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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Modeling a Human Character - Modeling

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Blocking the Figure As with many models done in box modeling, let's start with a cube. The model is symmetrical so let's make use of it. Add a loop running vertically at the middle and delete the vertices on the left, leaving you with only half of the cube. Now add a mirror modifier. 347px Initial box Now add a loop running horizontally and fashion out the torso. 363px Forming the torso Add a vertical loop on the torso so that we will have more geometry to work on. 240px Adding more geometry Extrude the head and the legs. Add loops around the head and the bottom of the legs and extrude out the head and feet. 217px Extrude head and legs 244px The model at another view Now add a loop around the torso and extrude out the arms. This is all for blocking 500px Extruding out the arms 372px From another view Detailing and Finishing Add a loop that goes through the torso and the arms and another at the sides. This geometry will enable us to round and shape the figure. 633px Adding more geometry and rounding the figure Extrude out to form a rough hand. Add an extra loop around the hand and extrude out the thumb. 766px Extruding the hand and thumb Add more loops around the arm, thumb and hand. Work out this additional geometry to shape the parts. 984px Shaping the hand Add this loop to add more geometry on the legs and to the torso. 294px Adding geometry And then shape. 362px Shaping Add more loops on the leg and shape out the form. 284px Forming the legs Now time to shape the foot add more geometry and shape out the foot. 341px Initial form of the foot 654px Final form of the foot Now take a look at your model. Adjust the form until satisfied. Work finished. 402px Doing finishing touches