawn
Decent profit
Decent experience Drops are kinda crappy A pretty good place for people who're bored of 1HKOing their preys. This place is pretty fast experience, and the money is decent. Not much to say otherwise.
Cloud Park IV Lunar Pixie (Lv 45, 2500HP, 105xp)
Star Pixie (Lv 35, 1200HP, 72xp) Pan Lid, 10% shoe scroll for jump, 100% cape scroll for STR. All physical classes level 45+. Better spawn than Dangerous Valley
Drops are arguably better
Leftover can be exchanged Pixie's magic attack can hurt
Much more spread out than Dangerous Valley
Tends to be a bit slower An alternative to Dangerous Valley. Lunar Pixies have better drops than Copper Drakes, but they also do more damage since they can use magic.
Hidden Tower Block Golem (Lv 42, 2400HP, 102xp, weak to fire)
King Block Golem (Lv 45, 2600HP, 110xp)
Rombot* (Lv 47, 11000HP, 720xp, Boss, Spawns every 30 min) Red Whip, Pansy Earrings, 60% Shield scroll for def. Warriors and Fire Wizards level 42+, Bandits level 50+ Pretty good drops
Good experience
Less worries about ranged ksers Can be tough on your HP
Not easy to refill potions
Occasional Rombot hunters can complicate things up What can I say, this is basically an upgrade to Evil Eye Caves with MUCH better drops. You can effectively stay at this place until level 60 if you're a warrior. The occasional Rombots can prove to be fun too. This place is hell though if you're an acher.
Sky Terrace IV Pink Teddy (Lv 33, 1050HP, 65xp)
Roloduck (Lv 34, 1200HP, 70xp) Dark Shadow, Dark Pilfer, Nakanami Assassins and Warriors level 45+ Pretty good money
Decent experience Terrain is terrible
Drops are not exactly exceptional Great place to train in if you deem profit more experience than fast training. However, the terrain is absolutely horrible. Sky Terrace III has much better terrains if you're an archer.
Monkey Forest I Lupin (Lv 37, 1500HP, 77xp)
Zombie Lupin (Lv 40, 1800HP, 90xp, weak to holy, undead) Kumbi, Silver Crow, Leonheart Assassins and Archers level 45+, Warriors and Bandits level
50+ Lots of monkeys running around
Not bad money
Good terrain Their attack hurts
No good drops Pretty bad training spot, but it's good for bore-breaking once in a while. Lupins hurt too much for this place to be a good spot for money.
Lorang Lorang Lorang Lorangs (Lv 37, 1950HP, 80xp, weak to lit) 60% scroll for dagger for att., Korean Fan. Lightning Wizards level 40+, Warriors level 50+, Bandits who
can 1HKO them. Small Map, HUGE quantity of lorangs.
VERY fast experience Bad money
Terrain isn't very good Lightning Wizard's heaven. Warriors can try killing here too after level 50+. Good experience, bad money, not much to say otherwise. Bandits can also kill here if they can 1HKO them consistently, sucks for most classes otherwise.
Tree Dungeon, Monkey Forest II Zombie Lupin (Lv 40, 1800HP, 90xp, weak to holy, undead)
Curse Eye (Lv 34, 1250HP, 70xp) Silver Crow, Leonheart, Blackbull's deed to the land Level 40+ clerics and lightning wizards, level 50+ Bandits Lots of ZLupins jumping around Their drops are rapidly deterioting in price
Bad Terrain
Zlupin hurts This map is getting worse by the day, as Zombie Lupins' drops rapidly drop in price. Still, it's a good alternative for Clerics, and alternatives are hard to come by for them.
The Path of Time I Platoon Chrono (Lv 41, 2100HP, 99xp, undead) Ether Shield, 60% glove scroll for attack. Clerics 40+, Other magicians 45+, Other classes level 50+. Good drops
Good money Not exactly the fastest experience unless you're a cleric
or a Bandit
Chrono's magic attack hurts a lot if you're not a mage Platoon Chronos have some of the best drops in their level range, and pretty good money. Unfortunately, this has also attracted a large number of people training on them. Still, a good alternative to just about any class once you're on the right level. Watch out for their magic, because it hurts.
Watch Out for Freezing Road I Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)
Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire) 60% glove scroll for attack Physical class + fire wizard level 50+ Pretty good experience
Decent money
Jr Yeti is the strongest monster with KB damage of 1 They transform every once in a while
Transformed yetis can be quite hard to deal with
Tends to be really boring A grand training place for most 50+ peoples. The money is alright, the drops are crappy unless it's 60% glove scroll for attack. Still, nice experience rate, since there are a lot of them running around.
Golem Temple Entrance Stone Golem (Lv 55, 4000HP, 170xp)
Blue Mushroom (Lv 24, 350HP, 32xp)
Fierry* (Lv 30, 800HP, 120xp) 60% bow scroll for attack, Dark Shadow Ranged Classes level 45+, Bandits and Assassins level 50+ Small Map, decent spawn
Blue Mushrooms provide cheap healing for assassins
Golems are slooooow Not really good drops
Spawn could've been better
Blue Mushrooms can prove to be annoying Small Map, OK spawn. Climbing around is annoying, and the drops could've been better. Good as a bore-breaker, not really good as a primary training spot.
Cloud Park VI Lunar Pixie (Lv 45, 2500HP, 105xp)
Luster Pixie (Lv 52, 4000HP, 155xp)
Fierry* (Lv 30, 800HP, 120xp) Aqua Golden Circlet Ranged Classes level 50+, Melee Class level 60+, No mages Good money, decent experience
Their physical don't hurt too much
Luster pixies has low defence
Sun pieces has the best scroll in the exchange quest Magic Attack can hurt
Bad idea for magicians to come here
Drops are crappy Great spawn, good money, decent experience. Still, you will be getting rich gradually, not in a jump, since they have crappy drops. It's still a rather nice spot to train in though.
Forest of Dead Wood (I-IV) Coolie Zombie (Lv 58, 4500HP, 190xp, weak to holy, undead) 5 INT seraphis, Cromi, 6 DEX linnex Pretty much all non-wizard classes level 60+, 55+ for archer
70+ Wizards Excellent experience all the way to level 100+
Good money
Terrain is almost impeccable
Zombies are quite slow Zombie's poison is annoying
Practically everyone in the world is training here
Crappy drops (though, they were mostly dragged to the level
of crappiness by the sheer amount of people training here Great as a training spot... But good luck finding a free channel here. In the words of someone whom I have forgotten his name, "This place will always be full be it after school, in the midnight, in the weekend or perhaps even after an Apocaplyse". So yeah... Assassins might find it annoying to having to charge stars every once in a while, because I guarantee that, unless you play in Windia/Khaini, there will be someone who's in your channel by the time you're back.
Cold Field I Hector (Lv 55, 4600HP, 170xp)
White Pang* (Lv 60, 6000HP, 220xp, weak to fire) 60% Cape scroll for DEX, Bronze Platine set. Physical classes level 60+ Lots of Hectors running around
They don't deal too much damage for its level
Not bad money, decent experience Drops are mostly crappy Yeah, a decent alternative to Zombies. The good thing is that there's not a lot of people here (if you don't play in Scania, that is) so you will find peace here. Drops are better, but experience are worse.
Drake's Meal Table Cold Eye (Lv 40, 2000HP, 80xp, weak to fire)
Drake (Lv 50, 3200HP, 135xp)
Wild Cargo (Lv 62, 6000HP, 240xp)
Green Snail* (Lv 1, 8HP, 3xp) Olympus, Tobi, Icicle, GREEN SNAIL SHELL!!11!1SHIFT+ONE Warriors and Bandits level 55, Lightning wizard and cleric
party level 50+ LOTS of spawn
Excellent money
Decent drops, decent experience
Lots of gold
No worries about ksing assassins, magicians, or archers The maps are mostly hacked in Scania so now they suck
You will need lots of potions Yeah, great place to train if you don't play in Scania. This map is the favourite place for vac hackers, and now chances are, the maps in Scania are vacced and the monsters are few. For other servers, great place for Bandits and Warriors to train, and good place for fun for a lightning wizard + cleric party. And no, I don't know what is that snail doing there either.
Cargo's Area Cold Eye (Lv 40, 2000HP, 80xp, weak to fire)
Wild Cargo (Lv 62, 6000HP, 240xp) Olympus, Tobi, Icicle Physical classes level 60+ Pretty decent in every aspect
Lots of Cold eyes running around Not very fast experience Back in BETA, this was the favourite places for level 60s to train in. Ever since the new maps came out however, this map became kinda bad. Still, decent bore-breaker.
The Crown Flyer Pepe (Lv 62, 7000HP, 220xp, weak to fire)
Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)
Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire) Inifnity circlets, 60% glove scroll for att., Identities. Fire Wizards and theives level 60+ Pepes deal low damage Pepes are stupidly fast Pure bore-breaker for thieves, but a very good spot for higher levelled fire wizards (especially those who can 2HKO them consistently this is great place).
Wolf Territory V White Pang (Lv 60, 6000HP, 220xp, weak to fire) White/Black Anakamoon, Tobi Physical classes + Fire Wizard - Archers level 60+ Good drop
Decent money
Not much worry about ksing bad experience
Climbing is annoying If you want to hunt for drops this is a good choice. White Pangs drop a lot of valvuable stuffs. However, the experience may be bad.
Icy Valley I Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)
Jr Yeti Transformed (Lv 65, 11000HP, 390xp, weak to fire)
White Pang (Lv 60, 6000HP, 220xp, weak to fire) 60% glove scroll for att. Assassins level 60+, Fire Wizard and White Knight level 70+ Pretty good experience
Fairly empty maps, easy to find an empty channel
Spawn is decent enough Bad drops This place is most suitable for White Knights with Fire Charge present. Assassins can also gain good experience here in their 60s, but the money can be bad. Only hunt in the bottom three platforms, because any jetis/white pangs that spawn above the third platform will jump down by themselves.
Sharp Cliff II Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy)
Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy)
Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy)
Dark Pepe (64, 7800HP, 250xp, weak to holy) Cyrstal Flowerrings, Asianic Bow, Green Scarab Assassins level 65+, Clerics level 60+ Pretty good and diverse drops
Decent money Pretty bad spawn
Bad experience Mostly a bore-breaker for higher levels, but not a bad one. This place has a lot of good drops that await those who train on here, but the experience can be bad.
Warped Path of Time II Buffoon (Lv 74, 16000HP, 340exp, weak to ice)
Deep Buffon (Lv 77, 19000HP, 385xp, weak to ice) Crystal Flowerring, Golden Raven, Omega Spear Ice Mages level 65+, White Knights (ice) level 70+ Decent spawn
Exceptional drops They hurt if they aren't frozen, and they're hard to dodge
Climbing can be annoying Seems like a good place for ice mages. They have very good drops (I just listed 3, they also drop stuff like Fire Raven), very good money. Yay for Ludibrium. Climbing can prove to be annoying though.
Cave of Trial II Cerebus (Lv 72, 15200HP, 295exp, weak to Poison)
Jr Cerebus (Lv 43, 2300HP, 102exp, weak to Poison)
Jr Effy (Lv 51, 3600HP, 142exp, weak to Ice) Dark Scarab, Dark Ritual, Marine Arund Mages (not Magicians), Assassins and Bandits level 75+ Pretty good drops Bad experience
Jumping around is annoying, and the lava/poison geysers
doesn't help All in all, this map is more of a bore-breaker/drop hunting map. Cerebus does have some decent drops, but the training is pretty bad.
Stairway to the Sky II Lucida (Lv 73, 15500HP, 320exp, weak to Holy) Eclipse, Kandine, Bent Judgement Priests level 90+, Hermits, Chief Bandits and Ice Mages
level 80+ Spawns are pretty concentrated
Decent Drops
Decent Experience Magic Attack can be annoying (though, it looks pretty) A better version of Cave of Tiral II once your level is right. Still, the fact that Lucida can shoot unavoidable magic attack means this map is pretty much only good for drop-hunting, never actually training.
Icy Valley II Yeti & Pepe (Lv 78, 20000HP, 420+350exp*, weak to fire)
Yeti (Lv 65, 11000HP, 265exp, weak to fire)
Jr Yeti Transformed (Lv 65, 11000HP, 390exp, weak to fire)
White Pang (Lv 60, 6000HP, 220exp, weak to fire)
You must fight Separated Pepe and Separated Yeti after you defeat Yeti and
Pepe. Separated Pepe gives 420exp and Separated Yeti gives 350. Deadly Fin, Steely, Doombringer Pretty much all jobs save Ice Mages and Priests level 80+. Good money, good drops
Decent experience, from what I've heard
Hermits get a BIG PLUS because you can recharge your stars
right on the map They can hurt a lot if your maneuvering isn't good
You have to take out the separated Yeti and Pepe as well Generally, This is a great place to hunt, kinda like a high level's Ant Tunnel (though, it's nowhere as crowded). Great experience, good money, good drops. Hermits also get a very large bonus for being able to recharge their stars right on the spot from that retreat guy.
Dangerous Cliff Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy)
Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy)
Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy)
Dark Pepe and Yeti* (Lv 82, 29000HP, 715+700xp, weak to holy)
You must fight Separated Dark Pepe and Separated Dark Yeti after you defeat
Dark Yeti and Pepe. Separated Dark Pepe gives 700exp and Separated Dark Yeti
gives 715exp. Grossjagger, Helios, Asianic Bow. Pretty much all jobs level 80+. Decent drops for a bore-breaker
Very good money per kill Crappy spawn
They can hurt a lot if your maneuvering isn't good
You have to take out the separated Yeti and Pepe as well Much worse than their non-dark counterpart, since the spawn is completely crappy compared to Icy Valley II. However, they can also be frozen and the fact that you won't get mobbed too often means that people with a rather low level (relatively, not like level 50 or something -_-") can do some drop-hunting here.
Unbalanced Time Dual Ghost Pirate (Lv 87, 35000HP, 1500HP, weak to fire) Steely, Metal Heart Earrings, Dragon's Tail Thieves, Warriors and maybe Fire Mages level 85+ Decent experience from what I've heard of
Decent drops Money is not very good
Their magic attack is annoying THe best thing you can say about this place is its terrains. While Warped Path of Time IV has MUCH better terrains, this place isn't very bad on this aspect. Warriors may also appreciate this place since their physical attack isn't that strong, but a hermit would probably be better off hunting Yepes or Death Teddies.
Forgotten Path of Time III Death Teddy (Lv 85, 32000HP, 1300exp, weak to fire, holy, Undead) Redemption, 60% scroll for cape for INT. Priests, Hermits and maybe White Knights level 80+ Avoidable magic attack
Experience income rate is alright Not very good drops While this map lacks sniping points, Death Teddy's magic attack is avoidable and is therefore more suitable than Dual Ghost Pirates. And the terrain is definitely more suitable for Hermits than Lost Time.
Lost Time Master Death Teddy (Lv 89, 40000HP, 1720exp, weak to holy, Undead) Gaea
Sutiable For: Priests, Dragong Knights level 85+ Concentrated spawn for Priests Even more crappy drops than Death Teddies
Horrible Terrains Never heard much about this place, but from what I can see, this is pretty much only good for a priest and his/her party members. Anyone without a Priest here will have a hard time manuvering themselves (well, partying with a Priest doesn't make manuvering easier, but at least you don't worry so much about it).
Cave of Trial III Bain (Lv 90, 45000HP, 1800exp, weak to ice)
Cerebus (Lv 72, 15200HP, 295exp, weak to Poison)
Jr Cerebus (Lv 43, 2300HP, 102exp, weak to Poison)
Jr Effy (Lv 51, 3600HP, 142exp, weak to Ice) Rose Earrings, Omega Spear All classes level 90+, except for Priests Decent experience, money, and spots The long walk is annoying
Ludibrium has better spots This place did not manage to sustain a lot of populations before Ludibrium came out, and therefore has the slightly neglected feeling of being a good place that is outdated by better spots. Bains do give acceptable experience, money and drops. In fact, the only thing that really count against it is the long walk you have to take.
Warped Path of IV Spirit Viking (Lv 93, 53000HP, 2100exp, weak to thunder) Ilbi, Devil's Sunrise, Marine Arund Archers and Hermits level 85+, WKs and I/L Mages level 90+ The terrain is completely rigged against ranged characters
Pretty good drops (though, they're getting crappier by the moment
Pretty good money and experience Very crowded, at least for a high-level training spot. If "good terrain" in your mind means plenty of sniping spots, then you will not find better terrain anywhere else. There is one Sniping spot for every platform in the map except for the one on the right side of floor 2, or the bottom. Snipe away! This is also a good spot for WKs with Thunder Charge.
Forgotten Path of time IV Phantom Watch (Lv 95, 53000HP, 2500exp, weak to fire, holy, undead) Heaven's Gate, Heaven's Justice (funny how an undead monster
drops all those "heavenly' things -_-") Priests and Fire Mages level 90+ Decent money and exp for the mages Terrain isn't top notch While Phantom Watches are slightly worse than their Grim conuterparts, they do drop better money. Though, their drops are arguably crappier.
Forbidden Time Grim Phantom Watch (Lv 95, 53000HP, 2800exp, weak to fire, holy, undead) Kage, Rose Earring. Priests and Fire Mages level 90+ Much more concentrated spawn than regular watches
Better experience Worse Money Basically, Grim Phantom Watches are transformations of Phantom Watches with same stats, better experience and drops, worse money, a really ugly mask, and a few yellow teeth. They do drop Kages though, which can worth quite a bit.
Twisted Time Gigantic Spirit Viking (Lv 97, 58000HP, 3200exp, weak to Thunder) Fraute, Angelic Betrayal (pretty name), Gold Arund WKs level 95+ Better training Grounds for WKs Less Drops than Spirit Viking A great alternative to Spirit Vikings for WKs. They're not really that harder to kill (one more hit should do), and the map is nowhere as crowded as Spirit Vikings.